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NPCs

Posted: Thu Oct 23, 2014 8:14 pm
by Longman
LIST of NPCs (progressive)

Red Oak
- Geredd the Annoying
- Brian Holme, Anna's Dad
- John Moseley, Barkeep and Bookie
- Bertha Moseley, his ugly daughter
- Caradoc, a wise old ranger
- Coll, his off-sider
- Bran, a retired ranger
- Emlin Moss, the Ranger Boss
- Hen / Wen, a thief
- Huw Carr, a nice farmer
- Emily Carr, his wife
- Brad and James, his teenage nephews
- A few other Carr family relatives
- Prester Will, a pompous old priest
- Vicar Christopher, a nice young priest
- Tomkin, someone who was looking to get an adventuring party together in Red Oak in mid-June


NORE
Tycho Bear, an elf in Nore that Tiana met on the way to Red Oak
The Duke of Nore
Sir Bors + retinue
Sir Lionel Ritchie
Sir Hector
Sir Kay
Marshall Stack
Captain Walsh
Danys, Coach Driver

BRANT
Rillow Ember, an elf-mage in Brant, and her attendants
Jasper Sun, a pompous armorer
Lefty Cartwright and the Smithy Dwarves, including Bruce and other MacAllans
A Courier
A Human Treasure Dealer, unnamed

MOON ISLES
Tiana's father, (?) an elf in the Moon Isles

BOLDENWALD
Ginny Greenteeth, a hag
The Hag of the Erin
The Hag on the Fold
The Island Druid

Cyn DOL / TOR MANIS / NISHA

- Fat Gower, from Tor Manis
- Maslow the Nearly Dead
- Frederix the Dead
- 'Hames'
- Jasper Cinders aka Paul Woods
- Tobias Moll, Undertaker
- Ross the Thick
- 'Rhonwen' and retinue
- Ranulph, Pike Inn regular and possible bandit contact, escaped from Caradoc inside the Pike Inn
- Arnol, bandit spy within ROR who has now disappeared, tried to bribe Caradoc
- Some moon-shiners in G21 who were accused by Ranulph of being bandits

WEN (HEN WEN)

Posted: Thu Nov 13, 2014 6:03 pm
by Longman
Thief, level 1, nearly 2

Str 11
Int 14 (1)
Wis 9
Dex 12
Con 9
Cha 12 (good at seeming harmless)

HP 4
AC 11 (No armor)
4 Daggers (+1, d4), thrown at 10, 20, 30

Skills - standard as 1st level thief
30 years old, nondescript

Background skill - appraiser (beer, wine and spirits). Works at local brewer in RO when not on ROR missions.

Player notes

Posted: Mon Feb 16, 2015 11:53 pm
by Woe

Re: Maps and Loot

Posted: Tue Feb 17, 2015 6:14 pm
by Longman
LOOT EP 7 from treehouse

About 80 gp in random coinage, some of it from the southern kingdom.
- A fair stash of weapons in the third room. Kilian's assessment is accurate - they are not particularly good quality:

3 shortswords, a longsword, a longbow, 2 broken crossbows, 14 arrows, 27 quarrels, some bowyer equipment, some crossbow making equipment, 1 spear, 1 suit of old leather armor, a pair of chain gloves, 1 very bad leather helmet.

Total value of all the weapons and equipment is probably about 250gp. It'd be a pain to shift it all.

190 feet of rope
3 backpacks
about 30 days worth of perishable food, some of quite good
15 days of iron rations
lots of eating and cooking gear
alcohol of various kinds
some books, games, entertainment gear

1 vial of a brown goo, with the stopper off. (POISON) - 4 arrows left.
1 vial of healing potion.
2 vials of 'lycanthrope' remedy.

A wooden calendar chart showing moon phases, with various notches and scratches on it.
A text in a combination of the southern language, and a code with symbols you do not know.

1 locked cupboard with a fairly fancy lock. The cupboard itself is built into the tree trunk and is probably a niche about 1' deep:

1 more healing potion, this one is in a glass bottle
2 more jars of poison - enough for 10 arrows each.
1.5 jars of poison antidote (clear).
A large, brass whistle.
An ornate dagger, iron.
A very thick, dark piece of gemstone, roughly cut, about the size of a pack of cards.

Pooled loot

Posted: Sun Feb 22, 2015 12:56 am
by Woe
Current capacity: 337#
Maximum capacity (@30'): 449.5#
(4 PCs+Fido)

Pooled gear:
100 torches (17#)
81 days iron rations (162#)
2 medium tents (20#)
Crowbar (5#)
12 iron spikes (1#)
4 pony kegs (empty) (8#)
83 arrows (8.5#)
91 longbow arrows (9#)
36 crossbow bolts (3.5#)
1 vial of a brown goo (POISON) - 4 arrows left
2 vials of healing potion
2 vials of 'lycanthrope' remedy
1.5 vials of poison antidote (clear)
Calendar
Sadar text
Bowyer equipment (1#)
Crossbow making equipment (3#)

Large hold all, not magical
Six blue disks, two of them glowing
Quarterstaff with magic runes (magic) (1#)
Inscription tools (2) (magic) (1#)
A pair of goggles (magic).
A ring +2 (Freya)
A net.

Several pints of golem goo
Ornate suit of black and red wizard robes
Magic spade head

Stashed at Carr's farm

Posted: Sun Feb 22, 2015 12:57 am
by Woe
An ornate dagger, iron
A very thick, dark piece of gemstone, roughly cut, about the size of a pack of cards
4 bear traps
wyvern teeth
6 sprigs Arnica (6#)
goblin oil (1#)
goblin poo (priceless and weightless)

Into the depths of Caer Gumpwyn

Posted: Fri Mar 20, 2015 8:24 pm
by Woe
A large chest here

A smaller chest.
Large hold all, not magical
Six blue disks, two of them glowing
Quarterstaff with magic runes (magic).
Inscription tools (2) (magic).
A pair of goggles (magic).
A ring +2 (Freya)
A net.

Three magical helmets post

Two spellbooks and more (here)

135gp (100 well-made gold, 35 from bugbears)

Crystal and metal worth 100gp

Map 1 of the Underground

Posted: Tue Mar 24, 2015 6:58 pm
by Longman
darkling-depths-1.jpg
darkling-depths-1.jpg (1.3 MiB) Viewed 14524 times

Map 2 of the Underground

Posted: Tue Mar 24, 2015 6:58 pm
by Longman
darkling-depths-2.jpg
darkling-depths-2.jpg (970.91 KiB) Viewed 14532 times

Map 3a of the Underground

Posted: Tue Mar 24, 2015 6:59 pm
by Longman
darkling-depths-3a.jpg
darkling-depths-3a.jpg (1.12 MiB) Viewed 13811 times