http://ironfalconrpg.com/downloads/Iron ... One-r4.pdf
So here's the deal. In July, I'll be running Iron Falcon at Quincon XXX in Quincy, IL. I need a short adventure, something that can be completed in a single three to four hour session (official time is different, but I know from experience if they're having a good time the players will hang around until the organizers kick me out). Here's what I'm considering:
So anyway, that's the concept. I envision a modest above-ground level, perhaps a tower or two (with the upper floors long since collapsed, and thus suitable only for the lair of an unintelligent monster or two), a proper dungeon level, and a lower level that's half dungeon, half cavern. What I'm looking for are some suggestions regarding denizens, traps, etc. I want this to be a classic dungeon, no gimmicks that wouldn't be found in the period IF focuses on.A dragon is menacing the people of Duncaster, eating their sheep and cattle and extorting money from those traveling the trade road to the south. Its lair has been discovered, in a cavern high up on the river bluff; adventurers have tried climbing up to it, but giant spiders infesting the face of the bluff have made that approach impossible.
Atop the bluff is an ancient ruined fortress, overgrown with trees and briars. Rumor has it that the dungeon beneath that fortress connects to the dragon's lair... but who will dare to enter the dungeon and slay the dragon within?