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Re: What program was used for the maps in AA1?

Posted: Thu Jan 29, 2015 9:33 pm
by Solomoriah
Why thank you!

Re: What program was used for the maps in AA1?

Posted: Fri Jan 30, 2015 7:14 am
by teaman
Thanks for the programming info Solo. I'm learning Python 3.4 right now because I get to teach a high school class on it next year. I love the NO CURLY BRACES aspect perhaps best of all. Though I have to get used to working with lists at the present. Python has this weird learning curve, at least to me. It does things a bit more elegantly than other languages, but sometimes I don't always grok the syntax.

But we're working on it.

Re: What program was used for the maps in AA1?

Posted: Fri Jan 30, 2015 12:46 pm
by chiisu81
Yeah I learned Pascal and C back in the days, and then left programming before Java, OOP, and all that jazz. When I came back I couldn't grok any of that stuff until I started learning Python.

Re: What program was used for the maps in AA1?

Posted: Fri Jan 30, 2015 3:09 pm
by teaman
I was a BASIC/Pascal guy back in the day. Came back with HTML, Javascript, and then Visual BASIC.

Now I'm over in Python land, though very glad I learned those other languages. Still have to figure out TKinter better, but at least I know what it should do because of Javascript.

Re: What program was used for the maps in AA1?

Posted: Fri Jan 30, 2015 3:36 pm
by SerGavin
Perl and python for me. mess around a bit with HTML5.

Re: What program was used for the maps in AA1?

Posted: Fri Jan 30, 2015 6:57 pm
by Solomoriah
Ack. Tkinter causes brain damage. I prefer PyGTK if I need to do native-looking UI.

But web UI is the way to go, in my opinion.

Hey... if you get any ideas for web projects relevant to BFRPG, let me know and maybe we can do some partnering. I have the whole Dungeoneer suite on Github where you can look at my crappy coding from 2006...