[IF] Advice for creating PCs at higher starting level
Posted: Wed Oct 07, 2020 10:24 pm
Hi All,
Not sure if this is the best forum for this question, but what advice do you have for PCs starting at higher levels? For example, a party of level 5, or level 10 characters.
Please note that I'm an OD&D beginner.
1) How much starting gold?
IF states 3d6x10 GP for Level 1 characters. Any... "standard formulas" evolved out there? Plate Mail is pretty cheap (50 GP), so Fighters are going to want to buy that I assume.
2) What about Magic-User spell lists?
I was thinking of using the "Extended Spell Lists" option in Appendix C to generate a spellbook, then swapping over to "Limited Spell Lists" once play commences (which I prefer).
Note sure on the balance between giving gold to buy equipment vs generating spell books separately. If you go by the rules on "Extended Spell Lists", buying each level of spells is expensive by comparison. Thoughts?
3) What about Magic Items?
I was thinking you could roll for one? more? per player, then allow the players to divvy them up or trade them as desired.
4) What about Intelligent Swords? (If using Appendix B)
I guess if you generate treasure including magic items, if you roll a magic sword, you can then roll 50% chance for it to be intelligent. Sounds fun.
5) Any other considerations?
Unsure if there are any other factors to consider.
6) Online Tools and Generators?
Online tools would be useful - spellbook generators, treasure generators (including magic items) and so on.
There's this one from BFRPG: https://www.basicfantasy.org/onegenerator.html (for an NPC)
And this one: https://www.basicfantasy.org/chargen.html (for a PC, but at least in my browser, it basically just rolls ability scores.)
I found this one: http://character.totalpartykill.ca/lbb/ but that seems to use race-as-class, which is different to IF.
Cheers and apologies if this is treading old/tired ground...
Not sure if this is the best forum for this question, but what advice do you have for PCs starting at higher levels? For example, a party of level 5, or level 10 characters.
Please note that I'm an OD&D beginner.
1) How much starting gold?
IF states 3d6x10 GP for Level 1 characters. Any... "standard formulas" evolved out there? Plate Mail is pretty cheap (50 GP), so Fighters are going to want to buy that I assume.
2) What about Magic-User spell lists?
I was thinking of using the "Extended Spell Lists" option in Appendix C to generate a spellbook, then swapping over to "Limited Spell Lists" once play commences (which I prefer).
Note sure on the balance between giving gold to buy equipment vs generating spell books separately. If you go by the rules on "Extended Spell Lists", buying each level of spells is expensive by comparison. Thoughts?
3) What about Magic Items?
I was thinking you could roll for one? more? per player, then allow the players to divvy them up or trade them as desired.
4) What about Intelligent Swords? (If using Appendix B)
I guess if you generate treasure including magic items, if you roll a magic sword, you can then roll 50% chance for it to be intelligent. Sounds fun.
5) Any other considerations?
Unsure if there are any other factors to consider.
6) Online Tools and Generators?
Online tools would be useful - spellbook generators, treasure generators (including magic items) and so on.
There's this one from BFRPG: https://www.basicfantasy.org/onegenerator.html (for an NPC)
And this one: https://www.basicfantasy.org/chargen.html (for a PC, but at least in my browser, it basically just rolls ability scores.)
I found this one: http://character.totalpartykill.ca/lbb/ but that seems to use race-as-class, which is different to IF.
Cheers and apologies if this is treading old/tired ground...