RED OAK NOTES: Local Maps, Character Backgrounds, NPCs, etc
Moderator: Longman
RED OAK NOTES: Local Maps, Character Backgrounds, NPCs, etc
Map of area around Red Oak (different scale to other maps).
This is another one to be saved.
This is another one to be saved.
LOOTZ
Loot haul, eps 1-6:
Medium tent - still available
6 plants of boneset - GONE
3 plants of tenderease - kept
rune tracings - kept
two vials (invisibility potions?) - GONE OFF
ALL SOLD
- two wine bottles (2#)
- twelve cups with jewels (1#?)
- jester's hat
- old leather belt (1#?)
- unopened cask (25#?)
- silver plate, 50gp?
- a fewye olde Boldenwald coines
- Cayendore logs (100#)
- Wyvern hide (2) (400#)
- Sword from Nore (4#)\
- 137 gp (14#)
NOT SOLD
- One-half pint of wyvern poison
- Wyvern teeth
- 6 sprigs Arnica (6#)
- goblin oil (1#)
- goblin poo (priceless and weightless)
Medium tent - still available
6 plants of boneset - GONE
3 plants of tenderease - kept
rune tracings - kept
two vials (invisibility potions?) - GONE OFF
ALL SOLD
- two wine bottles (2#)
- twelve cups with jewels (1#?)
- jester's hat
- old leather belt (1#?)
- unopened cask (25#?)
- silver plate, 50gp?
- a fewye olde Boldenwald coines
- Cayendore logs (100#)
- Wyvern hide (2) (400#)
- Sword from Nore (4#)\
- 137 gp (14#)
NOT SOLD
- One-half pint of wyvern poison
- Wyvern teeth
- 6 sprigs Arnica (6#)
- goblin oil (1#)
- goblin poo (priceless and weightless)
Last edited by Woe on Sat Aug 09, 2014 10:15 am, edited 1 time in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Updated map notes
A13: Huw's farm
C10: Signs of goblins.
D15: Loud music, singing. Maybe unsafe
E10: Ogre camp
F10: Buildings, goblins at lake
F12: large bear? Unsafe. Druid? Golden eagles. No trespassing. Lake has monster.
H10: Decent camp overhang. Stirge.
H11: Golden eagles -- watchers?
G13: Boneset!
(part one done)
R13: Caleydone (wood to make elvish lutes)
C10: Signs of goblins.
D15: Loud music, singing. Maybe unsafe
E10: Ogre camp
F10: Buildings, goblins at lake
F12: large bear? Unsafe. Druid? Golden eagles. No trespassing. Lake has monster.
H10: Decent camp overhang. Stirge.
H11: Golden eagles -- watchers?
G13: Boneset!
(part one done)
R13: Caleydone (wood to make elvish lutes)
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
NPCS and Dead People
DEAD NPCS
James (Fighter 1)
Str - 13 +1
Int - 13 +1
Wis - 11 - 0
Dex - 14 +1
Con - 9 - 0
Cha 10 - 0
AC 15
Mace (+2 to hit and +1 damage, 1d8+1)
Shortbow (+2 to hit, 1d6)
Rations as provided by party
Clothes, a blanket, 4 torches.
Smoker, had a few chest complaints.
Loyalty to Kilian was on 10.
Killed by a wyvern up near the Caleydore trees.
JANE - human 0 level, turned into a lycanthrope by the nisha, got killed by dog-men at the pass of the hounds.
James (Fighter 1)
Str - 13 +1
Int - 13 +1
Wis - 11 - 0
Dex - 14 +1
Con - 9 - 0
Cha 10 - 0
AC 15
Mace (+2 to hit and +1 damage, 1d8+1)
Shortbow (+2 to hit, 1d6)
Rations as provided by party
Clothes, a blanket, 4 torches.
Smoker, had a few chest complaints.
Loyalty to Kilian was on 10.
Killed by a wyvern up near the Caleydore trees.
JANE - human 0 level, turned into a lycanthrope by the nisha, got killed by dog-men at the pass of the hounds.
Bad Guys
DEAD BAD GUY NPCs Owen, fighter, level unknown, probably 0. Killed by a bear in the gulley hex. Left to rot by evil so-called comrades.
Jase Frederix - fighter 1, a bandit who was killed while crossing a river, by one of his were-weasel 'friends'.
A bandit, found on the wyvern ledge.
A were-weasel, shot with wyvern venom
Two unknown bandits, shot with wyvern venom
Ross, hung by the ROR.
Jase Frederix - fighter 1, a bandit who was killed while crossing a river, by one of his were-weasel 'friends'.
A bandit, found on the wyvern ledge.
A were-weasel, shot with wyvern venom
Two unknown bandits, shot with wyvern venom
Ross, hung by the ROR.
Monsters, defunct
An ogre who got bedfuddled and pincushioned
A stirge who got blanketed and stepped on
A gump who got bashed up and fell in a river
Three wolves who couldn't climb a wall and got shot up badly
A baby gump who got drilled with a crossbow in a tower, and died slowly
Two goblins who got shot up in the woods
A wyvern who got shot down
Another 3 wyverns (2 juvenile) who got pegged from the clifftop.
A nest of bugbears, killed in the slate mine (3 adults and various juveniles)
4 worgs, 2 injured in a previous fight
7 other battles with were-weasels who always manage to get away...
Various goblins and bugbears at the old castle, where the party got surrounded
Robot guards
numerous giant worms
A mimic (probably not dead)
A stirge who got blanketed and stepped on
A gump who got bashed up and fell in a river
Three wolves who couldn't climb a wall and got shot up badly
A baby gump who got drilled with a crossbow in a tower, and died slowly
Two goblins who got shot up in the woods
A wyvern who got shot down
Another 3 wyverns (2 juvenile) who got pegged from the clifftop.
A nest of bugbears, killed in the slate mine (3 adults and various juveniles)
4 worgs, 2 injured in a previous fight
7 other battles with were-weasels who always manage to get away...
Various goblins and bugbears at the old castle, where the party got surrounded
Robot guards
numerous giant worms
A mimic (probably not dead)
Re: Maps and Map Notes
Here's a map without notes but with the various excursions shown. The thicker the line, the more time spent in the hex. Still thinking how to best do map notes.
Exp 1 : red; a circumnavigation of the two main lakes, with several encounters {goblins, stirges, ogre}
Exp 2 : purple; explored east to mountains. Major encounters in the castle area. The expedition took in both maps. Old monastery found. Encountered gumps, goblins, war dogs.
Exp 3 : orange; a thorough exploration of hexes east of Tor Manis. Sacred oak, old bridge, straight road and winery road discovered.
Exp 4 : grey; met James. Aborted trip.
Exp 5 : yellow; explored winery, another journey east to mountains. Encountered (mousemen), wyverns, nisha. Kilian had a dream, lost James.
Exp 1 : red; a circumnavigation of the two main lakes, with several encounters {goblins, stirges, ogre}
Exp 2 : purple; explored east to mountains. Major encounters in the castle area. The expedition took in both maps. Old monastery found. Encountered gumps, goblins, war dogs.
Exp 3 : orange; a thorough exploration of hexes east of Tor Manis. Sacred oak, old bridge, straight road and winery road discovered.
Exp 4 : grey; met James. Aborted trip.
Exp 5 : yellow; explored winery, another journey east to mountains. Encountered (mousemen), wyverns, nisha. Kilian had a dream, lost James.
Last edited by Woe on Sat Oct 18, 2014 12:12 am, edited 2 times in total.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Re: Maps and Map Notes
That's awesome. Thanks.
I think it is about the same as mine but will have to check. Keeping track of exactly how many EP you have spent in a hex is a pain on the main map, so I might just highlight a few hexes where you have only spent 1 EP, to make it easier to figure out where you might potentially have missed something.
Cheers.
I think it is about the same as mine but will have to check. Keeping track of exactly how many EP you have spent in a hex is a pain on the main map, so I might just highlight a few hexes where you have only spent 1 EP, to make it easier to figure out where you might potentially have missed something.
Cheers.
Re: Maps and Map Notes
Yeah, I had a similar headache around keeping track of time spent in the hex. Then I had an epiphany -- we don't need to! I'm using thin line = 1 EP, thick line = 3 EP when going through a hex. If we want to know total time in a hex, just count the lines through it. For example, C12 = two thick lines -> 6 EP. F15 = two thin lines -> 2 EP. The only area that doesn't work for yet is Ft. Leavesworth, as that was a very extended visit. I thought about putting a purple dot, or a purple X (roman for ten), or some such, and then decided it didn't matter as it was a rare event.
Or eventually, deal with it via the map notes I haven't quite figured out how to show yet.
Or eventually, deal with it via the map notes I haven't quite figured out how to show yet.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
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