AA1.6: Characters
Moderator: Rosisha
Re: AA1.6: Characters
Eran, Elven Fighter/Magic User
Eran grew up in an Elven community that is dedicated to isolation. These elves believe that the only way to lead a peaceful existence is to keep themselves seperated from the rest of the world. Eran earned the mistrust of his kin when he spurned their traditions by leaving the homeland, choosing instead to live in the world of encounter and conflict. "Eran" is not his birth name. It is the last thing his father said to him. It means "wander long alone."
That's the backstory. I'll work on the rest of the stats.
Eran grew up in an Elven community that is dedicated to isolation. These elves believe that the only way to lead a peaceful existence is to keep themselves seperated from the rest of the world. Eran earned the mistrust of his kin when he spurned their traditions by leaving the homeland, choosing instead to live in the world of encounter and conflict. "Eran" is not his birth name. It is the last thing his father said to him. It means "wander long alone."
That's the backstory. I'll work on the rest of the stats.
- Mak
- Posts: 111
- Joined: Fri Nov 14, 2008 11:04 pm
- Location: Art Evans, jazz pianist and Uldyneas Tyinar, Thief
Re: AA1.6: Characters
Character Name: Uldyneas Tyinar ("Ty" for short)
Race: Human
Class: Thief
Level: 2
XP: 1,250
Height: 5'8"
Weight: 126 lbs
Hair: dark, cropped short
Eyes: brown
Complexion: olive-skinned
Languages: Common
Abilities
STR: 13 (+1)
DEX: 16 (+2)
CON: 7 (-1)
INT: 7 (-1)
WIS: 14 (+1)
CHR: 12 (+0)
Armor Class: 15
Hit Points: 5/5
Base attack bonus: +1
Attack bonus (melee): +2
Attack bonus (ranged): +3
Movement Rate: 30' per round
Saving Throws
Death Ray or Poison: 12
Magic Wands: 14
Paralysis or Petrify:12
Dragon Breath:15
Spells: 14
Special abilities
Open locks: 30
Remove traps: 25
Pick pockets: 35
Move silently: 30
Climb walls: 81
Hide: 15
Listen: 34
Race: Human
Class: Thief
Level: 2
XP: 1,250
Height: 5'8"
Weight: 126 lbs
Hair: dark, cropped short
Eyes: brown
Complexion: olive-skinned
Languages: Common
Abilities
STR: 13 (+1)
DEX: 16 (+2)
CON: 7 (-1)
INT: 7 (-1)
WIS: 14 (+1)
CHR: 12 (+0)
Armor Class: 15
Hit Points: 5/5
Base attack bonus: +1
Attack bonus (melee): +2
Attack bonus (ranged): +3
Movement Rate: 30' per round
Saving Throws
Death Ray or Poison: 12
Magic Wands: 14
Paralysis or Petrify:12
Dragon Breath:15
Spells: 14
Special abilities
Open locks: 30
Remove traps: 25
Pick pockets: 35
Move silently: 30
Climb walls: 81
Hide: 15
Listen: 34
Code: Select all
Equipment carried Cost (gp) Weight (lbs)
Weapons
Damage Range (ft)
dagger, silver 1-4 10/20/30 30 1
long bow 70/140/210 60 3
arrows (16) 1-8 3.2 1.6
arrows, silver (4) 1-8 16 0.4
holy water (4) 1-8* 10/20/30 40 0.4
chisel 1-2 - 1
Armour
leather 20 15
Adventuring Gear
clothing 4 1
backpack 4 -
bedroll ? 2
waterskin 1 2
flint & steel 2 -
rope, silk (50') 10 1
thieves' tools 25 1
torches (6) 1 1
chalk 2 -
quiver 1 1
potion, healing (3) 300 3
Treasure
Coins
pp 10 1
gp 10 1
ep
sp 10 1
cp 8 0.8
Gems and jewelry
Garnet gem 150 -
Silver ring 50 -
TOTAL WEIGHT CARRIED = 38.4
Last edited by Mak on Sun Jan 18, 2009 4:01 pm, edited 6 times in total.
Re: AA1.6: Characters
Okay, first off, very nice characters! One more and we are good to go!
Now, as to the questions so far, and if I miss anything I apologize, I'm in Canuckistan!
1. You were right Mak! I reverted to 2e and as rolling 1d6 for hit points! New hit points are:
5 (3 + 2)
2. Chisel does 1d2 points of damage
3. Gold is correct.
Please keep the questions coming if you have any! As you can see, I'm still learning too!
Now, as to the questions so far, and if I miss anything I apologize, I'm in Canuckistan!
1. You were right Mak! I reverted to 2e and as rolling 1d6 for hit points! New hit points are:
5 (3 + 2)
2. Chisel does 1d2 points of damage

3. Gold is correct.
Please keep the questions coming if you have any! As you can see, I'm still learning too!
Re: AA1.6: Characters
These adventures all look really short, correct? If so, I can join in.
If you'll stat me, kind sir, I'll get started.
Some questions:
If you'll stat me, kind sir, I'll get started.
Some questions:
- Where/how do we roll? Do you do all the rolling?
Since we're fairly puny, which 0/neg hp rules are being used?
Are you creating new characters for each of the 6, or carrying them through?
Re: AA1.6: Characters
Happy to have you on board!
When we encounter combat, I'll see how things go and how we are going to address the hit point issue. In the past I've always used:
0 = Immobile/Unable to take actions except moan in pain
-1 through -9 = Incapacitated and bleeding out
-10 = Death
But we'll see!
As to the modules, yes they are all short. I'm aiming for a one to a few posts a week with an OOC post to discuss the module itself. In so doing, we can really tackle the concept of playtesting (which is our goal!)
Now as to characters.... you can keep the same character and adjust them for each module (i.e. maybe the next module we do is level 6, so you decide to keep Bob the Brave Halfing Fighter, and add four levels), or you can make new ones. It is completely up to you.
As to your stats:
STR: 13
DEX: 10
CON: 13
INT: 10
WIS: 12
CHR: 8
When we encounter combat, I'll see how things go and how we are going to address the hit point issue. In the past I've always used:
0 = Immobile/Unable to take actions except moan in pain
-1 through -9 = Incapacitated and bleeding out
-10 = Death
But we'll see!
As to the modules, yes they are all short. I'm aiming for a one to a few posts a week with an OOC post to discuss the module itself. In so doing, we can really tackle the concept of playtesting (which is our goal!)
Now as to characters.... you can keep the same character and adjust them for each module (i.e. maybe the next module we do is level 6, so you decide to keep Bob the Brave Halfing Fighter, and add four levels), or you can make new ones. It is completely up to you.
As to your stats:
STR: 13
DEX: 10
CON: 13
INT: 10
WIS: 12
CHR: 8
- Mak
- Posts: 111
- Joined: Fri Nov 14, 2008 11:04 pm
- Location: Art Evans, jazz pianist and Uldyneas Tyinar, Thief
Re: AA1.6: Characters
So Uldyneas has over 500 gp left over from his basic gear purchases: as these coins are quite heavy (even as platinum pieces), would it be ok to convert them into gems and/or jewelry? Any guidelines on that?
Also, Ros, you were saying something about magic items... for purchase?
Also, Ros, you were saying something about magic items... for purchase?
Re: AA1.6: Characters
Kind of. If we can agree on a source for the item, it can REPLACE some of the treasure you earned by adventuring before coming to the present adventure. Make a list and we can go over it!
Re: AA1.6: Characters
Here's what I've come up with. Let me know if it works. Need hps (d10 for race)
Race: Half-Ogre
Class: Barbarian
Level: 2
XP: 2000
Height: 6’8"
Weight: 294 lbs
Hair: black, neatly trimmed
Eyes: black
Complexion: beige/tan-ish. Not nearly as dark as an Islander.
Languages: Common
Alignment: NG
Abilities
STR: 13 (+1/+2)
DEX: 10
CON: 13 (+1/+2)
INT: 10
WIS: 12
CHR: 8 (-1)
Special Abilities
30’ Darkvision
Unarmored AC
Unarmored attack bonus
Feats of strength bonus
Armor Class: 13
Hit Points:
Base attack bonus: +1
Attack bonus (melee): +2
Attack bonus (ranged): +0
Movement Rate: 40' per round
Saving Throws
Death Ray or Poison: 11(10 poison)
Magic Wands: 12
Paralysis or Petrify:14
Dragon Breath:15
Spells: 16
I'm thinking carry a few dozen platinums with the rest converted to minor magic items or gem/jewlery
(if we run with us 3, there's no cleric, so a potion or two of healing might be nice...
)
Character Name: Tauren Toem (taur'-ren toe-em')Tauren (as he goes by now) knows little of his lineage and infancy and talks about them even less. He was adopted at a young age by a kindly druid who raised him with her own child. Tauren eventually went out into the world (he also doesn’t like to discuss why – “it was time” is the absolute most he’ll say on the subject). He developed a great love of animals and the wilderness from his adoptive mother.
Physically and mentally, Tauren takes more after his human side. He wants to fit in amongst less crude and violent races and sometimes uses big words and flowery language to overcompensate (and it’s probably best not to snicker). At other times he completely forgets he’s a bit ogrish and is surprised by the reaction he generates.
Race: Half-Ogre
Class: Barbarian
Level: 2
XP: 2000
Height: 6’8"
Weight: 294 lbs
Hair: black, neatly trimmed
Eyes: black
Complexion: beige/tan-ish. Not nearly as dark as an Islander.
Languages: Common
Alignment: NG
Abilities
STR: 13 (+1/+2)
DEX: 10
CON: 13 (+1/+2)
INT: 10
WIS: 12
CHR: 8 (-1)
Special Abilities
30’ Darkvision
Unarmored AC
Unarmored attack bonus
Feats of strength bonus
Armor Class: 13
Hit Points:
Base attack bonus: +1
Attack bonus (melee): +2
Attack bonus (ranged): +0
Movement Rate: 40' per round
Saving Throws
Death Ray or Poison: 11(10 poison)
Magic Wands: 12
Paralysis or Petrify:14
Dragon Breath:15
Spells: 16
Code: Select all
Equipment
Backpack (0-worn) 4
Clothes (1-worn) 4
Change of clothes (1-sb) 4
Rations (14-bp) 10
Hemp Rope (5-around bp) 1
Tinderbox (1-bp) 3
Torches (1-bp) 1
Whetstone (1-sb) 1
Waterskin, full (2-bp) 1
Blanket (3-on horse) 1
Polearm (15-carried or back) 9
hand axe (5-hip) 4
sling (0-bp) 1
20 bullets (2-bp) 2
3 [i]healing[/i] potions, in stoppered iron flasks (3-bp) 300
1 [i]control plant[/i] potion, in stoppered iron flask (1-bp) 400
30 platinums (3-bp) 150
42 golds (4-bp) 42
war horse 200
bit+bridle 1
shoes 1
saddle 10
saddlebags 4
(if we run with us 3, there's no cleric, so a potion or two of healing might be nice...

Last edited by mordrin on Thu Jan 15, 2009 10:19 pm, edited 2 times in total.
Re: AA1.6: Characters
1E has healing and animal control as 400gp, so maybe 2 healing or 1 healing and 1 control animal or control plant, then the rest in platinum?
Re: AA1.6: Characters
I find that to be a fair price if there are no other objections... Just as an FYI, when I get home and have access to my books I was going to use 2e references for magical items.
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