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Re: Out of Character Chat
Posted: Wed Apr 29, 2009 7:25 pm
by Nazim
Nazim wrote:Nazim wrote:The.
Post.
Count.
Re: Out of Character Chat
Posted: Wed Apr 29, 2009 7:26 pm
by Nazim
Nazim wrote:Nazim wrote:Nazim wrote:The.
Post.
Count.
Race.
Re: Out of Character Chat
Posted: Wed Apr 29, 2009 7:27 pm
by Nazim
Nazim wrote:Nazim wrote:Nazim wrote:
Post.
Count.
Race.
Is on.
Wow.
php wrote:You may embed only 3 quotes within each other.
So much for my fancy quoting-myself trick...

Re: Out of Character Chat
Posted: Fri May 01, 2009 9:51 am
by Hywaywolf
A couple of game questions. I am not using the following examples because i think they have any importance, I am just using them as examples to learn your general GMing style. ...
How are obvious type actions treated.
Ex. An easy one is that I should have said that I was dropping my gun and taking off my shoes before jumping in the water even though I don't have a holster to secure it in and its hard to swim and rescue with a gun in hand, buts its also possible that I might have wanted to take it into the water with me and pray the ammunition survived the dunking. Thanks for assuming I was making the smart move

.
Another action I should state would be if I took off my shoes and left my gun, then swam to the other side. If I don't say I went back to get them then its probably fair to say that I didn't do that action.
But less obvious would be if I left my gun and shoes on the bank, went into the water briefly, and then came back out near my shoes and gun. If I don't say that I am retrieving them, will you assume that I walked back to camp shoeless and gun less? I understand that someone could take them while I was searching the corpse if I don't mention retrieving them right away.
I have no problem with what ever level detail you require. I just haven't had 5-6 months of posting to discover what that level is and want to keep the game flowing while I learn.
Re: Out of Character Chat
Posted: Fri May 01, 2009 1:20 pm
by Solomoriah
Hywaywolf wrote:A couple of game questions. I am not using the following examples because i think they have any importance, I am just using them as examples to learn your general GMing style. ...
How are obvious type actions treated.
Ex. An easy one is that I should have said that I was dropping my gun and taking off my shoes before jumping in the water even though I don't have a holster to secure it in and its hard to swim and rescue with a gun in hand, buts its also possible that I might have wanted to take it into the water with me and pray the ammunition survived the dunking. Thanks for assuming I was making the smart move

.
No problem, this time...
Hywaywolf wrote:Another action I should state would be if I took off my shoes and left my gun, then swam to the other side. If I don't say I went back to get them then its probably fair to say that I didn't do that action.
Exactly so.
Hywaywolf wrote:But less obvious would be if I left my gun and shoes on the bank, went into the water briefly, and then came back out near my shoes and gun. If I don't say that I am retrieving them, will you assume that I walked back to camp shoeless and gun less? I understand that someone could take them while I was searching the corpse if I don't mention retrieving them right away.
If you don't state that you are picking up your things, I may choose to roll for the character (a Clever roll, most likely) and if it comes up in your favor, I might point out the omission, or just have him grab the stuff, at my option. The character's cleverness can save your butt.
However, in the midst of hot-and-heavy action, things left unsaid will be undone.
I reward two kinds of posts: concise, and precise. Give me both and you're in good shape. Think like your character... try to put yourself in his shoes (or out of them, in this case).
Re: Out of Character Chat
Posted: Wed May 06, 2009 11:00 pm
by rredmond
Solomoriah wrote:fyi, there was no stretcher to take Steve Vance from the river's edge to the airship mooring, you had to carry him the old fashioned way. not sure who started this "stretcher" rumor... obviously, Tommy just made the darn thing... 
Will helps make the 'stretcher' but then has the 'vapors' when it comes to carrying, "whew it's hot out here, huh?"

Chapter 7: In The Village
Posted: Mon May 18, 2009 12:30 pm
by Solomoriah
Dexterous plus Stealth = 3 dice, vs. Clever plus Stealth = 3 dice; Nazi sailor got 6, 6, 2, Simon got 5, 4, 2. Nazi sailor got 5, 3 on his strike to stun, Simon got 3 on his Tough roll (as he does not have that attribute) and so went down. I was surprised it actually went according to plan... that's about the first time this game it has.
Re: Chapter 7: In The Village
Posted: Mon May 18, 2009 12:55 pm
by Hywaywolf
So it goes. I think I have just inherited a clumsy character because he has never succeeded at anything

he can't search luggage without being discovered (of course he was stupid enough to flag the door

) He can't throw a bomb off an airship without being spotted by one passenger and held at gunpoint by two others. Its no wonder the republicans were trounced by the Free Stater's with people like this in their army

Re: Out of Character Chat
Posted: Mon May 18, 2009 4:53 pm
by Solomoriah
The searching luggage failure and his discovery with the bomb were both timing things. I found it rather funny, actually. His rolls to date have been pretty good, actually.
Only fails when it's humorous...

Re: Out of Character Chat
Posted: Mon May 18, 2009 6:54 pm
by Hywaywolf
There must be more rules to TSGS than the 4 page document I downloaded. I wasn't around when you started this game so I didn't know there was a strike to stun. Is that a skill? I'm used to B/X and BFRPG where if you try non-lethal damage you take a penalty on your roll, but in TSGS you get a bonus. I am trying to get a feel for TSGS, but since you are making all the rolls I don't know when an action just happens and when it is determined by dice. Was the whole encounter decided by german and my initiative rolls and then his attack roll, or were there static rolls for both artie and simon to determine if they heard or saw the ambush being put into place on the multiple times they made different actions? If it was the first option then the outcome would be exactly the same if I were to walk boldly straight up to the talkers and demanded their surrender as if I took 2 hours to creep through the woods to get into position. Now if the second, we had to have lost a lot of die rolls to be surprised.
BTW, don't get me wrong. I am not complaining about the outcome, I am just discussing the game mechanics. I think I read that this was a game to test the TSGS mechanics. I could be lying their dead instead of unconscious and my sould could be floating upward looking for another body to inhabit

.