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Re: New Project: Iron Falcon

Posted: Wed Feb 25, 2015 10:08 pm
by Solomoriah
That's the kind of thing that usually bothers me, too. But this is just the first "cut" at it. Do you like the overall approach?

Re: New Project: Iron Falcon

Posted: Thu Feb 26, 2015 5:06 am
by rredmond
Yup. I like the old game - new game approach. People know what they're getting. They can't complain that they liked the way it was laid out in the original better.

Re: New Project: Iron Falcon

Posted: Thu Feb 26, 2015 11:21 am
by Solomoriah
Announcing!

Iron Falcon Rules Release 18 -- February 26, 2015
This release adds Appendix C: Referee's Guide, containing the material discussed on the forums. Also a few more magic items have been detailed, and a bit of layout adjustment has taken place.

http://ironfalconrpg.com

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 10:30 am
by Vile
Do you plan to add the rules about aerial and seaborne combat at some point? Because I've always liked those, especially the former, but they've always seemed a little clumsy to me.

Oh, and a question - Did the level 22 limit come from the Greyhawk magic-user table? I have to admit I'm a bit obsessive about that part, I've never been happy with the original trailing off arbitrarily at different levels for different things. But are you tempted to add some level 8 cleric spells? ;-)

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 10:58 am
by Solomoriah
Vile wrote:Do you plan to add the rules about aerial and seaborne combat at some point? Because I've always liked those, especially the former, but they've always seemed a little clumsy to me.
Honestly, that will probably not make the 1st Edition print release.

I'd like to clone the whole thing, but my true internal goal is to run really Old School dungeon crawls. I don't need either airborne or naval combat to do that. But the first print edition will probably not be the last.
Vile wrote:Oh, and a question - Did the level 22 limit come from the Greyhawk magic-user table? I have to admit I'm a bit obsessive about that part, I've never been happy with the original trailing off arbitrarily at different levels for different things.
Yes, that's where it came from, and I never cared for the tables ending at different points either.
Vile wrote:But are you tempted to add some level 8 cleric spells? ;-)
No. There were no level 8 clerical spells, and adding substantially to these rules is out of the question. I already have to change more than I'd like as it is.

I'm a bit concerned about the level titles, actually. The prevailing theory is that, while individual words or numbers may not be copyrighted, a table of such in a specific order may be. Tweaking spell progressions is no big thing, and the XP progressions are already different (a result of applying consistent math to them) but level titles may be too close.

I don't think the idea of level titles is a problem, just the specific implementation. We've already changed the clerical table enough that I'm comfortable with it as is. Should the other three be changed also?

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 11:15 am
by black1blade
How long away is it till printing would you say?

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 11:29 am
by Solomoriah
black1blade wrote:How long away is it till printing would you say?
Heh. That's a loaded question.

If the game was 95% done (and it's NOT), and I said it would be good in a week or so, it might take two or three months to hammer out the last bit.

But right now I don't even know how much more work there is to do. First, I have to get through this phase of filling in blanks. This is the second phase, as the first was laying out structure. The third phase is reviewing the research: Going over the original material and FAQs and Q&As and making sure that everything that is relevant is either replicated or accounted for. When the third phase is done, the game is as "complete" as it will get for this edition. The fourth phase is proofing and finishing; that phase will probably take a minimum of a week and could take as much as two months, though with the offers of assistance I've received I'm guessing on the shorter side.

In long words, I don't know when it will be in print. My best guess is this year.

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 1:31 pm
by black1blade
Okay cool good to know. First time I've been able to find the weapon tables (how different weapons are better or worse against different armour) in a rules set :roll:

Re: New Project: Iron Falcon

Posted: Fri Feb 27, 2015 11:40 pm
by Solomoriah
Announcing!

Iron Falcon Rules Release 19 -- February 27, 2015
This release includes a bunch of changes: Some minor enhancements to the NPC Parties section; Descriptive text for some monsters including several of the humanoids as well as Skeletons and Zombies; a small blurb about poison in the combat rules; and a random thing here and there. More commentary credits have been added also.

http://ironfalconrpg.com

And on another note, Alexander Cook sent me a cell phone pic of the new cover art he did for Iron Falcon. I worked it over a bit and mocked up the cover. The final version may differ a bit; he's sending me the original to scan, and after I have a good-quality image I'll build the final cover and show you all.

Here it is:

Image

Re: New Project: Iron Falcon

Posted: Sat Feb 28, 2015 9:09 am
by Blazeguard
That looks awesome!!