Horror, Fear, and Games

General topics, including off-topic discussion, goes here.
User avatar
MedievalMan
Posts: 1296
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Horror, Fear, and Games

Post Sun Jul 22, 2012 1:51 pm

So I was reading Gothic Earth when I came across the rules for spellcasting in that system. They function the same as in normal D&D but every time you cast a spell you have to make a Forbidden Lore check to see if you can cast the spell or not (with good things happening on a roll of 20 and bad things happening on a roll of 1).

I am wondering if their is any way to transfer such a system to BFRPG? Maybe use the ability check system with Sanity, that would be pretty cool.
User avatar
Dimirag
Posts: 2711
Joined: Thu Oct 06, 2011 1:24 pm
Location: Buenos Aires (C.A.B.A.), Argentina
Contact:

Re: Horror, Fear, and Games

Post Sun Jul 22, 2012 2:09 pm

Sanity check with modifier based on Spell Level...
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
User avatar
MedievalMan
Posts: 1296
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Horror, Fear, and Games

Post Sun Jul 22, 2012 2:13 pm

I like it. I like it a lot.Good idea Dimirag.
User avatar
MedievalMan
Posts: 1296
Joined: Thu Mar 29, 2012 4:19 pm
Location: Sacramento, CA

Re: Horror, Fear, and Games

Post Sun Jul 22, 2012 9:41 pm

Alright guys I need some help. If anyone actually end sup reading this that is!

I am working on the creature of Sunset House. I am thinking of making it a wolf like monster, like a black dog of English folklore, and I need some ideas for abilities.

I had a few already, Invisibility is one. Yellow Sickness is another possible candidate.

So any ideas my esteemed colleagues?
Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests