House Rules v1

This forum is for the rotating GM campaign started by Joe the Rat.

Moderator: Joe the Rat

User avatar
Hywaywolf
Posts: 5254
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: House Rules v1

Post Sat Oct 27, 2012 11:27 am

I have played with hirelings that served as camp guards. They wouldn't go into dungeons, caves, keeps, or any other place where they could expect battle, but they got paid a lot less than normal retainers and they didn't get XP.
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: House Rules v1

Post Sat Oct 27, 2012 8:41 pm

I'm going to go with "No" on hirelings, henchmen, and the like initially, as I don't think you'll need them for the introduction. That said, I've got a couple of ways for you to pick some up early, if you want (or it turns out I've severely boggled the difficulties)
User avatar
Hywaywolf
Posts: 5254
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: House Rules v1

Post Sun Oct 28, 2012 12:05 am

early on when you carry everything with you camp guards aren't that important. Once you start having horses and wagons to carry all the stuff you are collecting you need someone to guard them since wagons don't really go into holes in the ground with the adventurers :)
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: House Rules v1

Post Sun Oct 28, 2012 10:42 pm

Okay, I'm going to add point assignment for thief skills (as on p. 142). remember that this applies after 1st level, and you cannot increase a skill by more than 10% in one level. I'm updating the front sheet.
User avatar
Hywaywolf
Posts: 5254
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: House Rules v1

Post Sun Oct 28, 2012 11:08 pm

awesome
User avatar
SmootRK
Posts: 3544
Joined: Sun Mar 08, 2009 10:03 am
Location: Colorado Springs, CO

Re: House Rules v1

Post Sun Oct 28, 2012 11:30 pm

Joe the Rat wrote:Okay, I'm going to add point assignment for thief skills (as on p. 142). remember that this applies after 1st level, and you cannot increase a skill by more than 10% in one level. I'm updating the front sheet.
Just to keep things simple, I will just keep to the standard progression I set up for the Bard class. Not really wanting to cross that bridge of point allotments yet. It actually never even crossed my mind yet. My own thoughts (that I wrote into the Thug sub-class), is that such a degree of specialization of skills is reserved for the dedicated thief class and not for any of the sub-classes or derived classes.
User avatar
jcm
Posts: 422
Joined: Tue Apr 24, 2012 10:39 am

Re: House Rules v1

Post Mon Oct 29, 2012 1:06 am

Nice! Editing my character sheet now.
User avatar
Joe the Rat
Posts: 1242
Joined: Fri Mar 11, 2011 12:28 am

Re: House Rules v1

Post Mon Oct 29, 2012 8:16 am

SmootRK wrote:
Joe the Rat wrote:Okay, I'm going to add point assignment for thief skills (as on p. 142). remember that this applies after 1st level, and you cannot increase a skill by more than 10% in one level. I'm updating the front sheet.
Just to keep things simple, I will just keep to the standard progression I set up for the Bard class. Not really wanting to cross that bridge of point allotments yet. It actually never even crossed my mind yet. My own thoughts (that I wrote into the Thug sub-class), is that such a degree of specialization of skills is reserved for the dedicated thief class and not for any of the sub-classes or derived classes.
Well yeah, I said thief skills, not bard skills. ;)

I figured you would probably want to run it straight for testing. For the rest, we'll set fire to those bridges when we get to them. Possibly even while we're not standing on them.
User avatar
Hywaywolf
Posts: 5254
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: House Rules v1

Post Wed Oct 31, 2012 8:58 am

Question about Two handed combat and using the off hand in defense. Can I use a Torch in the oft hand and use it defensively to get the AC bonus?
User avatar
Hywaywolf
Posts: 5254
Joined: Fri Mar 13, 2009 11:30 pm
Location: Wilmington, NC

Re: House Rules v1

Post Wed Oct 31, 2012 10:25 am

Also, a couple questions about the Equipment emporium. How much of this stuff will you require that the BTB doesn't require. Example, BTB we just buy a weapon and a backpack. Emporium provides a weapon belt. If I don't buy a weapon belt, then will you tell me that I am carrying, my weapon in my hand all the time :).

2nd question. If you do require additional equipment should the Carrying Capacity and the Lightly/Heavily Loaded weights be increase to reflect the additional weight being carried that was previously assumed being carried and not counted toward encumbrance?

Oh, and an add-on to my previous question. If you allow a torch for defense in two handed weapons, would a lantern work as well?
Locked