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Blazeguard
Posts: 1280
Joined: Mon Jun 20, 2011 10:48 pm
Location: Saskatoon, SK, Canada

Character Sheets

Post Sat Jan 04, 2014 11:19 am

Post your characters here.
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
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Jandolar
Posts: 1621
Joined: Sat Sep 28, 2013 10:00 pm

Re: Character Sheets

Post Sat Jan 04, 2014 11:29 am

DM: Blazeguard
Player: Jandolar

Character: Bellendithas
Race: Elf/Female
Class: Scout/Druid
Age: 196
Height: 5' 2"
Weight: 125
Eyes: Brown
Hair: Brown

Level: 1
Experience (tier 6 Smoots): 0

Strength: 12 (+0)
Intelligence: 12 (+0)
Dexterity: 17 (+2)
Wisdom: 16 (+2)
Constitution: 12 (+0)
Charisma: 10 (+0)

Armor Class: 15 (16 dual wield)
Attack Bonus: +1 (melee), -1/-4 (dual wield 2 attacks), +4 (ranged w/ bow)
Total Hit Points: 6
Current HP: 6


Alignment: N/G
Languages Known: Common, Elven

SAVING THROWS (Thief)
Poisons or Death Rays: 13
Magic Wands: 14 (+2 Elf)
Paralysis or Petrify: 13 (+1 elf)
Dragon Breath: 16
Spells: 15 (+2 Elf)

SPECIAL ABILITIES
open Locks: 25%
find/remove traps: 20%
move silently: 30%
climb walls: 80%
hide: 10%
listen: 30%
track: 40%

SPECIAL ABILITIES
Scout
+2 attack with bow
ROF 3/2 at 5th level, the second shot comes at the end of the round
Dual wield with the off hand weapon providing a +1 to AC


EQUIPMENT
Back pack
50' silk rope
small sack
tinder box/flint/steel
scroll/map case

quiver- 20 arrows

WEAPONS
Long bow
20 arrows 1d8
2 daggers 1d4
short sword 1d6

ARMOR
Leather AC 13

Total Encumbrance: 29.5lbs
Movement: 30' LL, 20' HL
initiative: +2

Money:
Gold- 16
Silver - 5
Copper -

SPELLS-
Orisons-
Guidance*: The cleric grants +1 to any subject’s next
attack roll. Reversed, this becomes Misguide, which gives
the subject -1 to his next attack roll.
Ward*: Grants +1 to the subject’s next saving throw.
Reversed, this becomes Curse, which gives the opposite
effect.
Cure Minor Wounds: Heals one hit point.
Meal Blessing: The cleric says this short prayer before a
meal to give the diners a blessing. Anyone who eats the
meal within twenty minutes heals 1 hit point. The meal
must be normally prepared and obtained in a way that
the deity permits.

Bio:
Belle, as she's known to other-than-elves is plain. Plain brown hair that falls past her shoulders, plain brown eyes. If she were human she would be one of those folks that "could blend in with the furniture". As an elf she's beautiful by human standards but less than average by elven ones. Brown and mottled green traveling garments, a worn but warm cloak, a good bow and her deities favor are all that she needs. The forest is her chapel. She is inquisitive and soft spoken. Her lack of a surname is deliberate. She has nothing in the elven lands that she cares for and they have nothing to offer that the forest can't provide. Living outdoors is truly living according to her.
Last edited by Jandolar on Sun Jan 26, 2014 9:19 pm, edited 11 times in total.
Oypeen- 30/30 Hp AC 24
Rykken- 24/24 Hp AC 20
Hermia- 39/39 Hp AC 18/20
Giovanni-40/40 Hp AC 22
Ravoneth-35/35 Hp AC 18
Maephina-30/30 Hp AC 16/18
http://mapmatic.basicfantasy.org/index. ... &mapid=360
Woe
Posts: 3953
Joined: Wed Jul 31, 2013 6:45 pm

Re: Character Sheets

Post Sun Jan 05, 2014 12:19 am

DM: Blazeguard
Player: Woe

Character: Sanzaru Greyhelm
Race: Dwarf
Class: Paladin
Age: 72
Height: 4' 11"
Weight: 125
Eyes: Grey
Hair: Red

Level: 1
Experience: 0

Strength: 17 (+2)
Dexterity: 14 (+1)
Constitution: 14 (+1)
Intelligence: 10
Wisdom: 11
Charisma: 13 (+1)

Armor Class: 17
Attack Bonus: +3 (melee) +2 (ranged)
Total Hit Points: 9
Current HP: 9

Alignment: LG
Languages Known: Dwarvish, Common

SAVING THROWS
Poison or Death Ray: 12 (+4) (++1 Poison)
Magic Wands: 13 (+4)
Paralysis or Petrify: 14 (+4)
Dragon Breath: 15 (+3)
Spells: 17 (+4)

SPECIAL ABILITIES
Darkvision 60'
Detect slanting passages, traps, shifting walls, new construction 33%
Protection from evil, 10' radius
Detect evil
Lay on hands 3hp/day
Holy smite 1/day

WEAPONS
Battle axe (1d8)
Warhammer (1d6)

ARMOR
Chain mail (AC15)
Shield (AC +1)

EQUIPMENT
Cloak
Backpack
- Wineskin (2)
- 50' hemp rope
- Small sack (2)
- Whetstone
- Iron spikes (12)
- 1 week rations
- Winter blanket

Total Encumbrance: 87lbs (with pack) (62lbs without pack)
Movement: 10' (with pack) (20' without pack)

Money:
5 GP

Background:
None yet. He's a very mysterious paladin.
Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)

Red Oak map
Red Oak loot
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jcm
Posts: 422
Joined: Tue Apr 24, 2012 10:39 am

Re: Character Sheets

Post Tue Jan 07, 2014 10:53 am

WIP
DM: Blazeguard
Player: jcm

Character Name: Mumford
Race: Half-elf
Class: Magic-user
Gender: Male
Age: 22
Height: 5'6"
Weight: 125 lbs.
Eyes: Black
Hair: Black
Level: 1
Experience: 0
Next level: 2500

STR: 12 (50 lbs. carried, 150 lbs. max)
INT: 15
WIS: 10
DEX: 8
CON: 14
CHA: 13

Hit Points: 5
Armor Class: 10
Attack Bonus melee/missile: 0/-1
Languages: Common/ a little Elvish
Saving Throws:
Death Ray or Poison: 13
Magic Wands: 14 + 1
Paralysis or Petrify: 13
Dragon Breath: 16
Spells: 15 + 1

Special Abilities:
Darkvision 30'
Find secret doors 2 in 6 chance
5% XP bonus

Spells:
0th-level:
Mage Hand
Flare
1st-level:
Read Magic
Shield

Equipment:

Weapon:
Staff 1d4
Dagger 1d4

Armor:
None

Other Gear:
Backpack
Map/scroll case (empty)
Dry rations (2 weeks)
Spellbook
Clothing, common outfit
Tinderbox, flint and steel
Waterskin x2 (full)
Small bag of chalk pieces
Small sack x2
Torches x6
Blanket x2
Writing ink and quill
Lantern
Flask of oil
Whetstone

Money:
49gp, 8sp


Movement
40' (lightly loaded)
Last edited by jcm on Sat Jan 18, 2014 11:30 am, edited 2 times in total.
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Hywaywolf
Posts: 5263
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: Character Sheets

Post Wed Jan 08, 2014 12:29 am

DM: Blazeguard
Player: Hywaywolf

Character: Pebbles Streambottom
Race: Halfling
Class: Scout/MU
Age: 21
Height: 2' 11"
Weight: 59
Eyes: Green
Hair: Brown

HP: 7/7
Level: 1
Experience (don't know): 1228 /3000 for next level

Ability Score Bonus
Strength 10
Constitution 15 +1
Dexterity 18 +3
Intelligence 10
Wisdom 12
Charisma 6 -1

AC: 13 +3 (dex) +1 (offhand weapon) = 17
Initiative: +4
Melee attack: +1
Range Attack: +8 sr, +7 mr, +5 lr

Saving Throws
Death Ray or Poison - 9
Magic Wands or Staves - 10
Paralysis or Petrify - 9
Dragon Breath - 13
Spells - 11

Physical Description
Pebble Streambottom is a halfling standing just under 3' tall and weighs around 59 pounds. He has close cropped brown hair that that sticks up like tiny needles.

Languages: Halfling, Common

Racial Ability:
+1 attack bonus when using range weapons.
+2 bonus to Armor Class against creatures larger than man-sized.
+1 to Initiative die rolls.
+90% to hide outdoors; in dungeons or in non-preferred terrain +70% to hide.

Class ability

Scout:
Thief skills of same level (can't pickpocket or get backstab bonus).
Track when in wilderness (40% 1st lvl). -20% penalty in urban areas. Must roll once per hour traveled or lose the trail.
+2 to with any bow except crossbow. At 5th level, may fire three arrows every two rounds (a 3/2 rate of fire). This means one attack on every odd round, two on every even round, with the second attack coming at the end of the round. At 9th level, the Scout may fire two arrows every round, with the second attack coming at the end of the round.
Practices only with small weapons.
Off-handed weapon +1 to AC against a single melee attacker per round.
Duel Wield - primary weapon with a -2 penalty and their secondary with a -5 penalty to hit.
If operating alone, all scouts, or greater than 30' away from a party, surprises foes on a 1-3 on a dice roll.

abilty + racial bonus
Dexterity
Open Locks 25 + 15 = 40
Move Silently 25 + 20 = 45
Intelligence
Find / Remove Traps 20 = 20
Hide 10 + 5 = 15
Wisdom
Listen 30 + 5 = 35
Strength
Climb 80 -15 = 65

Magic User:

Cantrips Known: Mage hand, Flare
Arcane Spells: 1 known (1st level) Read Magic, Sleep
prepared spells: sleep
Spell slots
Character
level 0 1 2 3 4 5 6
2 1 - - - - -

Bio

Inventory: (LL - 55, HL - 110) (total weight = 41.05)

On Body: (12.75)
Leather Armor (3.75) AC 13, Light Load 30, Heavy Load 20
Dagger (1) 1d4 10/20/30 (+1 ac in offhand)
Short Sword (3) 1d6
Short Bow (2) 1d6 50/100/150
Quiver Case w/20 arrows (3)

Belt Pouch (*): (6 **)
Candles (12) (*)
Rats (2 days) (14)
Thieves Picks and Tools (1)
Tinder Box/w flint and steel (1)
7 gold coins, pouch of elven smoke weed, 1 smile

Backpack (2): (26 *)
Rope, Hemp, 50' (5)
Grappling Hook (4)
Iron Spikes 12 (1)
Oil Flasks 2 (2)
Rations, Dry, 5 days (10)
Whetstone (*)
wineskin/full (2)

Found and Carrying:
4 sets of leather armor, 2 spears, 1 short sword, and 1 mace all you find is a paltry 9 cp

Money:
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asacolips
Posts: 127
Joined: Fri May 02, 2014 4:48 pm
Location: Arkansas, United States

Re: Character Sheets

Post Sun May 04, 2014 9:10 pm

DM: Blazeguard
Player: asacolips

Character: Boldol
Race: Halfling
Class: Fighter
Age: 25
Height: 3' 2"
Weight: 68 lbs
Eyes: Hazel
Hair: Brown

----------------------------------------------------------

Level: 1
Experience: 1192

Strength: 17 (+2)
Intelligence: 9 (0)
Dexterity: 18 (+3)
Wisdom: 9 (0)
Constitution: 13 (+1)
Charisma: 10 (0)

Starting Gold: 130gp

----------------------------------------------------------

Armor Class: 18, 19 with shield (+2AC vs large creatures in melee)
Attack Bonus: +3 (melee), +5 (+1 [daggers/bow at 10'/50'] -1 [daggers/bow at 30'/150'])
Damage Bonus: +2 Melee/Thrown
Total Hit Points: 6
Current HP: 6

----------------------------------------------------------

Alignment: Lawful
Languages Known: Common, Dwarvish

----------------------------------------------------------

SAVING THROWS (Fighter + Halfling)
Poisons: 7 (12 +1 con +4 halfling)
Death Rays: 8 (12 +4 halfling)
Magic Wands: 9 (13 +4 halfling)
Paralysis or Petrify: 10 (14 +4 halfling)
Dragon Breath: 12 (15 +3 halfling)
Spells: 13 (17 +4 halfling)

SPECIAL ABILITIES
Chance to hide in wilderness: 90%
Chance to hide in dungeon: 70%
+1 attack bonus for all ranged weapons
+2 AC bonus when in melee with large creatures
+1 initiative
Saving throw bonuses

----------------------------------------------------------

EQUIPMENT / ENCUMBRANCE
***** - Backpack - Holds up to 30lbs
02lbs - 50' Silk Rope
***** - Small Sack - Holds up to 20lbs
01lbs - Tinderbox/flint/steel
.5lbs - Map or scroll case
01lbs - Quiver
02lbs - 20 Shortbow Arrows (1/10th lb each)
01lbs - 10 Sling bullets
09lbs - 9 Daggers
05lbs - Spear
10lbs - Chain Armor (Halfling)
1.25lbs - Shield (Halfling)
===============================
32.75lbs - Base encumbrance
2lbs - Current coin encumbrance

Light Load: 60lbs, Heavy Load: 120lbs
Movement: 20' Light Load Metal, 10' Heavy Load Metal
initiative: +4

Money:
Gold- 13
Silver - 7
Electrum - 72
Copper -

----------------------------------------------------------

WEAPONS
Short bow
20 shortbow arrows 1d6
5 daggers 1d4
Spear (two handed) 1d8

ARMOR
Chain AC 15
Shield AC +1

----------------------------------------------------------

Bio:
Boldol is a determined halfling fighter, who was raised as a dwarf by Lord Tharguk, a dwarven noble and fighter. He's very nimble due to his heritage, and he was made hardy by growing up and competing with other dwarves. However, he never quite became wise, intelligent, or charismatic, but he makes up for that with his skill in battle. And with his ability to survive the traps that he usually manages to set off.

Boldol is most comfortable in full armor (minus the boots) with a dagger in each hand or a bow at the ready. However, he's been known to throw his weapons to the ground before pulling out a spear and charging in headfirst. It's a very bad habit to have when battling dragons.

Lastly, Boldol is on a quest for the great dwarven ruby, Dazdun. He does not claim the birth parents that abandoned him in the woods, and instead is determined to find the jewel of his true dwarven family, of which his father, father before him, and father before him all quested to find and were unable to. It was stolen from his great-grandfather Boldin an age ago by the red dragon Gough, and he intends to find that dragon and claim what's rightfully his.
Last edited by asacolips on Thu Jun 18, 2015 11:42 am, edited 13 times in total.
black1blade
Posts: 570
Joined: Tue Mar 11, 2014 2:21 pm

Re: Character Sheets

Post Sat May 10, 2014 3:18 pm

So here's my character sheet, Blazeguard, just tell me if I need to cahnge anythig about backstory.
Player:black1blade
Dm:Blazeguard

Character:Alena
Race:Human/Female
Class:Cleric
Age:22
Height:5'8”
Eyes:blue
Hair:black

Xp:825
Level:1

Str:10
Int:8 (-1)
Wis:12
Dex:10
Con:10
Cha:18 (+3)

AC:14
AB:+1
HP:6

Saving throws:
Death Ray or Poison:11
Magic Wands:12
Paralysis or Petrify:14
dragon breath:16
Spells:15

Equipment:
Clothing, common outfit
Backpack
Holy symbol
6 Torches
Tinderbox, flint and steel
Winter blanket
Hemp,rope
1 vial of holy water
Leather Armour
Shield

Weapons:
Mace
4x Warhammers

Encumbrance: 43 ibs
Money:17gp

Spells:
Level 0:Guidance

Character synopsis: Alena is a young cleric of the church of Elphiar. Elphiar's teachings include helping the poor and weak as well as defending and protecting your allies. Elphiar also teaches that one must be not only a shining example to your peers but they must gaze at you in sheer awe of your beauty. Elphiar wishes that any who would dare to gaze at one of her retainers and NOT be transfixed by their beauty should be inflicted with the maximum amount of pain possible. Hence the use of blunt weapons ,like the mace, are required. Because Elphiar's requirement of elegance, only the most beautiful girls are permitted into roles in the church;it is a completely matriarchal society.
At the prime age of 22 Alena has an incredibly ambitious stance on life. In part thanks to the way she was raised in the church, having everything handed to her on a silver platter so to speak, Alena thinks the world owes her the virtues in life. “She has a way with men,” so to speak and can almost total manipulate a weak man's actions and responses. Her combat skills are best to be described as average but she is quite handy with a mace in sticky situations. She chooses to use leather armour as that ,she believes, more exemplifies the essence of refinement.
Alena was once one of the church's most prised cleric (due to her near angelic voice and appearance). In spite of this, due to the fickleness that had been bread into her since birth, she rebelled against the church and instead decided to go on her own spiritual mission to fill out Elphiar's divine wishes...
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