Paladin: 3 + 2 (dexterity) + 1 (halfling) = 6.
Doughbert: 1 + 1 (dexterity) + 1 (halfling) = 3.
Kemble: 2 + 1 (dexterity) = 3.
Scathias: 2 + 1 (dexterity) = 3.
Wolf 2: 1.
Wolf 1: Under the effects of Kemble’s Sleep spell.
Wolf 3: Under the effects of Kemble’s Sleep spell.
From his vantage point on the roof of the stables, Paladin takes careful aim with his shortbow at the fleeing doggie. Wolf 2 is 110’ away, so long range. [To hit = 15 + 4 - 2 = 17. Hit! Damage = 2. I’ll assume that, as a hardened drinker, Paladin’s aim isn’t affected by the copious amounts of alcohol he’s consumed
]. The arrow embeds itself in the hindquarters of the wolf, but doesn’t bring it down; it keeps on running.
Tannen, staying at Kemble’s side, stows his hand axe and draws his sword whilst scanning for further trouble. [Rolls
]. Aside from the three wolves, he cannot see any other potential adversaries.
With his mace, Nivek bludgeons the sleeping Wolf 1 to death.
Doughbert assesses the potential advantage of climbing a nearby tree to get a better view. However, he decides that if there are any further enemies, they would most likely be hiding in the woods to the south-west (where the wolves emerged from) and that scaling a tree would be unlikely to help. He therefore continues to move forward cautiously.
Kemble, appreciative of Tannen’s protection, remains where he is, close to the fighter.
Scathias switches back to his short bow for a parting shot at Wolf 2. The distance is 75’ (medium range). [To hit = 11 + 2 = 13. Hit! Damage = 3
]. Again the arrow hits, just to the left at Paladin’s. The wolf yelps, but continues it’s escape.
Breaking into a run, Wolf 2, disappears from sight into the trees to the south-west of the paddock.
Wolf 3 remains asleep. It will wake in 3 rounds time (30 seconds).
[Updated tactical map at https://sites.google.com/site/marketstonecampaign/
[Actions for next round please ...
8 pm, 24th day of Harvestide