_Silveredged wrote:After presenting the dresses to Alma as a gift, Hiker outfits himself with a new-to-him shield he finds while rummaging around, slides a spare shortsword in his belt, and takes a seat on a stool near Alma while she rests during the night.
Alma smiles weakly as Hiker presents her with the dresses, and gives him a little kiss on the cheek. "Thank you Hiker, that's very sweet. But let's save such niceties until we're safely back at Northridge."
(
Karl is happy to donate his mace to Hiker if he wants it; he still has his longsword as his main weapon.)
Whilst Nivek takes first watch, and the others get some rest, Paladin bursts into a flurry of activity ...
The halfling fails to find any honey for Barnaby, but takes Mandross to meet the bear in any case. Neither Barnaby nor Mandross seem particularly excited about this encounter. Mandross is well used to animals from his time with the circus, and Barnaby really couldn't care less.
Colour-coding the keys, Paladin discovers there is an exact correlation between keys used and doors opened. There are no unused keys on the bunch.
Totting-up all the money, Paladin arrives at a grand total of 506 gp, 1,018 sp and 2,002 cp. This is in addition to the 50 gp that you paid Morward earlier for the information about the goblin with the horned helm, which you're also able to recover. The silver dinner service is of good quality and would fetch a decent price at a suitable market. Or it would look mighty fine on a halfling's dining table.
The horses variously exhibit three different brands. Alma recognises one of them as belonging to a farm neighbouring Northridge, but she isn't familiar with the other two.
In the northwesterly storeroom, Paladin finds as many sacks and as much oil as he might need (within reason!). He's also able to plunder plenty of rope from the stables.
Karl glares back at Paladin. But he's sensible and disciplined enough to remain tight-lipped for now. He knows his time will come.
The captured bandits are a rather sorry bunch. All of them joined Morward's merry band after failing to hold down regular jobs, usually due to a catalogue of misdemeanours - theft, violence, and in one case arson. They are well aware that banditry carries a long jail sentence (or sometimes worse, depending on the local court) and plead to be released, promising to "mend their ways". Although they don't mention it, you're aware that they would probably each fetch a bounty of around 50 gp if you were to hand them over to the authorities in Marketstone. Regarding Kitchener, whilst a couple of the bandits know of him, they're not aware of any issues between him and Morward.
A study of the desks yields no obvious anomalies in their dimensions, and no secret compartments.
Regarding the wider search for secret doors ... do you really plan to search the entire cave complex? This will take many hours unless you all work together.
Doughbert: HP 0/5 (stabilised). No '0' level spells remaining today.
Hiker: HP 16/16.
Karl: HP -1/8 (stabilised).
Mandross: HP 5/5. 2 '0' level and no 1st level spells remaining today.
Nivek: HP 11/11. No '0' level spells remaining today.
Paladin: HP 8/8.
Tannen: HP 8/11.
~Midnight, 29th day of Harvestide.