Two weapon fighting

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SmootRK
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Re: Two weapon fighting

Post Mon Nov 26, 2012 10:03 pm

shadowmane wrote:What about the ideas in this thread on Dragonsfoot?
That one-two knock-out punch thing is much like I have put together above.

One might notice that I worded the rule above as "if the first attack hits"... this was also on purpose to address some of the weirdness that might occur if one uses Weapon Specialization Rules and a character gets multiple attacks. Only the very first primary hand attack will give the potential for the follow up off-hand attack.
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Dimirag
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Re: Two weapon fighting

Post Tue Nov 27, 2012 12:33 pm

Most (if not every game) that uses two weapon combat rules uses it for mêlée combat only... but how about using it for throwing two daggers/hatchets/lances etc? It could be interesting to have rules that includes that possibility.
Sorry for any misspelling or writing error, I am not a native English speaker
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Joe the Rat
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Re: Two weapon fighting

Post Wed Nov 28, 2012 9:51 am

The difficulty on double-throwing is the anatomy of a throw - try throwing two baseballs at once and see how much power and accuracy you have. A one-two throw is more workable.

Standard two-weapon penalties, plus you lose a range step (thrown weapons: no short range, medium range 10, long range 20 (weapons)/30(flasks)). damage penalties may apply. As a note, this would be more viable (and dangerous) for flaming oil, as a direct hit is not always needed. range-step penalty could be waved if you assume a one-two throw.

Two-weapon shooting (hand crossbow, light crossbow at -2(?), small firearms) could work on a similar approach.

Oh, and all of this is without Dexterity correction for two-weapon fighting. No double-dipping on bonuses.

All of this is assuming a single target, or generously two targets in the same line of sight. Additional penalties should apply to shooting/tossing at multiple/widespread targets in the same volley (if allowed at all). That trick where you draw a two-gun rig and shoot people on different sides of a corner? You have to get your aim estimated for each(call it a round of lining up your targets), get initiative, and still roll really well. Keep that in mind for your Wild West and Steampunk supplements.

Jumping out of a hole and crossbowing several people? Surprise, point-blank range, double-crossbows, and luck
(hey, I liked Willow).

Crap. double-crossbows.

I leave traditional multishot as an exercise for someone else to contemplate.
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Dimirag
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Re: Two weapon fighting

Post Wed Nov 28, 2012 4:46 pm

Double crap Double auto-loading crossbows...
I like your ideas.
Maybe the rules could include making two simultaneous attacks or make a one-two combo for both, range and melee, combats
Sorry for any misspelling or writing error, I am not a native English speaker
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Joe the Rat
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Re: Two weapon fighting

Post Wed Nov 28, 2012 8:46 pm

I'd leave that more of a narrative thing. I think I've loaded enough rules in here already.
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