I've been working on some square geomorphic style tiles for figures http://bit.ly/squaredungeontiles and http://bit.ly/4x4bonus
I'm thinking about using the BF system -or perhaps T&T5- (more for fun, not so much as a product for profit) to create a random dungeon game.
Perhaps it could be a solo or party play, driven by tables or cards (no dungeon master). The PCs start off at around 3rd level. "Fighting" classes take precedence in small parties. Third level as a starting point allows for encounters with humanoids without them being too deadly - which works well with any collection of figures. Perhaps it would need to be Hack/Diablo-esque with plenty of healing potions lying around or recovery posts/fonts/fountains. Spell ranges can be simplified to the area of the tile and so forth. There might have to be a movement rate based on the flagstone squares (or even a die roll?)
I'm heavily influenced by Warhammer Quest - where you explore a new room, encounter, kill monsters, grab treasure and eventually reach the quest room (but this system would have more pseudo-role-play opportunities like in-dungeon tradesmen - I like shopping!-, dying prisoner's final wishes, a lost pony ...).
Does anyone here have any favourite random systems?
Do you see random dungeons as a waste of time, lacking in story and conversational role-play?
Is an automatic rolling dungeon with figures and tiles your idea of a good evening in?
Or, does it simply reduce role-playing to the anti-intellectual level of a Gauntlet style computer game (but much much slower)?
Any thoughts?
