Monster Creations and Conversions Discussion
- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Monster Creations and Conversions Discussion
Heh, better than anything I could ever put together.
Alright looking it over now.
EDIT
Having given it the quick once over I am wondering about the acid damage. Given the rate at which it can be used have you considered lowering it to 2d10? If it had a longer cool-down time I would say the 2d20 could certainly work.
Also you need to separate the description from the combat section, and switch 1-3 to 1d3 for the number encountered. Other than that the formatting looks good.
Alright looking it over now.
EDIT
Having given it the quick once over I am wondering about the acid damage. Given the rate at which it can be used have you considered lowering it to 2d10? If it had a longer cool-down time I would say the 2d20 could certainly work.
Also you need to separate the description from the combat section, and switch 1-3 to 1d3 for the number encountered. Other than that the formatting looks good.
Re: Monster Creations and Conversions Discussion
OK I met you half-way on it. I reduced the damage to 4d8, and only allowed it use the weapon 3 times a day. This brings it more in line with a dragon's breath of comparable Hit Dice (and they can fire theirs every other round). I split out the combat into another paragraph and moved the part about its hard shell and actually added that its immune to fire.
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- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Monster Creations and Conversions Discussion
Alright didn't mean to pressure you to change the damage, it just seemed really high for a 6 hit dice beastie. Still, I like your solution better than my own. I will take a look at it now.
Re: Monster Creations and Conversions Discussion
MM.. not a problem. I appreciated the feedback.. This guy has been tossed around from BX to 3.5 and back again.. d8 seems to be a better dice since it does normalize it at a bit lower average..
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- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Monster Creations and Conversions Discussion
Alright I took Smoot's advice and made my own dark dwarves from scratch rather than just convert the duergar. Any opinions on them would be nice.
Also I am still looking for feedback on the raggidy.
Also I am still looking for feedback on the raggidy.
Re: Monster Creations and Conversions Discussion
I like the raggidy it has a Tim Burton feel to it. (I realy like Tim Burton)
Keep up the good work MM
Keep up the good work MM
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Re: Monster Creations and Conversions Discussion
I like these woggs. As I read it, it sounded more Toadish, but then I got to the pic which screams frog. Regardless, a nice addition. We got loads of stuff to make a Bog/Swamp adventure. Woggs, Chelonian, Lizard Men, Lerini...
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- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Monster Creations and Conversions Discussion
Funny thing is that they were toads in my minds eye while I was writing them. Then I found that picture and it just seemed to fit so well I changed them to frogs.
Re: Monster Creations and Conversions Discussion
I like the woggs.. I can already seeing them have an adversarial relationship with lizardmen..
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- MedievalMan
- Posts: 1305
- Joined: Thu Mar 29, 2012 4:19 pm
- Location: Sacramento, CA
Re: Monster Creations and Conversions Discussion
I wonder if I should add the same caveat lizardmen have about not being able to swim in armor to the woggs.
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