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Re: How do you handle skill checks?

Posted: Sun May 12, 2019 6:11 am
by kaijusenpai
teaman wrote: Tue May 07, 2019 6:03 pm And there is always the "Is this reasonable?" option. If it is, it happens.

When I have no clue, I roll a 1d6. 1-3 is in the players favor, 4-6 ain't. Angry Monk was kind enough to send me a d6 with two yeses, two no's, and a yes-but and no-but.

He's a stand-up guy!
That's really interesting. I might make some custom dice eventually like that. Yes + No + Yes, And... + No, And... + Yes, But... + No, But...
That's pretty powerful all on its own!

Re: How do you handle skill checks?

Posted: Sun May 12, 2019 5:28 pm
by teaman
kaijusenpai wrote: Sun May 12, 2019 6:11 am
teaman wrote: Tue May 07, 2019 6:03 pm And there is always the "Is this reasonable?" option. If it is, it happens.

When I have no clue, I roll a 1d6. 1-3 is in the players favor, 4-6 ain't. Angry Monk was kind enough to send me a d6 with two yeses, two no's, and a yes-but and no-but.

He's a stand-up guy!
That's really interesting. I might make some custom dice eventually like that. Yes + No + Yes, And... + No, And... + Yes, But... + No, But...
That's pretty powerful all on its own!
We even have a virtual rollable chart of that dice for our roll20 game (or just use 1-2 = YES, 3 = Yes, But, 4 = No, but, 4-5 NO!

Re: How do you handle skill checks?

Posted: Thu Jun 13, 2019 12:11 am
by shaneward
Lately I've been using a single stat to roll over. The formula is 17 minus level. 19 minua level seemed far to harsh. The roll is 1d20 +stat bonus. So a first level super tough fighter must roll 16 or higher.