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Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 11:44 am
by LibraryLass
Hermia and Mae leap into the fray, trying to block Talpyn's escape. As previously mentioned, Mae has decided she needs to get that cursed mace out of his hands. Hermia thrusts fiercely, trying to force him to choose between being impaled or backing into the webs.
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 6:23 pm
by Jandolar
Zipping in to engage the two halflings make a coordinated attack. Mae aims for the thick wrist holing that grinning mace. *swing-whiff* Her short sword goes past without making contact. Hermia then lunges at full extension jabbing her weapon at the dwarf. *jab-ting!* The point kits but bounces off the armored chest.
(Folks this just occurred to me. If you would prefer to use your Dex bonus "to hit" instead of your Str while using small weapons you certainly can.)
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 6:58 pm
by Hywaywolf
Oypeen will cast Mage Hand and push the Evil Dwarf back into the web.
(Mage Hand: A spectral hand is conjured, which may either move one pound of materials at a speed of 10 feet per round for 10 rounds (at a maximum range of 40 feet), or give an object a powerful push about equal to the caster's strength at a range of ten feet.)
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 7:03 pm
by dymondy2k
Giovanni smiles at the small blurs that are his fighting companions making things rougher on the evil cleric than he imagined.
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 7:11 pm
by Jandolar
Hywaywolf wrote:Oypeen will cast Mage Hand and push the Evil Dwarf back into the web.
(Mage Hand: A spectral hand is conjured, which may either move one pound of materials at a speed of 10 feet per round for 10 rounds (at a maximum range of 40 feet), or give an object a powerful push about equal to the caster's strength at a range of ten feet.)
(Since Talpyn is both stronger and much heavier than you are, and aggressively in combat I'll run some opposing strength rolls with modifiers to see how this plays out.....Good freaking idea either way. Oh and just to be clear you are within 10' of him yes? With a dynamic combat like this I'm not even going to attempt to map it on Mapmatic2)
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 7:17 pm
by Jandolar
Giovanni, while trying to position himself for a strike at Talpyn admires the deft strikes and feints of the two halflings. Looking up at his intended target he is slightly startled to see a spectral hand appear in front of the dwarf and give him a powerful shove into the Web he just exited. The shove is so powerful that the dwarfs feet fly out from underneath him and he lands on his right side with his shield covering him and his mace pinned beneath in the webbing.
Opyeens spell has worked to perfection.
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 7:27 pm
by Hywaywolf
(I am assuming I am within 10' because the dwarf thru me to the side when he came in)
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 8:35 pm
by LibraryLass
Man, you couldn't have shoved him down the well a while ago, with a roll like that?

Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 8:42 pm
by Jandolar
LibraryLass wrote:Man, you couldn't have shoved him down the well a while ago, with a roll like that?

(Just to clarify how this is going you are all fighting on the platform that lowers down into the well. The dead Band of the Hand member was still laying atop it when Talpyn showed up and revealed himself to be a nuisance.)
{With the opposing rolls that Opyeen made he could have shoved that dwarf into a mason jar......}
Re: 4) Undermountain: The Beholders Key
Posted: Fri Sep 26, 2014 8:54 pm
by Hywaywolf
(I never asked, but does the platform take up the entire width of the well?)