Character Sheets

This forum is for Solomoriah's playtest adventures in the town of Redbluff.
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Solomoriah
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Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
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Character Sheets

Post Fri Mar 11, 2011 10:24 pm

I think I'm going to run a relatively short play-by-post. Anyone interested should post here.

I'll be using the core rules, plus the following supplements:
Gnomes (including magic-user/thieves for gnomish or elvish characters)
Half-Humans
Armor and Shields
Combat Options
Thief Options

I'm looking for four players. Only core classes are allowed, and there is a no repeats rule in effect. To generate a character, first download the Quick Character Generation supplement, choose a row on the ability score table (you don't have to roll it), choose a race and class, and post it here.

The No Repeats rule:
Each core class represented once (combo classes count as just one of the base classes)
No demi-human race may be represented more than once (but multiple humans are allowed)
No two characters may use the same row on the Quick Character Generation table (post the row number when you post your character)

All you need to post to reserve your spot is race, class, and row number; get that in, then you can go back and fill in the rest of the details later.

For example:
Human, Magic-User, row 15
When completing your character, you have 120 GP to spend. All characters start with maximum hit points for their race and class. Everyone starts at 0 XP.

If you're playing a magic-user, choose two 1st level spells which your character knows (besides Read Magic of course).

This is a dungeon crawl, so prepare accordingly.
My personal site: www.gonnerman.org
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Hywaywolf
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Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Interested in a BFRPG play-by-post?

Post Sun Mar 13, 2011 12:22 pm

DM: Solomoriah
Player: Hyway

Character: Shybolt Loam
Race: Halfling
Class: Thief
Age: 21
Height: 3' 2"
Weight: 61
Eyes: Hazel
Hair: Auburn

Level: 3
Experience: 4800

Strength: 15 +1
Dexterity: 16 +2
Constitution: 16 +2
Intelligence: 15 +1
Wisdom: 13 +1
Charisma: 14 +1

Alignment: N
Languages Known: Common, Halfling (+1 more), lizardman

Total Hit Points: 15
Current HP - 14
Armor Class: 17 (When using dagger in off hand defensively)

SAVING THROWS
Poisons or Death Rays: 12 (+4 vs death ray) (+6 vs poison)
Magic Wands: 14 (+4)
Paralysis or Petrify: 12 (+4)
Dragon Breath: 15 (+3)
Spells: 14 (+4)

SPECIAL ABILITIES
open Locks: 45
find/remove traps: 35
pick pockets: 55
move silently: 50
climb walls: 72
hide in shadows: 30
listen: 48

SPECIAL ABILITIES
back stab +4 att, x2 dam

EQUIPMENT
studded leather
shortbow (20 arrows 1d6) (specialty weapon)
shortsword (1d6)
dagger (1d4)
torches (6)
oil flasks (4 used 1 now 3 left) w/wick & wax cover
thieves tools
mirror
backpack, 1 waterskin, 7 days trail rations, tinder box & flint/steel, grappling hook, 50' rope

Total Encumbrance: 44 (lightly loaded)
Movement: 30' LL, 20 HL
initiative: +3

Money:
Silver - 1
Copper - 11
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Maliki
Posts: 278
Joined: Sun Mar 08, 2009 8:44 am

Re: Interested in a BFRPG play-by-post?

Post Sun Mar 13, 2011 3:39 pm

DM: Solomoriah
Player: Maliki

Character: Dorne Fellhammer
Race: Dwarf
Class: Cleric
Age: 50
Height: 4' 2"
Weight: 136
Eyes: Pale Blue
Hair: Black (Starting to gray)

Level: 3
Experience: 3000

Strength: 13 +1
Intelligence: 7 -1
Wisdom: 18 +3
Dexterity: 15 +1
Constitution: 17 +2
Charisma: 11 +0

Alignment: N
Languages Known: Common, Dwarf

Hit Points: 16
Armor Class: 17 (Chain Mail + Shield, +1 DEX)
Attack Bonus +2 (3rd level)
Melee (Warhammer) +3 to hit, d6+1 damage
Missile (Sling/Bullets) +3 to hit, d4 damage

Spells (2-1st)
Cure Light Wounds(X2)

SAVING THROWS
Poisons or Death Rays: 10 (+4 vs death ray) (+6 vs poison)
Magic Wands: 11 (+4)
Paralysis or Petrify: 13 (+4)
Dragon Breath: 15 (+3)
Spells: 14 (+4) (+3 vs illusions)

TURN UNDEAD
skeleton 9
zombie 13
ghoul 17
wight 19

SPECIAL ABILITIES
Darkvision 60'
Detect: slanting passages, traps, shifting walls and new construction (1-2/d6)

EQUIPMENT
chain mail (AC 15)
shield (+1 AC)
warhammer (1d6)
sling/sling bullets(10) (1d4)
Holy Symbol
backpack, waterskin(1), dry rations (7 days), tinder box & flint/steel(1), candles(12), bag of chalk pieces(1), small sacks(2)

Total Encumbrance: 69 (Heavily loaded)
Movement: 10' HL, (20 if LL)
initiative: +1
Sir Bedivere
Posts: 998
Joined: Thu May 27, 2010 10:46 pm

Re: Interested in a BFRPG play-by-post?

Post Sun Mar 13, 2011 10:16 pm

Okay, so MU / Thief it is.

Character: Timorel
Race: Elf
Class: Magic-User / Thief
Age: Youngish adult elf
Height: 5' 2"
Weight: 135
Eyes: gray
Hair: sable

Level: 2
Experience: 4800 (needs 7500 for 3rd)

Strength: 15 (+1)
Dexterity: 15 (+1)
Constitution: 14 (+1)
Intelligence: 12
Wisdom: 13 (+1)
Charisma: 11

Languages Known: Common, Elvish

Hit Points: 9 (max first level +1 CON; 3+1 for 2nd level)
Armor Class: 14 (Leather, +1 for DEX)
Attack Bonus: +1
Darkvision 60'
Detect secret doors on 1 w/ cursory look, 1 or 2 when looking.
-1 on surprise checks.
Immune to ghouls' paralyzing touch.

SAVING THROWS
Poison/Death Rays: 12
Magic Wands: 14 (w/ +2 Elf = 12)
Paralysis/Petrify: 12 (w/ +1 Elf = 11)
Dragon Breath: 15
Spells: 14 (w/ +2 Elf = 12)

THIEF ABILITIES (base score, +/- bonuses, actual score)
open locks 30 (+5 DEX, -5 Elf) = 30
remove traps 25 (-5 Elf) = 20
pick pockets 35 (+5 DEX) = 40
move silently 30 (+5 DEX, +5 Elf) = 40
climb walls 81 (+5 STR) = 86
hide 15 (+5 Elf) = 20
listen 34 (+5 WIS, +5 Elf) = 44

SPELLS
Read Magic
Sleep
Charm Person

GEAR
backpack
spell book
leather armor
short bow
arrows, 20
short bow quiver
2-handed sword
dagger
iron spikes, 12
tinderbox
whetstone
waterskin
rations, week
thieves tools
letter to his master describing the mysteries they've discovered

COIN
4 pp
9 gp
8 ep
9 sp
10 cp

Total Encumbrance: 55 lbs. (lightly loaded)
Movement: 30' (leather armor, lightly loaded)
Initiative: +1 (DEX)
Last edited by Sir Bedivere on Tue Mar 05, 2013 9:45 pm, edited 6 times in total.
Sir Bedivere
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jstater
Posts: 393
Joined: Sat Mar 12, 2011 2:49 pm
Location: Las Vegas
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Re: Interested in a BFRPG play-by-post?

Post Tue Mar 15, 2011 1:05 am

Sorry about that - business trip to Reno. Let me know if anything looks off.

DM: Solomoriah
Player: John Stater

Character: Grumm
Race: Half-Orc
Class: Fighter
Age: 14
Height: 5'8”
Weight: 190 lb
Eyes: Yellow and beady
Hair: Black bristles

Level: 4
Experience: 4890

Strength: 17 | +2
Intelligence: 15 | +1
Wisdom: 8 | -1
Dexterity: 14 | +1
Constitution: 13 | +1
Charisma: 15 | +1

Alignment: Neutral
Languages Known: Common, Orc

Hit Points: 18 (18 remaining)
Armor Class: 17 (Chainmail and shield, +1 Dex)
Attack Bonus: +3 (+5 melee, +4 ranged)

SAVING THROWS
Death Ray or Poison: 10 (+1 vs death ray and poison)
Magic Wands: 11
Paralysis or Petrify: 13
Dragon Breath: 14
Spells: 15

SPECIAL ABILITIES
Darkvision 60 ft
+1 reaction with medium humanoids

EQUIPMENT
Chainmail (60 gp)
Shortbow (25 gp)
Quiver (1 gp)
… 10 arrows (1 gp)
… 1 silver arrow (2 gp)
Daggers, 2 (2 gp, the other found)
Longsword (found)
Pole Arm – Glaive (9 gp)
2 small sacks (1 gp)
Rations (dry, one week) (10 gp)
Whetstone (1 gp)
Waterskin (1 gp)
Rope (hemp, 50') (1 gp)
12 iron spikes (1 gp)
Clothing (4 gp)

Money: 4 pp, 6 ep, 9 sp, 10 cp
Encumbrance: 88 lb
Movement: 20' LL, 10' HL
Initiative: +1

WEAPON SUMMARY
Shortbow: Range 50/100/150; 1d6 damage
Pole Arm: 1d10+2 damage
Longsword: 1d8+2 damage
Dagger: 1d4+2 damage
Last edited by jstater on Sun Mar 03, 2013 9:55 pm, edited 10 times in total.
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Nekron99
Posts: 327
Joined: Tue Jun 07, 2011 12:01 pm
Location: DeRidder, Louisiana

Re: Character Sheets

Post Tue Jun 07, 2011 4:27 pm

This should do it, let me know if anything needs to be changed.

DM: Solomoriah
Player: Nekron99

Character: Brother Arven
Race: Human
Class: Cleric
Age: 20
Height: 6' 0"
Weight: 210
Eyes: Blue
Hair: Brown

Level: 3
Experience: 3000

Strength: 11
Intelligence: 15 +1
Wisdom: 15 +1
Dexterity: 12
Constitution: 12
Charisma: 11

Alignment: L
Languages Known: Common, Elven (from talking to all those adventurers)

Total Hit Points: 13
Current HP - 13
Armor Class: 16 (Chainmail & Shield)

SAVING THROWS
Poisons or Death Rays: 10
Magic Wands: 11
Paralysis or Petrify: 13
Dragon Breath: 15
Spells: 14 (+1 vs Illusions)

SPECIAL ABILITIES
TURN UNDEAD
skeleton 9
zombie 13
ghoul 17
wight 19

Spells (2-1st)
Cure Light Wounds(X2)

EQUIPMENT
Chainmail (AC: 15)
Shield (AC: +1)
Mace (Dam: 1d8)
Holy Symbol
Clothing (tunic, pants, boots)
torches (6)
oil flasks (1)
backpack (1 waterskin, 7 days trail rations, tinder box & flint/steel, 1 Lg sack)


Total Encumbrance: 61 (Just over lightly loaded) (without money I'd be 60 darn it. And no Shybolt you can't have it)
Movement: 20' LL, 10' HL
Initiative: Normal

Money:
Gold - 7
Silver -
Copper -

Appearance: Youthful, tonsured hair, average in appearance, just a bit shy from being cloistered all those years. Fast with a smile and naive, but learned enough to know that there is evil in the world that needs to be dealt with severely.

Background: Arvin went from youth to adulthood within the walls of the Monastery of the Morning Star, Church of the True Faith. His masters provided him with an education and training, which began his interest in the adventuring life, this in turn was fed by the many adventurers who came to the monastery for healing and rest, who told stories of great deeds and fierce monsters. He has requested, and been granted leave, to gain some experience, and as his masters hope, to scare him out of the adventuring lust that has crept into his soul.
Player: I drink the potion!
DM: Are you sure you want to do that?
Player: Um, no. Maybe, Why, do you think it would be stupid?
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Blazeguard
Posts: 1280
Joined: Mon Jun 20, 2011 10:48 pm
Location: Saskatoon, SK, Canada

Re: Character Sheets

Post Fri Jul 27, 2012 9:38 pm

DM: Solomoriah
Player: Blazeguard

Character: Rykken Thundermaul
Race: Dwarf
Class: Cleric
Age: 37
Height: 4' 4"
Weight: 145
Eyes: Grey
Hair: Fiery Red

Level: 3
Experience: 3,400 / 6,000

Strength: 13 +1
Intelligence: 7 -1
Wisdom: 18 +3
Dexterity: 15 +1
Constitution: 17 +2
Charisma: 11 +0

Alignment: N
Languages Known: Common, Dwarf

Hit Points: 21
Armor Class: 16 (Ring Mail + Shield, +1 DEX)
Attack Bonus +2
Melee (Maul) +3 to hit, 1d10 damage
Missile (Sling/Bullets) +3 to hit, 1d4 damage

SPELLS
Cure Light Wounds (x2)

SAVING THROWS
Poisons or Death Rays: 10 (+4 vs death ray) (+6 vs poison)
Magic Wands: 11 (+4)
Paralysis or Petrify: 13 (+4)
Dragon Breath: 15 (+3)
Spells: 14 (+4) (+3 vs illusions)

TURN UNDEAD
skeleton 9
zombie 13
ghoul 17
Wight 19

SPECIAL ABILITIES
Darkvision 60'
Detect: slanting passages, traps, shifting walls and new construction (1-2/d6)

EQUIPMENT
Ring Mail (AC 14)
Medium Shield (+1 AC)
Maul (1d10)
Sling w/ bullets(20) (1d4)
Holy Symbol
Holy Water (2 vials)
Backpack, Waterskin (1), Dry Rations (7 days), Mirror, Torches (6), Chalk, Candles (12), Large Sack, Small Sacks (2), Winter Blanket

Total Encumbrance: 74.3 lbs (Heavily Loaded)
Movement: 10' HL, (20' if LL)
initiative: +1

MONEY
Gold - 1
Silver - 0
Copper - 0

BACKGROUND
** Will fill in later **
Last edited by Blazeguard on Wed Feb 20, 2013 11:50 pm, edited 3 times in total.
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
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Nightwulf
Posts: 554
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Re: Character Sheets

Post Mon Feb 04, 2013 12:19 am

GM: Solomoriah
Player: Nightwulf

Character: Elwegon Teliath
Race: Half Elf
Class: Fighter
Age: 15
Height: 5' 7"
Weight: 126lbs.
Eyes: Dark brown
Hair: long and black

Level: 2
Experience: 3150

Strength: 15 +1
Intelligence: 16 +2
Wisdom: 13 +1
Dexterity: 16 +2
Constitution: 9
Charisma: 15 +1

Languages known: Common, Elvish

Total hit points: 14
Current hit points: 14
Armor Class:16
Attack bonus: +2

Saving throws
Death ray: 11
Magic wands: 11
Paralysis and petrify: 14
Dragons breath: 15
Spells: 15

Equipment
Chain mail: AC 15
Buckler: AC +1
Long sword: 1d8
Adventurer's clothing
Adventurer's cloak
Dry rations (seven days)
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
~Welcome To Night Vale
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