Woe wrote:I have a question about spellcasting. Let's say I had cast charm person on Filibert. My understanding of the rules are:
- my chance of casting successfully is 65% (base) - 10% (level 1 spell) = 55%
- Filibert's chance of resisting is 16% (intuition) + 20% (racial) = 36%
Is that correct? If so, that means the chance of success is 35% and would likely take three attempts (and cost 3 MP).
Comparing to the AD&D version, the same spell would be cast 100% of the time with a saving throw target of 13 (base 16 - 4 (racial) +1 (wisdom)), a 65% success rate.
My initial thought is that spellcasting is going to be very unreliable, between the cast failures and the resistance. I don't think it gets much better in higher levels, because I expect the defenders' resistances to rise faster than the spellcasters' skill.
Just initial feedback.

Many thanks for the feedback Woe, this is exactly what the playtest is about. You've broadly got the gist of it, although a few of your numbers above are a bit off.
To cast Charm Person, Elena's target percentage would be casting skill (65%) + relevant ability bonus (it's an MU spell, so INT is +10%) + difficulty level of spell (-10% for a 1st level spell) = 65% (not the 55% you have above).
To resist the effect of the spell, I would use, as you suggest, Filibert's Intuition skill. Filibert's base intuition skill is 16%, and this is modified by his WIS ability bonus (-5%) and his halfling racial bonus 20% to give a target percentage of 31%.
So, overall the chance of the spell being cast successfully and taking effect is 65% (spell cast successfully) x 69% (Filibert fails to resist) = 45%. So, again, a bit higher than you had in your example.
In standard Basic Fantasy the chance of successfully casting the spell is, of course 100%. However, the class that Filibert is closest to is a 5th level thief (he has 5 hit dice and his highest skill is Open Locks / Remove Traps) and so his chance of saving vs Spells would be 55% (9 or more required on D20 for a 5th level Halfling Thief). So, again, the chance of the spell being cast successfully and taking effect is 100% (spell cast successfully) x 45% (Filibert fails to resist) = 45%, i.e. exactly the same as above (that worked out much better than I thought it would

).
(although actually, of course, Filibert would be immune to the spell as he has 5 hit dice and it only works against creatures with 4 hit dice or less).
Let's check the maths again with a standard orc ...
BFQ = 65% (cast successfully) x 75% (orc fails to resist) = 49%.
Standard BFRPG = 100% (spell cast successfully) x 85% (orc fails to resist) = 85%.
Which works out kind of where I hoped it would be. In BFQ the spell is markedly less reliable (but not overly so), but the trade-off is that it can be cast many more times. If I was playing a low level magic-user, I know which system I would prefer

.