Characters

Ah Aerth. In merry ol' Angland, King Ithwyrd lies old and feeble on his bed in Lyndon-Upon-Tems. Despite this all is well. The succession is assured and the land prospers. But something is coming that has not been seen since before the fall of the last dragon for it is... the season of the mist.

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Mint
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Characters

Post Sat Mar 07, 2015 1:50 am

Post ONLY characters here please. Thank you.

Questions or discussion about characters should be done either in the OOC thread or by PM to the GM. Please keep backgrounds between around 50 - 150 words in length.

Fill out the Description and Typical Outfit sections completely in lieu of writing a description paragraph.

Start with Max HP for first level.

65 points to buy stats with: 1 point per stat point. No stat under 8.

Beginning money is 12 GP (refer to Coins). When buying beginning equipment you may use the core rules and the equipment emporium supplement (one of my faves). Treat listed gold prices as though they were silver. Treat silver prices as though they were copper.

No pets please. You may buy riding or pack animals if you wish.
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Mint
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Re: Characters

Post Sat Mar 07, 2015 12:36 pm

Below is a sample character:

Name: Ythmund
Class: Fighter
Race/Gender: Human / Male

Description:
Age: 18
Height: 6'3"
Weight: 230 lbs.
Build: Brawny
Face: Round with rocky features
Hair: Dark brown, short
Eyes: Large, blue, wide set
Ears: Large and jug handled
Skin: Ruddy
Nature: Prudent (-1)

Typical Outfit: A russet tunic with leather laces, dark brown leather leggings, a pair of short black boots, a wide black leather belt with a pouch on one hip and his sheathed longsword on the other.

Background:
Ythmund was born of solid yeoman stock. His father is a smith and young Ythmund has spent much of his youth at the bellows feeding air into the furnace. Ythmund isn't much good at being a smith which is fortunate as he is the youngest of five sons and further has always had that hankering some people get to see what's just over the next hill. He is, however, quite good at swinging swords about in an absolute frenzy. There is general consensus amongst the villagers that young Ythmund will make a fine man at arms some day and the sooner the better.

STR: 16 (+2 to Melee Attack / Damage Rolls)
INT: 9
WIS: 9
DEX: 13 (+1 to Initiative, Missile Attack Rolls, and AC)
CON: 9
CHA: 9

Level: 1
XP: 0 / 2000

HP: 8
AC: 15
AB: 1 (+2 with Long Sword - Weapon Specialization)

Movement: 30'

Saving Throws:
Death Ray/Poison - 12
Magic Wands - 13
Paralysis/Petrify - 14
Dragon Breath - 15
Spells - 17

Special Abilities:
None

Equipment:

Long Sword (1d8): 10 sp/4 lbs
Dagger (1d4): 2 sp/1 lbs
Shortbow: 25 sp/2 lbs
Shortbow Arrow (20) (1d6): 2 sp/2 lbs
Quiver: 1 sp/1 lbs

Leather Armor (AC 13): 20 sp/15 lbs
Medium Shield (+1 AC): 7 sp/5 lbs

Clothing, Common Outfit: 4 sp/1 lbs
Lantern, Hooded: 8 sp/2 lbs
Oil (2 flasks): 2 sp/2 lbs
Rations, Dry (7 days): 10 sp/14 lbs
Rope, Hemp (50'): 1 sp/5 lbs
Tinderbox with Flint and Steel: 3 sp/1 lbs
Whetstone: 1 sp/1 lbs
Waterskin: 1 sp/2 lbs

Weight: 58 lbs
Encumbrance: Lightly Loaded
Coin:
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Mint
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Re: Characters

Post Sat Mar 07, 2015 12:45 pm

Below is a blank character sheet for you to copy, paste, and fill out:

Name:
Class:
Race/Gender:

Description:
Age:
Height:
Weight:
Build:
Face:
Hair:
Eyes:
Ears:
Skin:

Typical Outfit:

Background:

STR:
INT:
WIS:
DEX:
CON:
CHA:

Level:
XP:

HP:
AC:
AB:

Movement:

Saving Throws:
Death Ray/Poison -
Magic Wands -
Paralysis/Petrify -
Dragon Breath -
Spells -

Special Abilities:

Equipment:

Weight: lbs
Encumbrance: Lightly Loaded
Coin:
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SmootRK
Posts: 3549
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Location: Colorado Springs, CO

Edward

Post Sat Mar 07, 2015 1:39 pm

Orc_by_Pierrick small.jpg
Orc_by_Pierrick small.jpg (23.21 KiB) Viewed 2843 times
Edward, just Edward.
Class: Druid
Race/Gender: Half-Orc Male

Age: 15
Height: 5'10" (70")
Weight: 195
Build: medium sturdy build
Face: jutting heavy jaw, lower teeth sometimes protrude.
Hair: black
Eyes: brown
Ears: slight point
Skin: tanned and swarthy
Typical Outfit: commoner's work clothes (farming, laborer), usually hooded.

Background: Like so many others that share his heritage, Edward was orphaned after birth due to his appearance. He has lived his life working as caretaker and laborer for the church. Despite his ugly or even feral looks, Edward has a gentle soul and has a gift with the gardens and fauna of the church grounds. Recently however, it seems someone of prominence in the clergy had decided that Edward should not serve the grounds any longer citing, "he scares the parishioners with his bestial appearance". Edward is clearly not the brightest, but has the wisdom to know that he unwelcome now.
(and can be placed wherever the campaign needs to begin based upon leaving his post without a goal or any other aims than to find his "place" elsewhere or with others.)

STR: 11 (light 60, heavy 150)
INT: 08 (-1)
WIS: 13 (+1)
DEX: 09
CON: 16 (+2)
CHA: 08 (-1)

Level: 01 (+5%XP Half-Orc)
XP:

HP: 8 ---> 5
AC: 11
AB: +1 base

Movement:

Saving Throws:
Death Ray/Poison - (+1 Half-Orc)
Magic Wands -
Paralysis/Petrify -
Dragon Breath -
Spells -

Special Abilities:
Languages: Common (only)
Half-Orc: Darkvision 60', +1 Reactions w/ Humanoids, +1 Saves vs DeathRay or Poison.
Druid: Animal Affinity (turning), Spells @ 2nd level, Only non-metal armor/shields.

Equipment:
Hand Axe 1d6, 5#, cost 4s
Spade (equipment emporium, improvised weapons) 1d6, 4#, cost 2s
Sling (30 +1, 60 -, 90 -2), wt *, cost 1s
Sack of 40 Sling Bullets 1d4, wt 4# (*x4), cost 4s
Adventurer's Outfit 7# 10 sp.

Adventurer Backpack: (32# total of 40# capacity), cost 4s
-Rations, Dry (3 days): 6#, cost 4s
-4 Oil flasks 4#, cost 4s
-Waterskin 2#, cost 1s
-Rope, Hemp 5#, cost 1s
-Hand Drill, 3#, cost 10s
-Large sack *#, cost 1s
-Tinderbox 1#, cost 3s
-Iron Spikes, (12) 1# 1 s
-Winter blanket 3#, cost 1s
-Large Pouch *#, cost 2s (capacity 5#) carefully packed within backpack
--Coinage kept in L.Pouch.

Weight: 190 lbs
Encumbrance: 45 Light (25 Backpack, 20 weapon/worn)
Coin: 9gp 6sp (9 gp kept in large pouch, which is kept within Backpack)

The Pouch: When a character reaches into the pouch he or she will find a food bar about a half inch thick, two inches wide, and four inches long. The pouch will make three of these bars of food a day. They taste good but only come in one flavor. The pouches are about the same size as a normal belt pouch.

The Flask: The flasks are pint sized with a screw top. They produce up to one gallon of pure cool water a day.
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mTeasdale
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Location: Québec, Canada

Re: Characters

Post Sun Mar 08, 2015 11:28 am

Image

Name: "Sir" Joscelin
Class: Thief
Race/Gender: Male Human

Description:
Age: 24
Height: 5' 7"
Weight: 125 lbs
Build: Skinny
Face: Square jaw, Aquiline nose, good looking
Hair: Light brown straight hair, pulled back, with a Van Dyke beard
Eyes: Brown
Ears: Small golden ring on the left ear
Skin: Fair

Typical Outfit: A black leather cuirass, with expensive looking renaissance style (puffed sleeves and stuff like that) purple clothes, a white ruff & a plumed flat cap.

Background: Sir Joscelin, as he always presents himself, is not the noble's son that he claims to be. After working for 2 years as a servant in a baron's manor, he decided that he had enough of this life. Stealing a few gold pieces, a dagger and some clothes, he ran away the manor without looking back. As a now wanted man, he changed his name, invented a false identity and fled far away from his native town.

Joscelin is a good looking, persusive and intelligent man, which help him manage the impulsive decisions he often makes. He's got a quick temper, he's a bit of a rebel, but he's one of the most loyal friend one can have.

STR: 9
INT: 13 (+1)
WIS: 8 (-1)
DEX: 13 (+1)
CON: 9
CHA: 13 (+1)

Level: 1
XP: 0 / 1250

HP: 4
AC: 14
AB: +1

Movement: 30'

Saving Throws:
Death Ray/Poison - 13
Magic Wands - 14
Paralysis/Petrify - 13
Dragon Breath - 16
Spells - 15

Special Abilities:
Open Locks - 30%
Remove Traps - 25%
Pick Pockets - 35%
Move Silently - 30%
Climb Walls - 80%
Hide - 15%
Listen - 25%
Sneak Attack (+4 to-hit bonus, double damage)
+10% Experience

Equipment:

Short Sword (+2 to hit, 1d6 damage) - 3 lbs
Dagger (+2 to hit, 1d4 damage) - 1 lb
(When fighting with sword & dagger, +1/-2 to hit, 1d6/1d4 damage)
Silver dagger, hidden in the right boot (+2 to hit, 1d4 damage) - 1 lb

Leather Armor (AC 13) - 15 lbs

Noble's Outfit - 8 lbs
Haversack - *
Beltpouch - *
Waterskin - 2 lbs
Signet Ring - *
Thieves's picks and tools - 1 lb
Rope, silk, 50 feet - 2 lb
Grappling Hook - 4 lbs
Mirror, small metal - *
Perfume, 1 vial - *
Tinderbox, flint & steel - 1 lb
12 Candles - *
Dry Rations, 7 days - 14 lbs


Weight: 53.1 lbs
Encumbrance: Lightly Loaded
Coins: 10 sp, 5 cp (and 2 gp, hidden in the left boot)
Last edited by mTeasdale on Mon Mar 30, 2015 6:31 pm, edited 6 times in total.
black1blade
Posts: 570
Joined: Tue Mar 11, 2014 2:21 pm

Re: Characters

Post Sun Mar 08, 2015 3:17 pm

Name: Alrone smithen
Class:Sorcerer
Race/Gender:Half elven male (elfen?)

Description:
Age: 40
Height: 5' 6"
Weight: 100 lbs
Build: light and fine
Face: smooth with a slight hint of majestic angularity
Hair: blonde with spare golden streak extending down to chest
Eyes: Sea grey with a few hints of blue and green
Ears: petite with a slight point
Skin: pale and fair but not without typical blemishes here and there

Typical Outfit: Long, full body black robes under-which a plain tunic and leggings. Overall, non-decrepit especially if I pull the hood over my face to conceal my looks.

Background: My mother who was rather young felt that she couldn't raise me by herself so she left me to the nearest chapel of Ou. I was raised in the godesses name. One day, I witnessed a cleric cast a light spell and I was able to replicate the spell perfectly, albeit becoming very fatigued afterwards. I showed little skill is using the church's few weapons that my some of my peers held such fascination. One day, I witnessed a wizard using some sort of magical disc to carry his tomes and again I was able to replicate the ability. Although it tired me profoundly, casting spells filled me with much joy. I have set out to experience all the arcane nuances the world has to offer.

STR: 9
INT: 9
WIS: 9
DEX: 13 +1
CON: 10
CHA: 16 +2

Level: 1
XP: 0/2500

HP: 4
AC: 12
AB: +1 (+0 in melee, +2 at ranged)

Movement: 40 feet per round

Saving Throws:
Death Ray/Poison - 13
Magic Wands - 13
Paralysis/Petrify - 13
Dragon Breath - 16
Spells - 14

Special Abilities: Spells:
level 0-irritate, mage hand, knot (3 per day)
level 1-light (spell points per day-3)
Arcane bolt
Inherent detect magic
Inherent read magic

Darkvision 30 ft
Secret doors 1-2
+5% xp
Equipment:
2x short staves (akin to hiking skicks)
Backpack
Belt pouch
Cloak
Common outfit
12x Iron spikes
Rations 1 weeks worth
Rope silk (100 feet)
Tinder box , flint and steel
6x torches
Water skin
Whet stone
winter blanket

Weight: 35 (and 1/5) lbs
Encumbrance: Lightly Loaded
Coin: 6 gold pieces, 35 silver pieces, 26 copper pieces
Last edited by black1blade on Tue Apr 14, 2015 12:19 pm, edited 8 times in total.
Woe
Posts: 3953
Joined: Wed Jul 31, 2013 6:45 pm

Re: Characters

Post Sun Mar 08, 2015 6:02 pm

Elizabeth Wolfe

Image

Class: Paladin
Race/Gender: Human female

Description:
Age: 19
Height: 5'7"
Weight: 145#
Build: Athletic
Face: Slightly freckled
Hair: Red
Eyes: Green
Ears: Two
Skin: Fair

Typical Outfit:
Guardsman outfit, studded leather armor, cloak.

Background:
Elizabeth Wolfe hails from Abertawe, a small sheepherding and fishing village on the western shores of Angland. She is a sergeant in the Abertawe City Guard and considering how both her father and granpapa both are guardsmen as well, is both a well-trained and popular guard in Abertawe. She is a devout follower of Aeiou, and has followed Her teachings since she was old enough to walk to the local abbey. Recently, Elizabeth has been having strange dreams which she can't make any sense of. The dreams are peaceful but with a lot of imagery she doesn't understand, and she always awakens in a cold sweat.

STR: 13 (+1 to melee attack and damage)
INT: 8 (illiterate)
WIS: 11
DEX: 13 (+1 to AC and missile attacks)
CON: 9
CHA: 12

Level: 1
XP: 0

HP: 6 (8 max)
AC: 15
AB: +2 (+3 w/halberd)

Movement: 30'/20'

Saving Throws:
Death Ray/Poison 11
Magic Wands 12
Paralysis/Petrify 14
Dragon Breath 15
Spells 16

Special Abilities:
+10% experience
Aura of protection from evil, 10' radius
Detect evil at will
Smite evil 1x/day
Lay on hands 1x/day, 2hp restored
10% tithing on all treasure

Equipment:
Studded leather armor (25#)
Adventurer's outfit (7#)
Halbred (15#)
Shadowbane (4#) (magical longsword)
Longsword (4#)
Shortbow (2#)
Quiver of 20 arrows (3#)
Backpack (24#)
- Bandages (5)
- Flask of oil (1#)
- Mess kit
- 1 week dry rations (14#)
- 2 large sacks
- Tinderbox
- Torches (6) (1#)
- Waterskin (1#)
- Whetstone (1#)
- Winter blanket (3#)
Coin: 6gp, 14sp (1#)
Weight: 76 lbs (65#/165#)

Encumbrance: Lightly encumbered w/o pack (61#), heavily encumbered with pack (80#)

Edits:
04/10 -2hp (antman hit)
04/12 +1 CHA (monthly bonus)
Last edited by Woe on Mon Apr 13, 2015 5:24 pm, edited 7 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)

Red Oak map
Red Oak loot
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artikid
Posts: 320
Joined: Wed Jul 29, 2009 5:59 am
Location: Enna, Italy
Contact:

Re: Characters

Post Mon Mar 09, 2015 5:50 am

Name: Kynndelic-ap-Geirt
Class: Fighter/Magic-user
Race/Gender: Elf, male

Image

Description:
Age: 110 yrs.
Height: 5' 4"
Weight: 130 lbs
Build: Slender
Face: Clean, triangular with high cheeckbones
Hair: Hazel, straight and shoulder-length, bound by circlet
Eyes: Blue, almond shaped
Ears: Pointed, small
Skin: Slightly tanned

Typical Outfit: Armor and bracers with celtic knot decorations, red cloak with hood, high leather boots. Hair is bound by circlet.

Background: Kynndelic's birth was seen as an omen in the fairy sidhe of Caer Aranrot, for good or bad it was not clear, for Heilyn, Kynndelic's mother, had given birth to twins, an exceptional event for elves.
Kynndelic and his twin Guri were inseparable.
Then -one day- Guri got killed during a hunt.
The elves mourned for a time and then life got on, in the golden, endless spring under the hill.
But Kynndelic could not go back to his previous life.
How much time can you go on feasting and frollicking without care?
One year? Ten years? A hundred?
Kynndelic now felt that the elven race was wasting its gifts.
So he chose to get out in the open world, see how the shorter-lived and more driven race were doing.

STR: 9 (Light Load 0-60, Heavy Load 61-150)
INT: 13 (+1 known language, can read and write, 1st level bonus spell)
WIS: 8 (-1 to saves vs. magic)
DEX: 13 (+1 to AC, missile combat and initiative)
CON: 9
CHA: 13 (+1 to reaction rolls, henchmen number and morale)

Level: 1
XP: 0

HP: 6
AC: 16
AB: +1 (+2 in missile combat, +2 with spear due to specialization)

Movement: 30'

Saving Throws:
Death Ray/Poison 12 -
Magic Wands 13 - (+2 elf)
Paralysis/Petrify 13 - (+1 elf )
Dragon Breath 15 -
Spells 15 - (+2 elf , -1 due to wisdom)

Languages:
Common
Elvish
Dwarfish

Special Abilities:
Darkvision 60'
Find secret doors (2 in 6)
Find secret doors with a cursory look(1 in 6)
Immune to the paralyzing attack of ghouls
Surprised 1 in 6
Spear specialist (+1 to hit)

Spellcasting ability:
At-will Arcane Bolt (+2 to hit, 1d3 damage range 10/20/30)
Inherent Detect and Read Magic
0th level spells: (Level)+1
1st level spells: 1+1
Spellbook (free pages: 126/128)
Lvl0 Spells: Mage hand, Inscribe, Clean*
Lvl1 Spells: Protection from Evil, Sleep

Equipment:
Spear (1d6 damage): 5 sp/5 lbs.
Dagger (1d4): 2 sp/1 lbs.
Shortbow: 25 sp/2 lbs.
Shortbow Arrow (20) (1d6): 2 sp/2 lbs.
Quiver: 1 sp/1 lbs.

Ringmail (AC 14): 25sp/ 30 lbs.
Medium Shield (+1 AC): 7 sp/5 lbs.

Clothing, Common Outfit: 4 sp/1 lbs.
Cloak: 2sp/ 1lbs.
Belt pouch: 1sp/*
Bronze circlet: 1sp/*

Backpack: 4sp/* (9 lbs. total out of 40 max)
-Chalk(small bag of pieces): 2sp/*
-Rope, Silk (50'): 10 sp/2 lbs.
-Waterskin: 1sp/2lbs.
-Large sack: 1 sp/*
-Small metal mirror: 7sp/*
-Spellbook (25sp)/1 lbs.
-Tinderbox: 3sp/1lbs.
-Winter blanket: 1 sp/3lbs.

Riding horse 75sp/*
Bit and briddle 15sp/3lbs.
Horseshoes & shoeing 1sp/10lbs.
Saddle, riding 10sp/35lbs.
Saddle bags, pair 4sp/7lbs. (capacity 10 lbs each)
-Jar of ink 8sp/0.5lbs.
-Scroll case 1sp/0.5lbs.
-5 sheets of scroll 5sp/*
-Quill 1 sp/*
-Rations, Dry (7 days): 10 sp/14 lbs.
-Oil flask: 1sp/ 1lbs.
-6Torches: 1sp/ 1lbs.

Weight: 57 lbs (33 lbs with no backpack)

Encumbrance: Lightly loaded

Coin: 5 sp
Last edited by artikid on Fri Mar 13, 2015 1:02 pm, edited 3 times in total.
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Longman
Posts: 3604
Joined: Tue Mar 11, 2014 4:12 am

WILLIAM of FIVE ASH

Post Wed Mar 11, 2015 1:17 am

Name: William of Five-Ash HP: 8 / 5
Class: Fighter
Race/Gender: Male

Description: A decent looking older man in a squire’s outfit
Age: 32
Height: 6 ft
Weight: 165 pounds
Build: Athletic
Face: Plain, pointy beard
Hair: Brown, a bit curly
Eyes: Brown, a bit of a squint.
Ears: juggy
Skin: Brown, prone to freckles

Typical Outfit: A red squire’s uniform (red surcote and breeches) with pieces of studded leather armor over the top when combat seems likely.

Background:

William hails from Five-Ash, a small village near Abertawe. He is inquisitive by nature and farm life did not suit him well. Seeking his fortune in the towns, he was accepted into the Abertawe Guard a few years ago, but could not attain any great position there. However his talent with the bow and his general handiness led the Guard Officials to ask him to take the position of accompanying the Sergeant, Elizabeth Wolfe on a mission. He accepted immediately. He was particularly pleased when Elizabeth told him they were to go on an adventure, although he is dismayed that it is on a boat, as he is very frightened of the ocean and cannot swim at all. (For the record, he is also Blue Green color blind.)

STR: 11
INT: 10
WIS: 9
DEX: 16
CON: 10
CHA: 10

Level: 1
XP: 0

HP: 8 / 5
AC: 16 (Studded leather, Dex +2). 17 if using 2 weapon defense.
AB: 1
Longbow +4, 1d8 (specialized as per combat options supplement) (+5 close range).
MACE and Cutlass - +1, 1d8. +0 and -2 if two weapon fighting. (Cutlass does 1d6.)

MOVE 30

Saving Throws:

Death Ray/Poison 12
Magic Wands 13
Paralysis/Petrify 14
Dragon Breath 15
Spells 17

Equipment:

Weight: 53 pounds
Encumbrance: 58 of 60 (light)
Coin: 103sp left

Began with 120 SP (GP in the old money)

• Backpack: 4sp/* (25 lbs. total)
• Studded leather (30 sp) 25#
• Longbow 60sp 3#
• Two cutlasses (for 2 weapon defense): 12sp, weight 6#
• 40 arrows 4sp no weight?
• Pouch of foodiness
- waterbotttle of wateriness
• Winter blanket 3#, cost 1s
• Lantern, Hooded: 8 sp/2 lbs
• Oil (2 flasks): 2 sp/2 lbs
• Tinderbox with Flint and Steel: 3 sp/1 lbs
Spare cutlass
1 Armor patch kit
10 silver arrows in case of the werekind!
10 spare bowstings
a pint of Sword Oil
a fullback quiver
MACE OF THE DRAKA

Image

Updates -
new equipment in Caerton
+1 CHA after month 1 (ant-man battle 1)
Last edited by Longman on Wed Apr 15, 2015 3:27 am, edited 2 times in total.
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Nightwulf
Posts: 553
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Re: Characters

Post Thu Apr 02, 2015 2:59 pm

Name: Ferahf
Class: Khat
Race/Gender: Male Khat

Description:
Age: 19
Height: 2.3 feet at shoulder.
Weight: 21.5lbs.
Fur color: Mottled Brown and Black.
Eyes: Dark greenish-Brown.

Background:
(Stuff goes here)

STR: 8 (-1)
INT: 13 (+1)
WIS: 13 (+1)
DEX: 10 (+1)
CON: 8 (-1)
CHA: 13(+1)

Level:
XP:

HP: 6
AC: 14
Psionic Energy Points: 21

Movement:

Saving Throws:
Death Ray/Poison - 13
Magic Wands - 14
Paralysis/Petrify - 13
Dragon Breath - 16
Spells - 15

Special Abilities:
Telekinesis.
Clairvoyance/audience.

I will edit this as needed :D
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
~Welcome To Night Vale
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