Creating the Half-Dragon

Creating game materials? Monsters, spells, classes, adventures? This is the place!
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Creating the Half-Dragon

Post by MedievalMan »

Thanks for pointing that out. I can't believe I missed that. :?
User avatar
Dimirag
Posts: 3636
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Creating the Half-Dragon

Post by Dimirag »

Those kind of details are the first thing ones forget when creating something hahahaha :lol:
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Creating the Half-Dragon

Post by MedievalMan »

I know right?

I am going to create the Sorcerer class! Writes an amazing amount of fluff, some special crunch abilities and hours later looks at it. Huh something seems off? *no spell casting progression listed*
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: Creating the Half-Dragon

Post by Joe the Rat »

Do you want con mod d6, or 1+con mod d6? (range 1-3 die, vs 2-4 die)
Go with a smile!
User avatar
Dimirag
Posts: 3636
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Creating the Half-Dragon

Post by Dimirag »

Its the first option, one d6 per Con mod so a +2Con becomes a 2d6 damage
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Creating the Half-Dragon

Post by MedievalMan »

What Dimirag said. Should I retype that?
User avatar
SmootRK
Posts: 4235
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Creating the Half-Dragon

Post by SmootRK »

MedievalMan wrote:I know right?

I am going to create the Sorcerer class! Writes an amazing amount of fluff, some special crunch abilities and hours later looks at it. Huh something seems off? *no spell casting progression listed*
You know there is a Sorcerer Supplement already, and also a Fey-Mage (an alternate sorcerer, although it is not officially hosted - only in the forums, and also in the Dragonsfoot Simulacrum section downloads). They take different approaches to the concept. The Fey-Mage even has an appendix in the back that discusses the proposal of other types of sorcerer (including Dragon-Mages).

Here is the Dragonsfoot link: http://www.dragonsfoot.org/sg/index.shtml scroll down a little.
Is it really the end, not some crazy dream?
User avatar
MedievalMan
Posts: 1305
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Creating the Half-Dragon

Post by MedievalMan »

I was joking Smoot. :lol: Was making fun of my own design process. :oops:
User avatar
SmootRK
Posts: 4235
Joined: Sun Mar 08, 2009 10:03 am
Location: Nashville, TN

Re: Creating the Half-Dragon

Post by SmootRK »

didn't catch that... seemed like a natural progression though. So many have Sorcerers as 'dragon-blooded' especially from the 3.x editions and related games.
Is it really the end, not some crazy dream?
User avatar
Dimirag
Posts: 3636
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Creating the Half-Dragon

Post by Dimirag »

An alternative to Dragon Breath:
Each Con mod gives one use per day, each use does d6 damage but you can combine the uses so a character with a +3 can do from 3 1d6 damage to a 1 3d6 damage
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 58 guests