Character Crypt

Jandolar's forum for his adventures in Undermountain.

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Hywaywolf
Posts: 5145
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Character Crypt

Post Wed Jun 04, 2014 9:01 am

Here lies the dead and departed
Lives cut short before truly started
Slow of foot or just bad luck
Caught looking when time to duck

Please don't cry for our fateful friend
For we all shall die in the End
And rest assured when his tale concluded
The rest of us his body we looted.
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Hywaywolf
Posts: 5145
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Character Crypt

Post Wed Jun 04, 2014 9:02 am

Name: Sturm Stoneshield DIED IN A FIREBALL FROm A 16TH LEVEL MU
Race: Dwarf
Class: fighter
Level: 4
XP: 10017

Strength: 17 +2
Intelligence: 9
Dexterity: 13 +1
Wisdom: 10
Constitution: 13 +1
Charisma: 7 -1

Hit Points: 30
Armor Class: 22
Attack Bonus: + 3

Equipment (non-weapon)
Backpack
Torches (6)
Tinderbox
flint and steel
Waterskin
Winter Blanket
Rations, Dry, one week
Sack Large
Sacks, small (2)
Ring of Protection +4
Potions of Healing (4)


Weapons and Armor
Plate Mail (50)
+ 1 Maul (10)

Encumbrance: heavy

Saving Throws:
Death/Poison: 7 (3)
Wands: 7 (3)
Para/Stone: 9 (5)
Dragon Breath: 11 (7)
Spells: 11 (7)

Money 0

Special:
Darkvision 60'
Detect on 1-2
-Slanting passages
-Traps
-Shifting Walls
-New Construction

Attack (Maul +1) +7 / 1d10+1

Backstory:
Sturm was the youngest of 8 kids. His parents were drifters and called no place home, wandering where the road would take them. As a child he fell into the same line of work as his siblings, begging for money anywhere he could find it. Until one day, he met a dwarf merchant by the name of Grimm Stoneshield. Grimm needed an apprentice and paid Sturm's parents 5 gold for his internship. His parents took the money and never looked back, in fact they left town the next day leaving Sturm behind. Grimm raised Sturm as his own and taught him all he could about the business of buying and selling. Sturm loved Grimm as well and eventually took his last name as his own, but the thought of living his life as a merchant never appealed to him. So he joined a mercenary group and learned how to fight the hard way, battling against whoever he was told to kill.
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Hywaywolf
Posts: 5145
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Character Crypt

Post Wed Jun 04, 2014 9:03 am

Name: Lianna Daggerwall DIED IN A FIREBALL FROM A 16TH LEVEL MU
Race: Human
Class: Thief
Age: 27
Level: 5
XP: 10,267.1 / 20,000 (10% bonus)

Strength: 6 (-1)
Intelligence: 10 (+0)
Dexterity: 14 (+1)
Wisdom: 14 (+1)
Constitution: 13 (+1)
Charisma: 10 (+0)

Hit Points: HP Roll (5th level): [1d4+18] = 1+18 = 19
Armor Class: 14
Attack Bonus: +2 melee / +4 ranged

Equipment (non-weapon)
Backpack – 4gp – 0.1 lb
Candles (12) – 1gp – 0.1 lb
Chalk (bag of pieces) – 2gp – 0.1 lb
Iron spikes (12) – 1gp - 1lb
Mirror (small silver) – 7gp – 0.1 lb
Quiver (25 arrows) – 1 gp – 3.3 lbs *(counting arrow weight)
Rations (7 days) – 10gp – 14 lbs
Silk rope (50ft) – 10gp – 2 lbs
Large sack x2 – 2gp – 0.2 lbs
Thieves picks and tools – 25gp – 1 lb
Tinderbox (flint and steel) – 3gp – 1 lb
Torches (12) – 2gp – 2 lbs
Whetstone – 1gp – 1 lb
Waterskin – 1gp – 2 lbs

Weapons and Armor
Leather Armor – 20gp -15 lbs
Longbow – 1d8 (70/140/210) – 60gp – 3 lbs
Arrows x21 – 5gp – *
Dagger – 1d4-1 (10/20/30) – 2gp – 1 lb

Magic Items
Ring of Feather Fall
1 Potion of Heroism - 0.1 lb
3 Healing Potions - o.3 lbs

Encumbrance: 47.3 (LL 50/HL 120)
Movement: 30' LL / 20' HL

Saving Throws
Death/Poison: 11
Wands: 13
Para/Stone: 12
Dragon Breath: 14
Spells: 13

Thief Abilities
OL – 45%
RT – 40%
PP – 50%
MS – 45%
CW – 84%
H – 30%
L - 46%

Treasure
GP – 369
SP –
One ornamental phenalope belt buckle (10gp) (worn)
One precious emerald necklace (250gp) (backpack)
One fancy adventurine choker (100gp) (backpack)
Semi precious sapphire cloak clasp (25gp) (backpack)

Backstory:
Lianna Daggerwall is a bit of a mystery. Claiming to have been born the eldest daughter of a humble fisherman and his wife, Lianna is very vague when describing the port city she was raised in and why exactly she left. Though her story is solidly consistent, those who have known her for a number of years have picked up on discrepancies in its details from time to time. She was known as a rogue for hire for a number of years before joining the Carnage of Steel. She has surprisingly stuck around with the CoS longer than any other group she has worked with and now considers herself a permanent fixture. Whatever the true story of her past may be Lianna keeps it to herself, while always keeping an eye on the shadows.
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