Out-of-Character Chat

A forum for JoeCarr28's play-by-post game.

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Iain_IF
Posts: 302
Joined: Mon Nov 29, 2010 12:26 pm

Re: Out-of-Character Chat

Post Sun Dec 04, 2011 12:50 am

Joe the Rat wrote:Whoa, whoa, I never touched her, I swear. Must have been that Morward dude. :D
Indeed!
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JoeCarr28
Posts: 898
Joined: Sun Nov 21, 2010 8:41 am

Re: Out-of-Character Chat

Post Sun Dec 04, 2011 3:21 am

Hywaywolf wrote:I have a question. If I were to roll up a new character would I have to start at 0 xp or would I keep the exp doughbert has?
You'd get the XP that YOU earned as Doughbert. That's the offer I make to all newcomers who temporarily take over someone elses character. I'll let you know what this amounts to, but it's probably the majority of what Doughbert already has.

Incidentally, if you are thinking of rolling-up a new character, I'm going to open-up the game's races and classes to anything "classic" (i.e. if it's in 1E AD&D, it's OK). You can use the Basic Fantasy 'Gnome' and 'Half Humans' supplements for the races. For the classes, use the 'Labyrinth Lord Advanced Edition Companion' (free at http://www.goblinoidgames.com/labyrinthlord.html) - it's more complete, more consistent and truer to the spirit of 1E than most of the Basic Fantasy supplements.
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JoeCarr28
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Re: Out-of-Character Chat

Post Sun Dec 04, 2011 3:28 am

I sense the majority would rather not drag things out. However, equally, Iain has made some astute observations. I'll post a couple of more times for this adventure - once when you reach Northridge, and again when you make it back to Marketstone. You can use these opportunities to tie-up any loose ends or revisit unanswered questions.

Although there will be a short interlude before the start of Season 2, I'll keep the forum up-and-running so that you can acquire new equipment, check out items that you've looted, undertake any training, etc., etc. In that way, the "downtime" between adventures will sort itself out.
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SmootRK
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Re: Out-of-Character Chat

Post Mon Dec 05, 2011 10:14 am

Has anyone made a detailed treasure list yet... some hard numbers we can update our characters with?
Is it really the end, not some crazy dream?

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Hywaywolf
Posts: 5271
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Out-of-Character Chat

Post Mon Dec 05, 2011 10:33 am

I think Joe wrote that he has been keeping track of our treasure as well as where we left it lol. I hope that meant he would tell us when we got to town. Its funny because in a FTF game or live online game I am studious about keeping track of everything - loot, weapons, people we meet, towns we visit, clues we find, etc. But in these PBP games i never write anything down. I guess I think I can just go look back and research whatever I need, but there are so many posts and pages its hard to find the minute stuff. I should do better.
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JoeCarr28
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Joined: Sun Nov 21, 2010 8:41 am

Re: Out-of-Character Chat

Post Mon Dec 05, 2011 10:43 am

Yes, I have kept a record of your loot. We'll sort it out at the end of this adventure.
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JoeCarr28
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Re: Out-of-Character Chat

Post Tue Dec 06, 2011 7:24 am

I've compiled a treasure summary in the separate 'Lexicon of Loot' topic. If anyone spots any mistakes, please let me know.
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JoeCarr28
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Re: Out-of-Character Chat

Post Tue Dec 06, 2011 8:31 am

Hywaywolf wrote:(OOC- Who is running karl and will he be staying with us?)
Karl is now, effectively, an NPC. He'll return to the Marketstone smithy at the end of this adventure.

I think I mentioned this before, but if you're set on bolstering your numbers, I'd much rather add PCs than hirelings. The game has always had a waiting list, so it shouldn't be a problem to recruit. Hirelings just give the GM more to manage.
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Hywaywolf
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Re: Out-of-Character Chat

Post Tue Dec 06, 2011 10:08 am

But hirelings don't slow down the game like having 10 PCs would. maybe each of us could could have two PC's.
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Joe the Rat
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Joined: Fri Mar 11, 2011 12:28 am

Re: Out-of-Character Chat

Post Tue Dec 06, 2011 11:05 am

Technically, the second level characters could bring on henchmen. PC-controlled (for the most part) hirelings. Although the prospect of Paladin running around with a loyal minion is a bit disturbing.

One or two more players shouldn't bog things down too much. Something else to consider is that if we do expand the player roster, you may want to set some sort of (reasonable) time limit on responses, and assume no reply means no significant action for that scene, or the character is on autopilot.
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