Character Creation Thread
Posted: Wed Oct 24, 2012 10:05 pm
Okay, here's what you need to know (repeated from the rules):
Character Creation
Attributes: Character scores will be selected from the provided array. You may exchange any two ability scores at character creation (BFRPG, p. 139). Be aware of race and class restrictions in your selections.
Character Classes: We are starting with the basic four for now. Please note the following tweaks:
Cleric: Flail, Chain, and Bola are added to permitted weapons. As a clarification, a cleric’s holy symbol is needed for casting spells, but not for orisons. Clerics will begin play with three Orisons, plus their Wisdom modifier.
Fighter: Fighters have the option of weapon specialization (from combat options). I am also offering two other options: Shield Specialization (+1AC from shields, limited to one rank), and two-weapon specialization (Each rank reduces the attack penalties by 1 (to a minimum of 0/0 at rank 5).
Magic-User: Your starting spellbook includes 4 cantrips, Read Magic, 1 1stlevel spell, plus additional spell levels of spells equal to your Intelligence bonus. Cantrips count as ½ level.
Allowed weapons are club/wizard staff/walking stick, dagger (including defense), dart, and shuriken.
Thief: Be aware of the race and attribute bonuses from Thief Options. While any armor may be worn, anything heavier than studded leather is not recommended.
Multiclassing: You may take multiclass combinations as allowed by your race. We will be using the system as outlined for elves in the BFRPG book: You may take the best BAB, saves, and traits of each class (including hit die), and you must earn the combined XP needed to level up (e.g. a fighter-magic user needs 4500 XP to reach level 2: 2000+2500.
Starting Level/XP: Characters start with 3000XP – single class characters will be 2nd – 3rd level.
Backgrounds and Specialties: While it is not necessary, you may “select” a background. This is more detail about the character’s history or specific training, to get a sense of what you’ve done, and what you know how to do. You are considered proficient in these areas, and will have bonuses to any related attribute rolls. (Note this isn’t pick a skill, but pick an area or profession. Don’t say your character knows how to ride, say he was a “knight” or “courier” or “horse thief,” which covers other skills and tasks relevant to the background (heraldry, endurance, animal appraisal, etc.).
We are going to hold off on Specialties for now.
Starting Languages: Languages are available as normal. I am giving you the option of leaving one or more bonus languages “undeclared,” and declare your character happens to know a language when it is first encountered.
Starting Hit Points: Maximum for 1st level, rolled thereafter. I will reroll any 1s.
Starting Items & Money: You have 400gp for gear, provisions, etc. You may “purchase” consumable magic items (scrolls or potions) for 150gp each (150gp per spell level for scrolls), subject to approval. If you’re feeling lucky, you can get a randomly selected consumable for 75gp. NOTE: This is for character creation, not market prices!
Character Creation
Attributes: Character scores will be selected from the provided array. You may exchange any two ability scores at character creation (BFRPG, p. 139). Be aware of race and class restrictions in your selections.
Character Classes: We are starting with the basic four for now. Please note the following tweaks:
Cleric: Flail, Chain, and Bola are added to permitted weapons. As a clarification, a cleric’s holy symbol is needed for casting spells, but not for orisons. Clerics will begin play with three Orisons, plus their Wisdom modifier.
Fighter: Fighters have the option of weapon specialization (from combat options). I am also offering two other options: Shield Specialization (+1AC from shields, limited to one rank), and two-weapon specialization (Each rank reduces the attack penalties by 1 (to a minimum of 0/0 at rank 5).
Magic-User: Your starting spellbook includes 4 cantrips, Read Magic, 1 1stlevel spell, plus additional spell levels of spells equal to your Intelligence bonus. Cantrips count as ½ level.
Allowed weapons are club/wizard staff/walking stick, dagger (including defense), dart, and shuriken.
Thief: Be aware of the race and attribute bonuses from Thief Options. While any armor may be worn, anything heavier than studded leather is not recommended.
Multiclassing: You may take multiclass combinations as allowed by your race. We will be using the system as outlined for elves in the BFRPG book: You may take the best BAB, saves, and traits of each class (including hit die), and you must earn the combined XP needed to level up (e.g. a fighter-magic user needs 4500 XP to reach level 2: 2000+2500.
Starting Level/XP: Characters start with 3000XP – single class characters will be 2nd – 3rd level.
Backgrounds and Specialties: While it is not necessary, you may “select” a background. This is more detail about the character’s history or specific training, to get a sense of what you’ve done, and what you know how to do. You are considered proficient in these areas, and will have bonuses to any related attribute rolls. (Note this isn’t pick a skill, but pick an area or profession. Don’t say your character knows how to ride, say he was a “knight” or “courier” or “horse thief,” which covers other skills and tasks relevant to the background (heraldry, endurance, animal appraisal, etc.).
We are going to hold off on Specialties for now.
Starting Languages: Languages are available as normal. I am giving you the option of leaving one or more bonus languages “undeclared,” and declare your character happens to know a language when it is first encountered.
Starting Hit Points: Maximum for 1st level, rolled thereafter. I will reroll any 1s.
Starting Items & Money: You have 400gp for gear, provisions, etc. You may “purchase” consumable magic items (scrolls or potions) for 150gp each (150gp per spell level for scrolls), subject to approval. If you’re feeling lucky, you can get a randomly selected consumable for 75gp. NOTE: This is for character creation, not market prices!