Coming back to this, with the two-handed adjustment, it works fairly well. I dig the bell curve (I'm a sucker for distribution mechanics). This does need a universal +damage with two-hands rule. The damage by size is a worth a look as well, as halflings will always be using medium weapons two-handed.SmootRK wrote:Bastard Sword - 2d4 one handed, 2d4+2 two handed. The double die improves the overall damage performance without overshadowing other weapons. I have no problem with the idea that 2 dice must be rolled sometimes instead of just one.
For that matter, I would make any such one handed weapon that can be wielded two-handed gets a simple +2 damage bonus, including all such existing two handed weapons like spears and pole-arms (just for consistency, but make sure npc and monsters get the same bonus).
I've found accounts of longswords specifically as two-handed weapons. In a way this is sort of the Banded Mail of the weapons set - we keep the fictions and misnomers for (game) historical reasons. This is by far the simplest approach, and may lead the section.Steveman wrote:I allow longswords to be wielded two handed for +1 damage. That's it. Mostly because this is BASIC Fantasy RPG and I feel even the more advanced options should follow KISS as close as possible, and because a long sword and a bastard sword are both kinds of Arming Swords that come from different times and areas of historical Europe, and both are actually hand-and-a-half weapons.
Taking this one straight, I can get a bastard sword instead of a two-handed sword, and get the same damage for less gold and weight. Increasing the cost and weight to the 2-handed sword would eliminate the "savings," but leaves versatility. Your other idea - modifying "to-hit" and damage for weapons depending on if they are designed for 1-hand and 2-hand use could factor in here. Rather than a broad mechanic, the to-hit for the bastard sword could be affected by use: a -1 or -2 to-hit one-handed (it's a little awkward), as opposed to the -4 you'd take otherwise (based on the outsized weapon penalty for dwarves and halflings).Dimirag wrote:The lance does the same damage as a 1H missile than as a 1H melee weapon (1d6) and does one die higher when used two handed, so based on this can rule that when a 1H weapon used 2H (as permitted by the weapon) increase his damage die to the next value, so:
Sword------------Cost--Size-Weight-Damage
Bastard sword - 15GP - M ---- 7
--One Handed--------------------------- 1d8.
--Two Handed--------------------------- 1d10.
(Another idea I am exploring is basing attack order on weapon size - for an specific initiative number, Large melee weapons have reach (and act first) compared to Medium, etc. making the bastard/2-h size difference relevant about 1/6 of the time. But that's an independent complexity to play with.)
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Taking a slightly different approach, another idea I had was using a "best-of" mechanic for damage: When using two-handed, roll twice and take the best result. Rather than extending ranges, this shifts the distribution upward. (comparable to the two-weapon system from the Sword and Board house rules). So for bastard sword it would be something like 1H / 2H : 1d8 / 2d8k1 (roll 2d8, keep one). This is independent of any other damage modifiers for number of hands.
Any more ideas?
