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Re: Looking for players

Posted: Thu Jan 02, 2014 10:38 pm
by Blazeguard
I'll come up with something. ;)

Re: Looking for players

Posted: Thu Jan 02, 2014 10:54 pm
by Hywaywolf
Jandolar wrote:
Blazeguard wrote:We'll be playing here. I'd prefer to keep things as simple and familiar as possible for my first game.

I've pm'd Solo to set up a thread for the game so when that's done we can start the character creation, etc. over there.
How are we going to pick who goes first when picking the QCG slots for stats?
Wait, whats that sticking out of my back? Is that a dagger handle? What the hell? ;)

Re: Looking for players

Posted: Thu Jan 02, 2014 11:06 pm
by Jandolar
Hywaywolf wrote:
Jandolar wrote:
Blazeguard wrote:We'll be playing here. I'd prefer to keep things as simple and familiar as possible for my first game.

I've pm'd Solo to set up a thread for the game so when that's done we can start the character creation, etc. over there.
How are we going to pick who goes first when picking the QCG slots for stats?
Wait, whats that sticking out of my back? Is that a dagger handle? What the hell? ;)
Axe handle, now get back to roll20 and stop messing around. We have a game to play! :D

Re: Looking for players

Posted: Fri Jan 03, 2014 12:23 pm
by Woe
Jandolar wrote:I'm thinking of running an Elf Scout/Druid. Would need to use the Scout and Druid Supplements. If this is ok I'll begin the character work up.
Probably a bit off-topic, but why would anyone play a ranger if scouts are available? I just found and read up on scouts. From what I can tell, scouts get a lot more of the thief abilities, dual wield, and extra surprise chances for a loss of d6 HD and no favored enemy.

Re: Looking for players

Posted: Fri Jan 03, 2014 11:05 pm
by Jandolar
Woe wrote:
Jandolar wrote:I'm thinking of running an Elf Scout/Druid. Would need to use the Scout and Druid Supplements. If this is ok I'll begin the character work up.
Probably a bit off-topic, but why would anyone play a ranger if scouts are available? I just found and read up on scouts. From what I can tell, scouts get a lot more of the thief abilities, dual wield, and extra surprise chances for a loss of d6 HD and no favored enemy.
No kidding. I took a look at the Ranger and like you said other than the d8 hit dice and the +3 to a favored enemy there isn't much that makes the Ranger a better choice. That and the extra exp that the Ranger needs makes the Scout a better choice in my opinion.