Character Sheets

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MedievalMan
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Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Character Sheets

Post Wed Apr 30, 2014 1:16 am

Character Sheets will go here.
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Blazeguard
Posts: 1280
Joined: Mon Jun 20, 2011 10:48 pm
Location: Saskatoon, SK, Canada

Re: Character Sheets

Post Thu May 01, 2014 8:26 pm

Name: Jaq Wolfhorn
Race: Halfling
Class: Fighter
Level: 2
XP: 2,600 / 4,000

Strength: 10
Intelligence: 7 (-1)
Dexterity: 15 (+1)
Wisdom: 15 (+1)
Constitution: 15 (+1)
Charisma: 11

Hit Points: 12
Armor Class: 17 / 19 > man-sized
Attack Bonus: +3 Short Sword/+2 melee / +4 ranged
Initiative: +2

Equipment (non-weapon)
Backpack - .1 lb
Rations (1 week) - 14 lbs
Waterskin - 2 lbs
Torches (6) - 1 lb
Oil (5) - 5 lbs
Silk Rope (50') - 2 lbs
Grappling Hook - 4 lbs
Iron Spikes (12) - 1 lb
Large Sack (2) - .2 lb
Small Sack (4) - .4 lb
Tinderbox, Flint and Steel - 1 lb
Whetstone - 1 lb

Weapons and Armor
Chain Mail - 10 lbs
Shield +3 - 1.25 lbs
Short Sword - 3 lbs (Weapon Specialization)
Sling w/20 bullets - 2.1 lbs

Encumbrance: 48.1 lbs (lightly loaded) 50 / 100

Saving Throws
Death/Poison: 7
Wands: 8
Para/Stone: 10
Dragon Breath: 12
Spells: 12

Money
149 gp
Last edited by Blazeguard on Sat May 03, 2014 11:53 am, edited 2 times in total.
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
Woe
Posts: 3953
Joined: Wed Jul 31, 2013 6:45 pm

Re: Character Sheets

Post Fri May 02, 2014 12:32 am

Name: Hrothgar Firefist
Race: Dwarf
Class: Cleric
Level: 2
XP: 2,600 / 3,000

Strength: 15 (+1)
Intelligence: 15 (+1) Speaks Dwarvish, Common, Goblin
Dexterity: 14 (+1)
Wisdom: 17 (+2)
Constitution: 13 (+1)
Charisma: 8 (-1)

Hit Points: ?
Armor Class: 16
Attack Bonus: +1 to hit (melee and ranged), +1 damage (melee and thrown)

Equipment
Ring of Plant Control (for sale!)
Holy Symbol .1 lb
Backpack - .1 lb
* Rations (1 week) - 14 lbs
* Waterskin (2) - 4 lbs
* Small Sack (2) - .2 lb
* Holy water (2) - .2 lb
* Scroll case (1) - 1 lb
* 5 sheets of paper
* Quill
* Ink - 0.5 lb

Weapons and Armor
Chain Mail - 10 lbs
Maul - 16 lbs
Warhammer (2) - 12
Sling w/20 bullets - 2.1 lbs

Move: 20'
Encumbrance: 40# (w/o pack); 60# (with pack)

Spells
Orisons: Water to Ale, Mend
1: Protection from Evil, Cure Light Wounds, Fear
Encumbrance: 60.2 lbs (lightly loaded) 65 / 165

Saving Throws (additional +2 on saving throws vs magical attacks)
Death/Poison: 6
Wands: 7
Para/Stone: 9
Dragon Breath: 12
Spells: 10

Money
105 gp

Backstory
Short form: Hrothgar is a shepherd best kept away from his flock. He can be somewhat abrupt with judgment, and has a gruff (even for a dwarf!) demeanor.
Last edited by Woe on Mon May 05, 2014 11:19 am, edited 1 time in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)

Red Oak map
Red Oak loot
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Nightwulf
Posts: 554
Joined: Fri Jan 25, 2013 11:59 am
Location: Mass City,MI

Re: Character Sheets

Post Fri May 02, 2014 12:28 pm

Name:Gladevar Anarya
Race:Human
Class:Ranger
Level:2
XP:2,600/4,400
Strength: 11 (+0)
Intelligence: 12 (+0)
Dexterity: 16 (+2)
Wisdom: 14 (+1)
Constitution: 7 (-1)
Charisma: 9 (+0)

Hit Points: 8
Armor Class: 15
Attack Bonus: Melee+2/Ranged +4(+6 when using bow)

Equipment (non-weapon):
Cloak-2gp
Backpack-4gp
*Rations(dry,one week)-10gp 14lbs
*Waterskin-1gp 2lbs
*Silk rope(150ft)-30gp 6lbs
*Grappling hook-2gp 14lbs

Weapons and Armor:
Long bow-60gp 3lbs
*Arrows(75)-15gp 7.5lbs
2 short swords-12gp 6lbs
2 daggers-4gp 2lbs
Leather armor-20gp 15lbs

Encumbrance:65.5 lbs

Saving Throws
Death/Poison: 11
Wands: 12
Para/Stone: 14
Dragon Breath: 15
Spells: 16

Money:0

Skills:
Move Silently 30
Hide 15
Tracking 44

Chosen Enemy(+3 to Damage)
Orcs

History
Gladevar Anarya is a silent person who doesn't really talk about his childhood.What the rest of the group know is that he suffered a major emotional trauma as a child.As a result he became a Ranger under Altireay.What the rest of the group don't know is that.He became a member of the Royal Patrol he married his wife and they had a son.Seven years later one of his many enemies murdered his family and fled into the surrounding countryside.Ravaged by grief he hunted and killed the assassin but as a member of the Royal Patrol he should have upheld the law and brought the criminal to trial. And so it was that he was convicted of murder by a corrupt judge and chose exile over death.And fled over the sea little by little he discovered that his son might still be alive.So he dedicated his life to clearing his name,finding his son and killing the one who framed him and killed his wife.
Last edited by Nightwulf on Mon May 05, 2014 12:24 pm, edited 3 times in total.
Today you will meet a beautiful stranger. Actually hundreds of beautiful strangers. Everyone is beautiful and you know almost none of them.
~Welcome To Night Vale
hurcheon
Posts: 34
Joined: Wed Apr 02, 2014 12:02 pm

Re: Character Sheets

Post Fri May 02, 2014 7:34 pm

Name: Sim Baxter
Race: Human
Class: Thief
Level: 3
XP: 2600/5000

Str 9, Int 15, Wis 15, Dex 15, Con 11, Cha 11

Strength: 9
Intelligence: 15/+1
Dexterity: 15/+1
Wisdom: 15/+1
Constitution: 11
Charisma: 11

Hit Points: 10
(max 4 plus roll via Unseen Servant)
[2d4] = 6
Armor Class: 14
Attack Bonus: +1 (Small weapons using Dex & House Rules)

Equipment (non-weapon)
Thieves Tools 1lb
Backpack (Items marked * normally in here)
Small metal mirror neg
50' Silk rope * 2lb
Oil Flasks x 2 1lb ea (* 1 in bpk)
Tinderbox 1lb
Waterskin 2lb *
Torches x 6 1lb *

Weapons and Armor
Longbow +1, +2 vs Spell Users 3lb
Shortsword 3lb
Dagger x 2 (* 1 in bpk) 1lb ea
Arrows 20 neg
Leather Armour 15lb

Encumbrance: With BPK 32lb
Without BPK 25lb
Light Load 60lb
Heavy Load 150lb

Saving Throws
Death/Poison: 12
Wands: 14
Para/Stone: 12
Dragon Breath:15
Spells: 14

Money 100gp

Open Locks 40
Remove Traps 35
Pick Pockets 45
Move Silently 40
Climb Walls 82
Hide 25
Listen 35

History
Seventh son of a farming family, Sim was hated by his three older brothers, who saw his arrival as a further dilution of their inheritance. They lied and undermined Sim with his parents until he was driven from the farm.

He wandered to the nearest town and fell in with Manus Baxter, whose name he took, a petty criminal and occasional baker. A small, slight but nimble boy, he learned the skills of this illicit trade, as well as the bow
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