Chapter 6: Aftermath
Re: Chapter 6: Aftermath
"A Gold!....Why you little....um, wait how about I pay you Tuesday for a....What do you mean no? Oh never mind, her ya go little guy." Brother Arven flips the urchin a gold coin, ruffles his hair hands him the rolled parchment, and sends him on his merry way.
Cost is no object when it comes to trying to save our little halfling friend, may the Lord bless his thieving little, sticky fingerd, not gonna steal from the party anymore little heart.
If the Brothers are on the ball we should hear back from them within 24 hrs. It would be faster but Father Rannde has this whole traditional prayer/meditation ritual thing he has to go through before removing a curse. Don't ask me to explain it, it has something to do with potato salad and dark beer, weird, but he is the reining champion curse remover in the area so he gets a lot of leeway on the weird meter.
Cost is no object when it comes to trying to save our little halfling friend, may the Lord bless his thieving little, sticky fingerd, not gonna steal from the party anymore little heart.
If the Brothers are on the ball we should hear back from them within 24 hrs. It would be faster but Father Rannde has this whole traditional prayer/meditation ritual thing he has to go through before removing a curse. Don't ask me to explain it, it has something to do with potato salad and dark beer, weird, but he is the reining champion curse remover in the area so he gets a lot of leeway on the weird meter.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
Re: Chapter 6: Aftermath
How many hit points does Grumm get back?
Also - have we earned enough money to get Grumm an armor upgrade? Or maybe I should trade in the old glaive for a shield and sword? If I'm going to be on the front line, I should probably try to avoid getting hit as often as possible.
Also - have we earned enough money to get Grumm an armor upgrade? Or maybe I should trade in the old glaive for a shield and sword? If I'm going to be on the front line, I should probably try to avoid getting hit as often as possible.
- Solomoriah
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Re: Chapter 6: Aftermath
Arven did one cure light wounds, right? ... 5 points.
My personal site: www.gonnerman.org
Re: Chapter 6: Aftermath
Brother Arven has 7, no now only 6 gold left that he will donate to the Grumm - Please don't hit me fund (plus whatever share came out of the dungeon. And yes I did one Cure, if anyone needs the other then speak up and get it before we get caught up in the next adventure.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
Re: Chapter 6: Aftermath
That gives Grumm 7 hp. He's now 9 hp down. With Arven's contribution, he can almost swing a mace and shield - 1 gp short.
Re: Chapter 6: Aftermath
That's it Brother Grumm, embrace the hidden cleric inside you! Now reach out with your mind. Feel the force.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
Re: Chapter 6: Aftermath
caress grumm again with your magic touch
Re: Chapter 6: Aftermath
Touch me, preacher man!
- Solomoriah
- Site Admin
- Posts: 12512
- Joined: Thu Nov 13, 2008 8:15 pm
- Location: LaBelle, Missouri
- Contact:
Re: Chapter 6: Aftermath
You guys are getting creepy... assuming Arven has consented to do it again, Grumm gets another 3 points.
My personal site: www.gonnerman.org
Re: Chapter 6: Aftermath
Shybolt flips a gold piece to grumm.
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