You right !Solomoriah wrote: My suggestion is "by the book," since the books says the GM is in charge.
If you are concerned that your game is not up to snuff because you aren't tracking time closely enough... well, is it? If everyone is having a good time, don't worry about it.
It is because I read somewhere (in Tome of Adventure Design) that resources management is an essential part of the adventure. Basically HP management, light management etc...
Since I play D&D, resources was never an issue because I am so poor for book keeping.
In fact my question is more linked with wandering monsters, because if players take many time to check painstakingly every corridors the result is more random encounters. In other hand if characters walk more speedily, traps can not be detected. I thought it was the way that the game was intended to be played and why this rules exist.
I never play like that, maybe time keeping is a pain in the ass, dull, that kill the fun.