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Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 3:52 pm
by xav++
Tuesdays? What time?

Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 5:18 pm
by MedievalMan
Same time as always 7 Pacific

Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 5:19 pm
by xav++
arggg I guess I can. Hey I'm making a dungeon PM I need some help with ideas

Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 7:43 pm
by Jester
I'm in, Tuesdays at 7PM Pacific (10PM Eastern) is good for me at least until school starts. I may have to reconsider or drop should things get too crazy.

Peace All
Jester

Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 7:44 pm
by xav++
JESTER! and You can do ittttt!

Re: MedievalMan's Online chat game

Posted: Thu Aug 09, 2012 11:21 pm
by Jester
Hello Gents,

I wanted to say hello to all of you and let you know I've joined the forums in order to have get information about the game (i.e. Times, Day), you know standard need to know stuff. I'm a fan of basic fantasy and I'm happy to get a chance to play it but I'm not a fanatic or anything so any game old school system is good for me too. Not to disrespect the system or its creator but it has it's quirks just like any other set of game rules.

I have something to say about how we can speed up the combat rounds. We could roll one general initiative for each side, based on the highest init bonus. No individual rolls and a the players post their actions in no particular order. That way the GM can give a general end of the round wrap up instead of doing it per player and reset the scene each time.

I've seen this done in other games and it has worked out well. However this isn't something we have to do it's just a suggest. So, take it for what it's worth.

Looking forward to seeing you guys next week.

Peace
Jester

Re: MedievalMan's Online chat game

Posted: Fri Aug 10, 2012 12:00 am
by MedievalMan
I like that idea, though I would add to it that players act in order of who has the highest Dex. Halfling racial initiative would be counted of course. I guess if anyone ties for int. then the two players can figure out who goes first. But let me be a little honest here, I think initiative works fine as is. I find it to go quickly with no troubles. That said I open to ideas.

Also welcome to the forums. No one is a fanatic here friend :lol:

Re: MedievalMan's Online chat game

Posted: Fri Aug 10, 2012 12:27 am
by Blazeguard
Personally, I haven't noticed any issues with the combat, although I don't have a lot to compare it to. I'm not sure we should start changing things right away. It's a good suggestion but I would say wait for a few more sessions until things settle down a bit and we get into a bit of a 'rhythm' if you will. Once we get into it a bit and things are running smoothly, if it still seems like combat might be an issue, then I would have no problem giving it a try.

Re: MedievalMan's Online chat game

Posted: Fri Aug 10, 2012 12:08 pm
by MedievalMan
So any thoughts on the game itself? Feedback is welcome.

I personally am a little burned out on heroic fantasy, but you take what you can get.

Re: MedievalMan's Online chat game

Posted: Fri Aug 10, 2012 12:27 pm
by xav++
I've never liked general initiative. It always seemed to be just as messy as out of combat encounters are.