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Re: How do you handle skill checks?

Posted: Mon May 06, 2019 1:55 am
by kaijusenpai
When you say STR bonus the concept of ability bonuses is not outlined in IF, is it? Are you borrowing from later editions?

Re: How do you handle skill checks?

Posted: Mon May 06, 2019 7:20 am
by rredmond
Solomoriah wrote: Sun May 05, 2019 9:22 pm ...until someone gets the, ahem, upper hand.
:lol:

Re: How do you handle skill checks?

Posted: Mon May 06, 2019 8:46 am
by Solomoriah
Whoops, mixed this up with a different thread. Sorry about that.

I'd use the Open Doors roll in IF; if both succeed or both fail, repeat next round.

Re: How do you handle skill checks?

Posted: Mon May 06, 2019 1:26 pm
by Dimirag
Solomoriah wrote: Sun May 05, 2019 9:22 pm 1d6 plus STR bonus for each participant in the arm wrestling match; if the rolls tie, they glare at each other for a round and roll again, until someone gets the, ahem, upper hand.

That's what I'd do. Just made that up on the spot.
You can use attack or damage bonus, just make your choice consistent.

Other ways:
Ability +1d6. This means that with some difference in score one character will not be able to beat the other, you can change it by letting the d6 explode

It really depends on which mechanics you like the and how much complexity you want to add.

Re: How do you handle skill checks?

Posted: Mon May 06, 2019 4:34 pm
by Solomoriah
Exploding die rolls are very non-Gygaxian...

Re: How do you handle skill checks?

Posted: Tue May 07, 2019 9:00 am
by kaijusenpai
How would Gygax handle these situations? That’s an intriguing question!

Re: How do you handle skill checks?

Posted: Tue May 07, 2019 9:17 am
by Solomoriah
Make something up on the spur of the moment that sounded good, and then if the situation kept coming up, make up something better and write it down.

Re: How do you handle skill checks?

Posted: Tue May 07, 2019 9:48 am
by rredmond
There is no badwrong fun. :)

Re: How do you handle skill checks?

Posted: Tue May 07, 2019 6:03 pm
by teaman
And there is always the "Is this reasonable?" option. If it is, it happens.

When I have no clue, I roll a 1d6. 1-3 is in the players favor, 4-6 ain't. Angry Monk was kind enough to send me a d6 with two yeses, two no's, and a yes-but and no-but.

He's a stand-up guy!

Re: How do you handle skill checks?

Posted: Tue May 07, 2019 8:04 pm
by rredmond
teaman wrote: Tue May 07, 2019 6:03 pm Angry Monk was kind enough to send me a d6 with two yeses, two no's, and a yes-but and no-but.

He's a stand-up guy!
This is awesome! Please, sir, send pics when you get a chance. :D