I am working on my own that takes inspiration from Arneson's original Blackmoor game and uses some of the ideas. Right now I am working some things out but will be sharing soon enough on both my blog and here.
You know I was just thinking how cool a shared setting would be? a bunch of us DMs using the same campaign where everything is taking place at the same time.. One website where we could track what our parties were doing and where.
dymondy2k wrote:You know I was just thinking how cool a shared setting would be? a bunch of us DMs using the same campaign where everything is taking place at the same time.. One website where we could track what our parties were doing and where.
That could be easily done if you had two things:
1) A map of the world large enough and simple enough the you could mark where the parties are on it so they don't get tangled up with each other. Take the Flanaes for instance. That place is huge! You could have 10 parties in it at the same time and not run into each other. Long as this shared world is large enough there should be no problem.
2) A simple chronology chart that has the itinerary of each party (ie: where they are on a given date).
Been involved in something of that nature and it is very feasible to do. Everyone would have to agree that no one could introduce house rules unless it was agree across the board. This included all usable races, equipment, classes (including quasi), ect and it takes a long time to get up and running. Another aspect is that if in your game had a world changing event or even a region , city, town, clear down to a village event that happens, all GM's have to apply that change to their games if their game goes to that spot in the world.
This means if GM A game has this kingdom go to war with that kingdom then in GM B's game word of the war could be heard if his game is near enough or if GM C is running a game in the same kingdom that GM A is running then GM C's game has to reflect the events of GM A's game.