A forum for the playtesting of JoeCarr28's Basic Fantasy Questing supplement, a simple D100 conversion for the Basic Fantasy RPG.
Moderator: JoeCarr28
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JoeCarr28
- Posts: 898
- Joined: Sun Nov 21, 2010 8:41 am
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Tue Oct 29, 2013 7:46 am
Jandolar wrote:JoeCarr28 wrote:
Yes, maybe that will be something I have to tweak. With Targus, the WIS bonus makes a big difference. I normally insist on 3d6 in order for ability scores, so an INT or WIS of 16+ will be quite rare.
If you feel Targus is top heavy I'm all for you re-rolling his stats and I'll put the numbers you assign down. I'm good either way as long as I get to play.
No, I'm happy with how things are for now. I did crunch some numbers when I first wrote the supplement, so there's nothing unexpected from my side.
Jandolar wrote:JoeCarr28 wrote:Extra spells are gained through between-adventure training. I'm thinking 100 gp per level of spell learned, or something like that.
So if after adventuring I end up with 1000gp does that mean I can "buy, or pay for" an additional 10 levels of spells via training or do I pick spells (I.E. Raise Dead Clr5 and Teleport MU5) and pay 500gp per spell chosen?
Actually, having given it some more thought, we'll just stick with the Magic-User spell acquisition rules in Basic Fantasy core rulebook (page 139). No point reinventing the wheel. So basically you need money, time and a teacher, and it would be done on a spell-by-spell basis rather than on a certain number of levels of magic.
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jcm
- Posts: 422
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Tue Oct 29, 2013 10:27 am
I added a back-story to Marcus' character sheet if anyone's interested.
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JoeCarr28
- Posts: 898
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Tue Oct 29, 2013 2:16 pm
I had long since parted company with my original copy of Apple Lane, so I was delighted to pick this up on ebay for a reasonable price. It's in amazing condition considering it's well over 30 years old ...

- Apple Lane.jpg (51.91 KiB) Viewed 4446 times
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Jandolar
- Posts: 1621
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Tue Oct 29, 2013 6:16 pm
jcm wrote:Sounds good. Is that a quote from 'The 13th Warrior'?
Oh yes indeed!
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Jandolar
- Posts: 1621
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Tue Oct 29, 2013 6:35 pm
jcm wrote:I added a back-story to Marcus' character sheet if anyone's interested.
Very well written.
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Jandolar
- Posts: 1621
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Tue Oct 29, 2013 6:37 pm
JoeCarr28 wrote:I had long since parted company with my original copy of Apple Lane, so I was delighted to pick this up on ebay for a reasonable price. It's in amazing condition considering it's well over 30 years old ...
Apple Lane.jpg
Now that's pretty cool!
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jcm
- Posts: 422
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Wed Oct 30, 2013 8:57 am
Jandolar wrote:
Very well written.
Thanks!
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Woe
- Posts: 3953
- Joined: Wed Jul 31, 2013 6:45 pm
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Sun Nov 03, 2013 5:46 pm
I added Elena's backstory as well. She's not likely to win homecoming queen.

Freya HP 24/24 AC 16 (17 two weapons)
Kilian HP 20/20 AC 19 (18 no shield)
Talin HP 29 AC 16
Tiana HP 11 AC 12 SP 8/8
Fido HP 9/9 AC 16
Anna HP 12/12 AC 15 (19 defensively)
Bruce HP 20/20 AC 16 (15 no shield)
Red Oak map
Red Oak loot
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Blazeguard
- Posts: 1284
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- Location: Saskatoon, SK, Canada
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Fri Nov 08, 2013 6:46 pm
JoeCarr28 wrote:
Target percentage = base missile weapons skill (42%) + DEX ability bonus (+10%) + short range modifier (+10%) + Marcus's armour modifier (-40% for AC19 due to Marcus's Shield spell) = 22%. Blazeguard rolls ... 21% - hit! For 5 damage.
Target percentage = base melee weapons skill (46%) + STR ability bonus (0%) + Marcus's armour modifier (-25% for AC16 due to Marcus's Shield spell) = 21%. Jandolar rolls ... 91% - miss.
I'm just curious. Why is Marcus's armour modifier different for the 2 attacks?
The problem with doing something really stupid to impress people is that they may just be impressed by how stupid you really are.
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JoeCarr28
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- Joined: Sun Nov 21, 2010 8:41 am
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Sat Nov 09, 2013 3:12 am
Blazeguard wrote:JoeCarr28 wrote:
Target percentage = base missile weapons skill (42%) + DEX ability bonus (+10%) + short range modifier (+10%) + Marcus's armour modifier (-40% for AC19 due to Marcus's Shield spell) = 22%. Blazeguard rolls ... 21% - hit! For 5 damage.
Target percentage = base melee weapons skill (46%) + STR ability bonus (0%) + Marcus's armour modifier (-25% for AC16 due to Marcus's Shield spell) = 21%. Jandolar rolls ... 91% - miss.
I'm just curious. Why is Marcus's armour modifier different for the 2 attacks?
From the description of the Shield spell ...
"
It ... improves the caster's Armor Class by +3 vs. melee attacks and +6 vs. missile weapons."
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