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Re: The Dragon's Apothecary (trading post)

Posted: Mon Mar 03, 2014 8:34 pm
by Blazeguard
Rykken will take:
Ring of Spell Storing
Ring of Protection +6
1 pot of levitation
5 potions of healing (3d8)

If there are any magical items left over that nobody claims, Rykken will also add those to his pack for safekeeping.

Re: The Dragon's Apothecary (trading post)

Posted: Mon Mar 03, 2014 8:39 pm
by Jandolar
Once Sturm and Hermia have picked what they want please be sure and update your sheets.

Re: The Dragon's Apothecary (trading post)

Posted: Tue Mar 04, 2014 10:55 pm
by dymondy2k
Remind me what's left?

Re: The Dragon's Apothecary (trading post)

Posted: Tue Mar 04, 2014 11:03 pm
by Hywaywolf
dymondy2k wrote:Remind me what's left?
5 potions of Extra Healing (heals 7d8 of hit points) 80gp per potion.
1 potion of Dragon Control (controls one wyrm for 1d2 rounds) 9,000gp
14 potions of healing (heals 3d8 of hit points) 15gp per potion.
1 potion of Levitation (the subject can levitate and control with thought the direction of levitation for 10 rounds) 75gp per potion.
1 potion of Speed (doubles the subjects movement and attacks for 3 rounds) 25gp.

Rings.
1 ring of Feather Fall (at will the subject can fall as if a feather, not much control on direction but the subject can fall any distance without damage) 50gp.
2 rings of Protection +2 (add +2 to armor class and all saves) 100gp per ring.
1 ring of Protection +4 (add +4 to armor class and all saves) 200gp per ring.

Weapons
Hammer +3 Dwarven Thrower (+3 to all attacks, in the hands of a Dwarf this becomes a "Dwarven Bow". The hammer can be thrown with +3 from the hammer along with the attack bonus and str and dex combined. With a successful attack roll the hammer {after dealing damage} returns instantly to the subjects hand for use again. If the attack roll is a miss the hammer does no damage and returns to the subjects belt, usable next round. If the attack roll is a fumble the hammer falls to the ground and remains there until it's owner retrieves it.) 5500gp

Misc
I girdle of Giant Strength (this light blue belt of tightly woven hair grants the wearer the ability to carry 6000lbs, grants a bonus of +9 to hit on top of the subjects AB and adds a +15 to all melee damage rolls). 7000gp.

Re: The Dragon's Apothecary (trading post)

Posted: Tue Mar 04, 2014 11:09 pm
by Jandolar
dymondy2k wrote:Remind me what's left?
Looks like
Oypeen has
Ring of the Magi
Ring of Protection +4
6 potions of Healing
1 potion of Levitation

Rykken has
Ring of Spell Storing
Ring of Protection +6
5 potions of Healing
1 Potion of Levitation

That leaves
5 potions of Extra Healing (7d8)
1 Potion of Dragon Control
14 potions of Healing (3d8 if my memory is correct)
1 Potion of Levitation
1 Ring of Feather Fall
2 Rings of Protection +2
1 Ring of Protection +4
Dwarven Thrower (hammer)
Girdle of Giant Strength

Re: The Dragon's Apothecary (trading post)

Posted: Tue Mar 04, 2014 11:13 pm
by Jandolar
I "think" the party bought everything but am unsure. If there was something that wasn't purchased please let me know.

Re: The Dragon's Apothecary (trading post)

Posted: Tue Mar 04, 2014 11:21 pm
by Hywaywolf
obviously we could not afford these:

potion of dragon control
Dwarven Thrower (hammer)
Girdle of Giant Strength

Re: The Dragon's Apothecary (trading post)

Posted: Wed Mar 05, 2014 1:52 am
by dymondy2k
Well if that Ring of Protection 4 is still available I wouldn't mind it.. I guess I'm confused by the money we got from the armor so I don't know how much we actually have.. Keep that Dwarven thrower around.. I'm coming back for that later.

Re: The Dragon's Apothecary (trading post)

Posted: Fri Mar 07, 2014 4:19 pm
by Hywaywolf
The remainder from the list that we have purchased and are carrying with us but haven't been claimed by a PC ...

5 potions of Extra Healing (heals 7d8 of hit points).
14 potions of healing (heals 3d8 of hit points).
1 potion of Levitation (the subject can levitate and control with thought the direction of levitation for 10 rounds).
1 potion of Speed (doubles the subjects movement and attacks for 3 rounds).

Rings.
1 ring of Feather Fall (at will the subject can fall as if a feather, not much control on direction but the subject can fall any distance without damage)
1 ring of Protection +2 (add +2 to armor class and all saves)



The remainder from the list that we have not purchased ...

1 potion of Dragon Control (controls one wyrm for 1d2 rounds) 9,000gp

1 Hammer +3 Dwarven Thrower (+3 to all attacks, in the hands of a Dwarf this becomes a "Dwarven Bow". The hammer can be thrown with +3 from the hammer along with the attack bonus and str and dex combined. With a successful attack roll the hammer {after dealing damage} returns instantly to the subjects hand for use again. If the attack roll is a miss the hammer does no damage and returns to the subjects belt, usable next round. If the attack roll is a fumble the hammer falls to the ground and remains there until it's owner retrieves it.) 5500gp

1 Girdle of Giant Strength (this light blue belt of tightly woven hair grants the wearer the ability to carry 6000lbs, grants a bonus of +9 to hit on top of the subjects AB and adds a +15 to all melee damage rolls). 7000gp.

Re: The Dragon's Apothecary (trading post)

Posted: Tue Apr 15, 2014 9:41 pm
by Jandolar
Rykken I'm going to need to lean on you a bit for some help here.

First we need to set up a working list of what you have in your shop with expected prices. While the CoS is in Undermountain your shop is topside doing business as usual.

Having said that I'd like you to "dual hat" your PC and your NPC clerk. If you feel you can't run both let me know but ultimately its your shop.

With that in mind a dwarven Paladin has arrived at the desk and after looking through your wares he wants to trade a set of Boots of Speed (40' movement rate) and an Elven Cloak (+30% hide in shadows) for the Dwarven Thrower hammer that you have.