So I was reading Gothic Earth when I came across the rules for spellcasting in that system. They function the same as in normal D&D but every time you cast a spell you have to make a Forbidden Lore check to see if you can cast the spell or not (with good things happening on a roll of 20 and bad things happening on a roll of 1).
I am wondering if their is any way to transfer such a system to BFRPG? Maybe use the ability check system with Sanity, that would be pretty cool.
Horror, Fear, and Games
- MedievalMan
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- Dimirag
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Re: Horror, Fear, and Games
Sanity check with modifier based on Spell Level...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- MedievalMan
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- Location: Sacramento, CA
Re: Horror, Fear, and Games
I like it. I like it a lot.Good idea Dimirag.
- MedievalMan
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- Location: Sacramento, CA
Re: Horror, Fear, and Games
Alright guys I need some help. If anyone actually end sup reading this that is!
I am working on the creature of Sunset House. I am thinking of making it a wolf like monster, like a black dog of English folklore, and I need some ideas for abilities.
I had a few already, Invisibility is one. Yellow Sickness is another possible candidate.
So any ideas my esteemed colleagues?
I am working on the creature of Sunset House. I am thinking of making it a wolf like monster, like a black dog of English folklore, and I need some ideas for abilities.
I had a few already, Invisibility is one. Yellow Sickness is another possible candidate.
So any ideas my esteemed colleagues?
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