Basic Fantasy RPG Core Rules 3rd Edition

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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Thu Nov 20, 2014 7:42 pm

Scrollock: Those were intentional. The TOC is manual rather than automatic for a reason... it's too long with all those headings, so I left out and/or combined them to get it to that size.

Tree Ant: The spelling I used is my preference. Depending on who you ask, both ways are cool... and if you ask me, well, that's how you spell it. :D

Chi: Missed that also. Still not big enough to make me do a new release.

So, we're still looking good!
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Dimirag
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 10:16 am

One thing that could be added: Busting down doors with weapons, how does it works? Each door has its AC and HP? It has one or the other? It only takes time? Its left up to the GM?
Sorry for any misspelling or writing error, I am not a native English speaker
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chiisu81
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 11:27 am

Why would a door (or any other static object) ever have an AC? Just think up an HP amount based on how long you (the GM) would think it would take to break down; if it's a door that should be unbreakable, just tell the players their attacks aren't having any effect, and also making a LOT of noise that's gonna attract attention. ;)
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 11:42 am

Use the rules for damaging a vehicle. Assign a hardness and a number of hit points, and then roll an encounter check EACH time they hit the door. That would make a lot of noise, after all.
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Dimirag
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 12:10 pm

I've read games that gives an AC to most objects, specially doors, I think it tries to reflect the door's damage resistance (in a bad way) that's why I asked.

I was thinking on trying to do a table for different hardness and the time needed for breaking it with different objects (from most usable to less usable). Then the GM roll the time needed in secret and lets the characters keep bashing or chopping without damage rolls.
Sorry for any misspelling or writing error, I am not a native English speaker
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Omote
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 12:37 pm

More Brian Thomas artwork is always better IMO. Good change.

~O
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Omote
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 12:51 pm

R93

INDEX

GM - Add page 2 (another section discussing the GM)
NPCs - Add page 148, 149 (these sections discuss NPCs)
Vehicles - Add page 52 (attacking and repairing vehicles)
Wisdom - Remove page 52 notation. There is no mention of wisdom on page 52.

~O
Last edited by Omote on Fri Nov 21, 2014 3:42 pm, edited 1 time in total.
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Solomoriah
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 3:10 pm

Um... did you mean alphabetical index instead of TOC?

I have found some pictures not tagged with the right DPI so I'm going to have to do a new release anyway... hopefully I'll still be able to get things activated by Sunday.
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Omote
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 3:41 pm

Solomoriah wrote:Um... did you mean alphabetical index instead of TOC?
I did. Sorry. Will correct the original post.

~O
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Dimirag
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Re: Basic Fantasy RPG Core Rules 3rd Edition

Post Fri Nov 21, 2014 3:46 pm

Is the treasure pic on page 159 from one of our members? If not its a good place to put the trap drawing I send you (if it fits).
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/martin.dimirag/
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