Character Creation.

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SerGavin
Posts: 876
Joined: Wed Jun 11, 2014 12:51 pm
Location: England.

Character Creation.

Post Tue Sep 23, 2014 1:39 am

This is where you guys will be posting your character.
These are the things I've Included in my game

Races:
Human
Elf
Dwarf
Halfling
Gnome
Half elf

Classes:
Fighter
Ranger
Thief
Assassin
Scout
Magic user
Cleric
Paladin

Combinations that are allowed are, Fighter/Magic user and Thief/Magic user the ranger supplement is the one made by Chris Gonnerman. I am using Equipment emporium combat options and level 0 spells.

You each get 65 points to divide up among your ability scores.

You start out at second level, with maximum hit points. Each level thereafter you roll health.

you have 120 denrius which is equal to about 240 gp with which to procure starting equipment.

You will need winter appropriate gear otherwise you will freeze to death.
you will also need supplies for at least a week.

Another thing to think about: In the below freezing temperatures of the Whitewood and the Racoan border if a character is wearing metal armour it will cool much faster than you will and could give you frostbite through prolonged contact. If you disagree then please feel free to discuss in the OOC. modifications can be made but the price of platemail or chainmail will be 1 and 1/2x afterwards
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Jered Taikith
Posts: 947
Joined: Thu May 29, 2014 11:29 am

Re: Character Creation.

Post Tue Sep 23, 2014 2:04 pm

Name: Kiri Sendakar
Class: Fighter
Race/Gender: Half-Elf/Female
Kiri.png
Kiri.png (88.66 KiB) Viewed 2608 times
Description:
Age: 18
Height: 5'4"
Weight: 110
Build: Slender and athletic
Face: Narrow with high cheekbones a straight nose and thin lips
Hair: Dark brown, shoulder length, loose
Eyes: Large, brown, almond shaped
Ears: Slightly pointed
Skin: Fair

Background:
Even in her earliest childhood memories Kiri's half brother, Aaron SnowDancer, had been there with her. Her mother, Elisa, was pregnant with him when her own father, Kirath Sendakar, brought her the sad news that her husband, a ranger, had been killed by a snow tiger at the northern edge of the white forest in Kardren. Aaron's father and Kirath had been close friends for a long time and one thing led to another and Kirath and Elisa married soon after Aaron was born. Kiri, the product of their love, was born a year later. Kirath stayed with their mother until they were grown but eventually the pressure of the stigma of having a half-elf daughter grew to be too much and he left. By this time Aaron had taken up his father's profession of ranger while Kiri took after her own father and became a warrior. Through all this, however, they remained close, both to each other and to their mother. When Kirath left, though, their mother remarried. This time, much to the dismay of the siblings, to a tailor. It wasn't long before their mother was pregnant. Not long after the birth of their new baby brother it started to become obvious that, while nothing was said, their mother and new step-father preferred to raise their child without the older children under foot. Mostly grown anyway Kiri and Aaron took off and began seeking a life of adventure.

STR: 16 (+2 to Melee Attack / Damage Rolls)
INT: 9
WIS: 9
DEX: 13 (+1 to Initiative, Missile Attack Rolls, and AC)
CON: 9
CHA: 9

Level: 1
XP: 0 / 2000

HP: 8
AC: 15
AB: 1 (+2 with Long Sword - Weapon Specialization)

Saving Throws:
Death Ray/Poison - 12
Magic Wands - 13
Paralysis/Petrify - 14
Dragon Breath - 15
Spells - 17

Special Abilities:
Dark Vision: 30'
Find Secret Doors: 1-2 on 1d6
XP Bonus: 5%
Saving Throws: +1 vs. Magic Wands and Spells

Equipment:

Long Sword (1d8): 10 GP/4 lbs
Dagger (1d4): 2 GP/1 lbs
Shortbow: 25 GP/2 lbs
Shortbow Arrow (20) (1d6): 1 GP/2 lbs
Quiver: 1 GP/1 lbs

Leather Armor (AC 13): 20 GP/15 lbs
Medium Shield (+1 AC): 7 GP/5 lbs

Cold Weather Outfit: 8 GP/8 lbs
Heavy black wool coat
Dark brown linen shirt
Black wool cap
Heavy dark brown cloak
Thick black leather pants
High black boots

Gloves, Black fur lined: 4 GP/1 lbs
Belt: 6 SP/1 lbs
Belt Pouch: 1 GP/.1 lbs

Weapon Belt: 1 GP/2 lbs
Whetstone: 1 GP/1 lbs
Sword Oil: 1 GP/.5 lbs

Backpack, Adventurer's: 4 GP/.1 lbs
Bandages (10): 1 GP//1 lbs
Bedroll: 17 GP/3 lbs
Chalk, small bag of pieces: 2 GP/.1 lbs
Mirror, Small Metal: 7 GP/.1 lbs
Rations, Dry (7 days): 10 GP/14 lbs
String (100'): 2 SP/1 lbs
Tent, Small: 5 GP/10 lbs
Tinder Box, Flint & Steel: 3 GP/1 lbs
Waterskin: 1 GP/2 lbs
Rope, Silk (50'): 10 GP/2 lbs
Winter Blanket: 1 GP/3 lbs

Weight: 80.9 lbs Encumbrance: Heavily Loaded Movement: 20'
Coin: 6 GP, 2 SP
Last edited by Jered Taikith on Wed Sep 24, 2014 9:40 pm, edited 7 times in total.
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Jandolar
Posts: 1617
Joined: Sat Sep 28, 2013 10:00 pm

Re: Character Creation.

Post Tue Sep 23, 2014 8:56 pm

Player: Jandolar

Name: Reese Lightfoot
Race: Halfling
Class: Scout
Level: 2
XP: 1500/3000

Strength: 9 (+/-0)
Intelligence: 9 (+/-0)
Dexterity: 18 (+3)
Wisdom: 11 (+/-0)
Constitution: 9 (+0)
Charisma: 9 (+0)

Initiative modifier: +4 (+3 dex, +1 halfling)

Hit Points: 12

Armor Class:
15 wielding one weapon (12 Base from armor, +3 dex)
16 dual wielding (12 Base from armor, +3 dex, +1 dual wield as a Scout)
18 dual wielding while attacked by larger than man sized (12 Base from armor, +3 dex, +2 halfling ability, +1 dual wield as a Scout)

Attack Bonus:
Melee +4 with light weapons (+1 base, +3 dex)
Melee dual wielding +4 primary weapon, +2 secondary weapon
Ranged +8 (+1 base, +1 Scout, +2 Halfling, +3 dex, +1 weapon specialization in short bow)

Equipment (non-weapon)
Winter Outfit- 8gp, 8lbs
Bag Option 1- 7gp, 2lbs
Backpack* 32/35lbs
*1 week rations- 10gp, 14lbs
*Winter blanket- 1gp, 3lbs
*Canvas 8x10- 4sp, 1lb
*Hammer- 3gp, 2lbs
*Silk rope, 50'- 10gp, 2lbs
*Vial of oil (3)- 3gp, 3lbs
*Tent, small, Halfing sized- 3gp, 5lbs
*Mess kit- 8gp, 1lb
Weapon Belt/Large Belt pouch**
**Tinderbox, Flint/Steel- 3gp, 1lb
**Pipe, Smoke pouch- 2gp, 1lb
** Thieves Picks and Tools- 25gp, 1lb
**Water skin- 1gp, 2lbs
Armor and Weapons
Halfling Padded armor- 7gp, 5lbs, 12AC
Short Bow- 25gp, 2lbs, ranges 50 (+1) 100 (+0), 150 (-1)
Arrows (20), 1d6 damage- 2gp, 2lbs
Short Sword, 1d6 damage- 6gp, 3lbs
Dagger (2) 1d4- 4gp, 2lbs, ranges thrown 10 (+1), 20 (+0), 30 (-1)

Encumbrance:
50lbs (light load)

Money:
60gp
6sp

Saving Throws:
Death/Poison: 9 (13 base, -4 halfling)
Wands: 10 (14 base, -4 halfling)
Para/Petra: 9 (13 base, -4 halfling)
Dragon Breath:13 (16 base, -3 halfling)
Spells: 11 (15 base, -4 halfling)

Halfling abilities:
+1 attack bonus using ranged weapons
+2 AC bonus when attacked by larger than man sized creatures
+1 initiative bonus
10% chance of being seen while motionless in home environment
30% chance of being seen while motionless indoors/dungeon
+4 save vs Death Ray or Poison, Magic Wands, Paralysis/Petrify and Spells
+3 save vs Dragon Breath

Scout abilities:
Move Silent- 25%
Hide- 10%
Listen- 30%
Open Locks- 10%
Track- 40%
Detect Traps- 10%

+2 attack bonus using any bow other than crossbow
Level 5 fire three arrows every other round
Level 9 fire 2 arrows per round
Dual wield with light weapons, the off hand weapon adds +1 to armor class, the primary weapon suffers no penalties
If attacking with both weapons the primary weapon suffers a -2 to hit while the secondary weapon suffers a -5
If operating alone or 30' from the group a scout surprises foes on a 1-3 on 1d6

Background:
Reese is of average height and build for a female halfling. Her black hair is kept long and wrapped around her neck when outdoors, which is most of the time. She has black eyes with wrinkles at the edges from years spent outdoors in the snow and ice.

(Yeah that's all I've got for now.)
Last edited by Jandolar on Fri Sep 26, 2014 7:01 pm, edited 5 times in total.
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
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-1warrior
Posts: 2237
Joined: Sat Apr 26, 2014 12:57 pm

Re: Character Creation.

Post Tue Sep 23, 2014 11:19 pm

Re: Character Creation.
by -1Warrior on Tue Sep 23, 2014 9:36

Player: -1Warrior

Name: Aaron Snowdancer
Race: Human
Gender: Male
Class: Ranger
Level: 1
XP: 0/2200

Strength: 9 (+/-0)
Intelligence: 13 (+1)
Dexterity: 11 (+/-0)
Wisdom: 12 (+/-0)
Constitution: 11 (+/-0)
Charisma: 9 (+/-0)

Initiative modifier: none

Hit Points: 8

Armor Class:
13 wielding one weapon (13 Base from armor)
13 dual wielding (13 Base from armor)

Attack Bonus:
Melee +1 (+1 base)
Melee with short sword +2 (+1 base, +1 weapon specialization in long sword)
Melee dual wielding with short sword +0 primary weapon, -4 secondary weapon
Melee dual wielding -1 primary weapon, -4 secondary weapon
Ranged with long or short bow +3 (+1 base, +2 Ranger)
Ranged with crossbow +1 (+1 base)

Equipment (non-weapon):
Winter Outfit- 8gp, 8lbs
Backpack- 4gp, 2lbs
*1 week rations- 10gp, 14lbs
*Winter blanket- 1gp, 3lbs
*Bed Roll- 17gp, 3lbs
*Silk rope, 50'- 10gp, 2lbs
*Tinderbox, Flint and Steel- 3gp, 1lb
*Small Knife- 1gp, 1lb

Armor:
Human Leather Armor, 20gp, AC 13

Weapons:
Short Bow- 25gp, 2lbs, ranges 50 (+1) 100 (+0), 150 (-1)
Short Bow Arrows (20), 1d6 damage- 2gp, 2lbs
Short Sword, 1d6 damage- 6gp, 3lbs

Encumbrance:
45.3 (light load)

Money:
43gp

Saving Throws:
Death/Poison: 12 (12 base)
Wands: 13 (13 base)
Paralyze/Petrify: 14 (14 base)
Dragon Breath:15 (15 base)
Spells: 17 (17 base)

Human Abilities:
10% Bonus XP for each XP gain

Scout abilities:
Move Silent- 25%
Hide- 10%
Track- 40%

+3 damage against Snow Tigers (chosen enemy)
+2 attack bonus using any bow other than crossbow
Level 5 fire three arrows every other round
Level 9 fire 2 arrows per round
Dual wield with light weapons, the off hand weapon adds +1 to armor class, the primary weapon suffers no penalties
If attacking with both weapons the primary weapon suffers a -2 to hit while the secondary weapon suffers a -5

Appearance:
Age: 19
Hair: Long, Black
Face: Thin Beard
Eyes: Dark Brown (piercing, grim)
Height: 6' 2"
Weight: 158lbs

Background:
Aaron never knew his father. He had little good to say about his mother. He was born into a shattered family, if it could be called that. His father had died shortly before he was born, victim of a snow tiger in the northern reaches of the white forest. An Elven companion and friend of his father (this friend's name was Kirath) had brought back the news to his mother. But before even a month had passed, the two had fallen in love, and soon married! Truly it was a form madness, Aaron guessed when he considered it, or else his mother was the most unfaithful of women.
A year after his birth, Aaron's mother gave bore her new "husband" a child. A half-Elven one. This was Kiri, his sister. She grew up with him, and they became close, as only siblings could. Aaron resented Kirath, his "father" and friend if his father, but he said nothing, realizing how greatly his mother loved the man.
When Aaron was sixteen, Kirath left his mother. Kirath had long been scorned for marrying a human, and having a child with her as well. Aaron said nothing yet again, but hated Kirath even more for leaving his mother. But things were not so bad. Kiri and he were old enough and strong enough to take care of themselves but this time, and they did their best to help their mother.
Kirath had given one true gift to Aaron. When Aaron was a young boy, and did not yet hate Kirath, Kirath had showed him how to shoot a bow. Aaron had cultivated this talent over the years, by hunting in the woods constantly. Here he had learned the ways of the forest, with only the animals around him. He had learned how to stay unseen when you wished to do so. How to move with only the slightest sound, so that few could hear it. And he had learned how to track others, by following signs of their passage.
Aaron had bought himself a sword when he reached the age of twelve, and had taught himself the use of it as well. He had practiced by cutting and slashing at branches and twigs. He would play fight with his sister as well, using branches rather than real blades.
Kiri as well learned how to fight, helped by his guidance and knowledge. She to bought armaments to fight with.
When he was eighteen, Aaron's mother married yet again, this time to a tailor of all things! Aaron was ashamed. The tailor did not like Aaron much. He considered Aaron's pursuits foolish.
Not long after their marriage, Aaron's mother and the tailor had another son. Aaron saw the way they looked at him now. They cared not for him or his sister, only their precious son. And so, Aaron left, with Kiri by his side. He did not bid his mother farewell, but left in the early dawn, hoping never to return again. He cared not what happened. He would be a ranger like his father, combating evil and aiding others in the white forests.
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Nightwulf
Posts: 554
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Re: Character Creation.

Post Wed Sep 24, 2014 11:53 am

Name: Simon Alyewy
Race: Human
Gender: Male
Class: Fighter
Level: 1
XP: 0/2200

Strength: 10 (0)
Intelligence: 12 (0)
Dexterity: 10 (0)
Wisdom: 11 (0)
Constitution: 11 (0)
Charisma: 11 (0)

Initiative modifier: none

Hit Points: 8

Armor Class: 16(+1 for his shield)


Attack Bonus: +1

Equipment (non-weapon):
Rations(Dry one week)
Cold weather outfit* 8.lbs
*Heavy dark blue wool coat.
*Dark blue wool pants.
*Linen shirt.
*Dark blue wool cap.
*Boots
Waterskin 2.lbs
Tent (One-man) 10.lbs
x2.Winter Blankets 6.lbs
Armor:
Brigandine 30.lbs
Medium Shield 2.lbs
Weapons:
Longsword |M|4.lbs|1d8|
Encumbrance: 62.lbs of gear.
Money:27gp


Saving Throws:
Death/Poison: 12
Wands: 13
Paralyze/Petrify: 14
Dragon Breath: 16
Spells:15

Human Abilities:
10% Bonus XP for each XP gain


Appearance:
Age: 22
Hair:Short Blond
Face: Clean Shaven. He has a scar running down the side of his head.
Eyes: Bright Green
Height: 5"5'
Weight:130 lbs

Background: He suffered from a severe head injury as a child which left him in a coma for seven years. When he awoke he was 14. He spent the next 6 years learning all he could about everything he could get his hands on. He learned about the history of Raoca and Kardren,He taught himself how to use the sword in order to get himself back in shape, He learned about the geography and religions of the two countries. He set out looking for adventure when he was 20 not very much happened over two years mostly bar fights, brawls and the occasional odd job.
Last edited by Nightwulf on Fri Sep 26, 2014 1:42 pm, edited 1 time in total.
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Lord Gilbard
Posts: 20
Joined: Fri Jun 20, 2014 7:39 am
Location: Azeroth, Stone Talon Mountains

Re: Character Creation.

Post Thu Sep 25, 2014 2:27 pm

Hemett Proudarc
Race: Male Human
Languages: Common, Elvish
Class: Wizard
HP: 4

Str: 6 (-1)
Int: 18 (+3)
Wis: 13 (+1)
Dex: 9
Con:13 (+1)
Cha:6 (-1)

Weapons: Dagger 1D4
Quarterstaff 1D6
Spell Book

Spells: Summon vermin (lvl 0)
Clean (lvl 0)
Animate (lvl 0)
Sleep (lvl 1)

Inventory:
Quill
Ink
Paper scroll x8
Satchel
Hooded Furred Robes
Full thick winter cape
Water skin
3 weeks rations

PP:0 GP:22 SP:16 CP:7

History: Hemett Began life in the far northern tundra, born to a humble trader and a lesser witch. He began his days practising the basic forms of magic. After many years travelling the north with his father and mother he was granted a place in the Mage's guild. He had many an adventure whilst training for the title of wizard however...
unbeknownst to him whilst he was training, his father was brutally killed when bandit reavers happened across them whilst on a skirmish or the near by villages. His mother went missing, captured or dead, no one knows where she went.
It was not until Hemett returned home to boast of his success's to his family that the horrific truth was finally bestowed upon him. He vowed from that point onwards to avenge his father by bringing the Empire to justice and finding his lost mother, alive or dead!
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Irvius
Posts: 11
Joined: Fri Mar 27, 2015 2:12 pm

Re: Character Creation.

Post Sun Apr 19, 2015 11:04 am

Player: Irvius

Name: Yon Arves
Race: Human
Class: Paladin
Level: 2
XP: 2500/5000
Yon.png
Yon.png (1.03 MiB) Viewed 2205 times
Strength: 15 (+1)
Intelligence: 8 (-1)
Dexterity: 9 (+/-0)
Wisdom: 13 (+1)
Constitution: 9 (+/-0)
Charisma: 13 (+1)

Initiative modifier: +0 (+0 dex)

Hit Points: 16

Armor Class:
14 (14 Base from armor, +0 dex)

Attack Bonus:
Melee +2 (+1 base, +1 str)
Ranged +1 (+1 base, +0 dex)

Equipment (non-weapon)
Winter Outfit- 8gp, 8lbs
Backpack* 33/35lbs
*1 week rations - 10gp, 14lbs
*Winter blanket - 1gp, 3lbs
*Bandages (10) - 1gp, 1lbs
*Silk rope, 50' - 10gp, 2lbs
*Vial of oil (3)- 3gp, 3lbs
*Razor - 1gp
*Tent, small, 5gp, 10lbs
Weapon Belt/Large Belt pouch**
**Tinderbox, Flint/Steel- 3gp, 1lb
**Water skin- 1gp, 2lbs

Armor and Weapons
Studded Leather - 30gp, 25lbs, 14AC
Two-handed Sword, 1d10 damage- 18gp, 10lbs

Encumbrance:
79lbs (heavy load)

Money:
159gp

Saving Throws:
Death/Poison: 12 (12 base)
Wands: 13 (13 base)
Para/Petra: 14 (14 base)
Dragon Breath:15 (15 base)
Spells: 16 (16 base)
-Against charm spells (and other forms of mind control): 15 (16 base, -1 Wisdom)

Human abilities:
+10% to XP

Paladin abilities:
Turn Undead
  • Skeleton 13
    Zombie 17
    Ghoul 19
Lay Hands (once per day)
Magic weapon from non-magical weapon (twice per day)
Protection from evil
Detect evil
Tithe (10% of all treasures gained)

Background:
22 years ago a small bag was left outside the monastery of Arves, one of the holy places devoted to the Lady, right where the Veil starts to climb up in Racoa. Inside, there was a baby, black haired and with sullen eyes. The fighting monks of Arves were not unfamiliar with babies left by people not wanting them, and in few minutes they welcomed the new "trainee", naming him Yon, like the constellation that culminated that day at midnight.
The Emperor always made a good use of the fighting orders devoted to the Lady, so Yon had to undertake a harsh training in the everlasting winter of the Veil, but he felt every minute spent fighting his brothers, or the cold wind, like a step toward the path of Perfection, and ultimately toward the Lady.
When he was 20, the High Brother of Arves told him he was just at the start of his path: "Now it's time for you to wander and search for Perfection in the world outside the Monastery. Leave now, the Lady will suggest to your soul when the time to come back here has arrived. Before that day, you will be merely a Searcher, you will face perils in the flesh but harder perils in the soul. Not all brothers leaving the monastery came back, many died, many just fell in the arms of what they call a normal life, not all of you are ready to become Knights of the Lady."
Yon didn't reply, that day all his convictions about Perfection shattered for the first time, he felt lonely for the first time, for the first time he left the monastery. Walking away with only half a heart knowing that he will surely come back, the cold wind freezing the other half...
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coldrage101
Posts: 73
Joined: Fri May 01, 2015 3:25 pm
Location: Somerset, UK

Re: Olek Novak

Post Sun May 03, 2015 7:51 pm

Name: Olek Novak
Class: Scout
Race/Gender: Elf/Male

Description:
Age: 216
Height: 5'5"
Weight: 130 lbs
Build: Average build.
Hair: Light brown, shoulder length, tied back.
Eyes: Grey/Brown

Background:
Olek was born in small village of hunters deep inside the white forest and spent his first half-century doing much the same, that is, hunting and the like. However, about one hundred and fifty yeas ago the village was overrun by goblins and he now hates their kind with a passion, going out of his way to remove them from the world. To this extent he joined the northern rangers of Kardren and over the course of a dozen decades he became a distinguished member, renowned for his skill with the bow and trusted to carry out all kinds of tasks, some more legal that others. Recently rumor has spread of a passage through the mountains, as yet unknown to the government and this worries the high council who have ordered the rangers to send a party into Racoa to investigate this. Being a dependable ranger, Oleg is naturally chosen and travels to Racoa with some other rangers to investigate.

Stats:

STR: 9
INT: 9
WIS: 11
DEX: 18 (+3 to Initiative, Missile Attack Rolls, and AC)
CON: 9
CHA: 9

Level: 2
XP: 1500 / 3000

HP: 8
AC: 16 (13 +3 DEX)
Attack Bonus: +2 / +2 in melee / +5 with missiles

Saving Throws:
Death Ray/Poison - 12
Magic Wands - 12
Paralysis/Petrify - 11
Dragon Breath - 15
Spells - 12

Special Abilities:
Dark Vision: 60'
Find Secret Doors: 1-2 on 1d6/1 on 1d6 with a cursory look.
Saving Throws: +1 vs. Paralysis or Petrify, +2 vs. Magic Wands and Spells

Equipment:

Dagger (1d4): 4 GP/2 lbs
Longbow: 60 GP/2 lbs
Longbow Arrow (20) (1d8): 1 GP/3 lbs
Quiver: 1 GP/1 lbs

Leather Armor (AC 13): 20 GP/15 lbs

Cold Weather Outfit: 8 GP/8 lbs
Heavy brown wool coat
Linen shirt
Wool cap
Heavy dark brown cloak
Thick trousers

Gloves, Leather: 4 GP/1 lbs
Belt: 6 SP/1 lbs
Belt Pouch: 1 GP/0.1 lbs

Weapon Belt: 1 GP/2 lbs

Backpack, Adventurer's: 4 GP/.1 lbs
Bandages (10): 1 GP//1 lbs
Bedroll: 17 GP/3 lbs
Chalk, small bag of pieces: 2 GP/.1 lbs
Mirror, Small Metal: 7 GP/.1 lbs
Rations, Dry (7 days): 10 GP/14 lbs
String (100'): 2 SP/1 lbs
Tent, Small: 5 GP/10 lbs
Tinder Box, Flint & Steel: 3 GP/1 lbs
Waterskin: 1 GP/2 lbs
Rope, Hemp (50'): 1 GP/5 lbs
Winter Blanket: 1 GP/3 lbs

Weight: 81.9 lbs Encumbrance: Heavily Loaded Movement: 20'
Coin: 82 GP or about 41 Denrius
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