That concludes Playtest 1. We just need to see how much each of the characters learned from the experience. The rules for improving skills, as taken from the BFQ supplement, are as follows:
Basic Fantasy Questing wrote:At the end of an adventure, or at any other time at a GM’s discretion, characters have the opportunity to increase the base level of any skills for which they have an experience check. The procedure is as follows:
1. For each skill for which a character has an experience check, the player rolls 1d100.
2. If the roll is higher than the current base skill, then the character gains 1d3+1 percentage points in that skill. This is also the case for any roll of 96-00.
3. If the roll is equal to or lower than the current base skill, the character gains 1 percentage point in that skill.
4. The experience check is cleared ready for the next adventure.
Human characters may deduct 10 percentage points from the target percentage when performing skill improvement rolls.
It should be noted that a character may only receive one experience check per skill per adventure, no matter how many times it is successfully used.
- Casting: currently = 65%; experience roll = 54, i.e. just 1 point gained. Casting now 66%.
- Missile Weapons: currently = 41%; experience roll = 76, i.e. d3+1 points gained = 4. Missile Weapons now 45%.
- Missile Weapons: currently = 42%; experience roll = 45, i.e. d3+1 points gained = 2. Missile Weapons now 44%.
- Casting: currently = 62% (-10% Human bonus); experience roll = 98, i.e. d3+1 points gained = 4. Casting now 66%.
- Casting: currently = 68%; experience roll = 93, i.e. d3+1 points gained = 3. Casting now 71%.
- Force: currently = 24%; experience roll = 08, i.e. just 1 point gained. Force now 25%.
- Melee Weapons: currently = 46%, experience roll = 55, i.e. d3+1 points gained = 2. Melee Weapons now 48%.
Please feel free to go ahead and update your character sheets accordingly.