Adventures in the North March
Posted: Thu Aug 13, 2015 7:30 pm
Alright, this is my official start thread for the PBP hereby dubbed The Adventures in the North March. I'll be running The Chaotic Caves with a few small adjustments to bring into being the beginning of a longer campaign.
For those interested, I'm looking for five brave adventurers. The following resources are available with a few caveats:
Core Rulebook
0-Level Spells
Barbarians
Druids
Equipment Emporium
Half-Humans (No Half-Ogres)
New Spells
Quick Character Generation (Do not use the stat-roller, explanation shortly, nor the starting equipment lists, also explained shortly)
Rangers and Paladins
From the Showcase page - Libram Magica
From the Workshop - Backgrounds and Skills (Only for the special rules for classes)
The adventure begins in the North March of the Kingdom of Cadair. The town is called Northford. Dwarves in the game hail from the Dwarf Hold of Trifanik to the West, Elves from the small Kingdom of Myvana ti the East and Halflings from Cadair's Midscir Land to the South a small ways.
Cadair is a small semi-feudal kingdom that has seen peace under the recent line of Kings and Queens. As all Human lands on the continent it is a member of the Church of the Illuminated, though small pockets of non-worshippers exist amongst the Humans. Elves and Dwarves tend to revere their own small pantheons and Halflings tend to just fall into worship of those around them.
Some guidelines: All characters will use an array of stats (16, 14, 13, 12, 10, 8). There will be no racial restrictions for class but if you play an odd combo your character will be treated like a major oddity. The only cross-class is fighter/magic-user available to Elves, Half-Elves and Humans as well as magic-user/thief for Halflings. Starting wealth is 75 GP.
I also want a minimum of 1 post/day, 2 if a combat is going on. And I will be rolling for attacks/damage/saves and etc. to speed things along.
If you wish to join, please post here and give character ideas (but not writeups) here, please.
For those interested, I'm looking for five brave adventurers. The following resources are available with a few caveats:
Core Rulebook
0-Level Spells
Barbarians
Druids
Equipment Emporium
Half-Humans (No Half-Ogres)
New Spells
Quick Character Generation (Do not use the stat-roller, explanation shortly, nor the starting equipment lists, also explained shortly)
Rangers and Paladins
From the Showcase page - Libram Magica
From the Workshop - Backgrounds and Skills (Only for the special rules for classes)
The adventure begins in the North March of the Kingdom of Cadair. The town is called Northford. Dwarves in the game hail from the Dwarf Hold of Trifanik to the West, Elves from the small Kingdom of Myvana ti the East and Halflings from Cadair's Midscir Land to the South a small ways.
Cadair is a small semi-feudal kingdom that has seen peace under the recent line of Kings and Queens. As all Human lands on the continent it is a member of the Church of the Illuminated, though small pockets of non-worshippers exist amongst the Humans. Elves and Dwarves tend to revere their own small pantheons and Halflings tend to just fall into worship of those around them.
Some guidelines: All characters will use an array of stats (16, 14, 13, 12, 10, 8). There will be no racial restrictions for class but if you play an odd combo your character will be treated like a major oddity. The only cross-class is fighter/magic-user available to Elves, Half-Elves and Humans as well as magic-user/thief for Halflings. Starting wealth is 75 GP.
I also want a minimum of 1 post/day, 2 if a combat is going on. And I will be rolling for attacks/damage/saves and etc. to speed things along.
If you wish to join, please post here and give character ideas (but not writeups) here, please.