Supplements and House rules [Character Generation in here]
Posted: Fri Nov 27, 2015 2:34 am
Character Generation
Ability Rolls: Roll 4d6 drop lowest, Abilities are assigned in order that was rolled. (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma)
Choose your race
You 0 level hp will be 2 +con bonus/penalty (minimum of 1) (If your character survives and gets to chose their class, they will replace that score with max class HP based on their Hit Dice and CON Bonus/Penalty.
Starting money: 10 +2d6 in gold coins
Those that chose their background to be a magic user's aprentice will have access to a selection of cantrips
Those that chose their background to be an acyolte (temple student) will have access to a selection of orisons
Rules used
Core rules r100
Armor and Shields r3
Combat Options r2
Thief Options r2
Cleric Options r7 (turning bonus: Charisma)
0 level spell supplement
Spell supplement r4
Spell channeling items (requires a spellcrafter to build them)
Magic user Options r4 (Options to be used listed below)
Arcane Bolt #1
Bonus Spells
Free Cantrip use
Inherent Detect Magic (WIS check)
Inherent Read Magic (INT check)
Additional Races
Half human supplement (no half-ogre)
Additional Classes
Huntsmen (scouts renamed) (from Scouts r3)
Druid
Spellcrafter
Ability Rolls: Roll 4d6 drop lowest, Abilities are assigned in order that was rolled. (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma)
Choose your race
You 0 level hp will be 2 +con bonus/penalty (minimum of 1) (If your character survives and gets to chose their class, they will replace that score with max class HP based on their Hit Dice and CON Bonus/Penalty.
Starting money: 10 +2d6 in gold coins
Those that chose their background to be a magic user's aprentice will have access to a selection of cantrips
Those that chose their background to be an acyolte (temple student) will have access to a selection of orisons
Rules used
Core rules r100
Armor and Shields r3
Combat Options r2
Thief Options r2
Cleric Options r7 (turning bonus: Charisma)
0 level spell supplement
Spell supplement r4
Spell channeling items (requires a spellcrafter to build them)
Magic user Options r4 (Options to be used listed below)
Arcane Bolt #1
Bonus Spells
Free Cantrip use
Inherent Detect Magic (WIS check)
Inherent Read Magic (INT check)
Additional Races
Half human supplement (no half-ogre)
Additional Classes
Huntsmen (scouts renamed) (from Scouts r3)
Druid
Spellcrafter