Thinking about the recent Bard topic (http://basicfantasy.org/forums/viewtopic.php?f=2&t=526) and about my house rules I end and thinking in relating each primary Class with an Attribute which both works as its base requisite and also increase his primary ability, so for now I end up with something like this:
Strength: It mod is applied to hand to attack rolls which is a fighter's the primary ability and so its his attribute requirement.
Dexterity: Its the PR for Thieves so it will increase its Thieving skills (the Thieves primary ability).
Wisdom: Its the PR for Clerics, a Clerics Primary Ability ts Turning Undead so I'll allow to add the Wis mod to the Turning Roll.
Intelligence: The MU's PR, instead of giving more spells I'll give them a relate Spell-Lore skill (for understanding magical scripts/languages, base magic attack, etc.) so the Int mod will be added to this rolls.
Now the complicated part... I want to create two new base classes one for Constitution and the other for Charisma.
For now I'm thinking on some mediator/orator/communicator class-type for Charisma, its Primary Ability would be gaining level class related bonus to reaction rolls and perhaps making an expanded reaction table for different situation and with broader and better effects. Charisma already modifies Reaction Rolls so it would be an expansion on the system.
As for Constitution.... I'm struggling with this, maybe something like "Worker"? (my brother loves to use blacksmiths) the Primary Ability would depend on the class...
Sorry if these ideas are a little "off" of more old-school thoughts.
Any help and though will be deeply appreciated.
Attributes and Classes
- Dimirag
- Posts: 2711
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Attributes and Classes
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Re: Attributes and Classes
I don't generally try to come up with class (or sub-class, quasi-class, or even races, etc) based upon trying to shoehorn in something based upon an attribute score. My sort of designs come from an idea or missing archetype that seems to need creation. Which attribute it uses is based upon the concept in question, not the other way around.
That said, the Barbaric Quasi-class uses Constitution for its qualifier... other sub-class versions of Barbarian might do the same. I wrote up a Knight class (a fighter sub-class) which uses Charisma modifier (and qualifier). The Necromancer (MU subclass) is another that uses CON as a prerequisite.
As for other ideas, perhaps not explored yet...
Diplomat (Charisma based skills, heraldry, languages, various cultural etiquette, marginal fighting skill (must be able to be reasonably competent around cultures where Warriors are leaders).
Dungeoneer (tomb raider, Indiana Jones, explorer) Thief-like, but tougher (hence CON). Climbing, Traps, Locks, Evasion (traps), Lore. CON is necessary (and Prerequisite), but well rounded sets of abilities is needed (jack-of-all-trades sort of character).
That said, the Barbaric Quasi-class uses Constitution for its qualifier... other sub-class versions of Barbarian might do the same. I wrote up a Knight class (a fighter sub-class) which uses Charisma modifier (and qualifier). The Necromancer (MU subclass) is another that uses CON as a prerequisite.
As for other ideas, perhaps not explored yet...
Diplomat (Charisma based skills, heraldry, languages, various cultural etiquette, marginal fighting skill (must be able to be reasonably competent around cultures where Warriors are leaders).
Dungeoneer (tomb raider, Indiana Jones, explorer) Thief-like, but tougher (hence CON). Climbing, Traps, Locks, Evasion (traps), Lore. CON is necessary (and Prerequisite), but well rounded sets of abilities is needed (jack-of-all-trades sort of character).
Is it really the end, not some crazy dream?
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
- Joe the Rat
- Posts: 1242
- Joined: Fri Mar 11, 2011 12:28 am
Re: Attributes and Classes
Yeah, this is where D20 Modern was a little silly. The trick here I think is coming up with something that isn't "like X, only done this way".
Charisma: Making friends and/or influencing people. The Power of Friendship. The Cult of Personality.
Diplomat (even better at the whole influence thing), Monteback/Charlatan (basically a con-artist, who may or may not have magic), "Leader" (master of hirelings - the charismatic noble/hero archetype. Bonuses extend beyond numbers and Morale), Friend to All Living Things, Spirit Tamer, Psionicist (Strong self-concept and force of personality as origin of power. Psychics always seem to be self-assured and have the ability to influence... though see idea #2), Prophet (for something a titch more divine in nature)... and Bard.
Constitution: Health and Fitness, or Survival.
A Barbarian tweak (Toughness warrior), Explorer (something a bit more Rangery - or Dungeoneer, per Smoot), Action Hero (The kind that gets beat up a lot - the grizzly side of Messrs Ford and Willis), Athlete (long on endurance and fitness)... You know, stepping away from the whole inner serenity bit, something like a Monk would fit here as well (extreme health, vitality, and butt-kicking through clean living) - You'd probably want to tweak description to emphasize the strength of body (strength of spirit through physical perfection - it's not too far off from the Pythagoreans and some interpretations of the Philosopher Stone).
Since most classes do not rely solely on their requisite (Most clerics spend equal time being Holy and Warrior, thieves are defined by their skills more than their sheer nimbleness, etc.), having a class requisite on one stat, but operating heavily in the "domains" of other stats wouldn't be amiss. But it should be something that resonates with the requisites: thieves are agile, wizards are smart... Who has personality or influence? Who is really fit or enduring?
Charisma: Making friends and/or influencing people. The Power of Friendship. The Cult of Personality.
Diplomat (even better at the whole influence thing), Monteback/Charlatan (basically a con-artist, who may or may not have magic), "Leader" (master of hirelings - the charismatic noble/hero archetype. Bonuses extend beyond numbers and Morale), Friend to All Living Things, Spirit Tamer, Psionicist (Strong self-concept and force of personality as origin of power. Psychics always seem to be self-assured and have the ability to influence... though see idea #2), Prophet (for something a titch more divine in nature)... and Bard.
Constitution: Health and Fitness, or Survival.
A Barbarian tweak (Toughness warrior), Explorer (something a bit more Rangery - or Dungeoneer, per Smoot), Action Hero (The kind that gets beat up a lot - the grizzly side of Messrs Ford and Willis), Athlete (long on endurance and fitness)... You know, stepping away from the whole inner serenity bit, something like a Monk would fit here as well (extreme health, vitality, and butt-kicking through clean living) - You'd probably want to tweak description to emphasize the strength of body (strength of spirit through physical perfection - it's not too far off from the Pythagoreans and some interpretations of the Philosopher Stone).
Since most classes do not rely solely on their requisite (Most clerics spend equal time being Holy and Warrior, thieves are defined by their skills more than their sheer nimbleness, etc.), having a class requisite on one stat, but operating heavily in the "domains" of other stats wouldn't be amiss. But it should be something that resonates with the requisites: thieves are agile, wizards are smart... Who has personality or influence? Who is really fit or enduring?
Re: Attributes and Classes
I totally forgot to mention the Fey-Mage sub-class (akin to Sorcerer, but with a more unique spell list) is a CHA-based class that might fit into your design plans.
Find that here (a dragonsfoot link):
http://www.dragonsfoot.org/php4/archive ... atchfile=0
Links to other BFRPG stuff on Dragonsfoot:
http://www.dragonsfoot.org/sg/index.shtml#SGBF46
Find that here (a dragonsfoot link):
http://www.dragonsfoot.org/php4/archive ... atchfile=0
Links to other BFRPG stuff on Dragonsfoot:
http://www.dragonsfoot.org/sg/index.shtml#SGBF46
Is it really the end, not some crazy dream?
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
Find Me:
https://mewe.com/i/robertsmoot
See my shirt designs:
https://www.teepublic.com/user/smoot-life
- Dimirag
- Posts: 2711
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Attributes and Classes
Thanks for the responses 
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
- Dimirag
- Posts: 2711
- Joined: Thu Oct 06, 2011 1:24 pm
- Location: Buenos Aires (C.A.B.A.), Argentina
- Contact:
Re: Attributes and Classes
I use multiple Attribute requirement also (like in the Gaucho and the Barbarian) but for some reason I felt that creating these two new classes will add to the use of the attributes, I like the idea of a talk-oriented class (yes, the bard, charlatan and others are part of my ideas for sub-classes).
The primary objective is to establish the "special ability" so I can use it on other sub-classes. For ex. the Cleric primary ability is Turning undead, but he "borrows" on the MU's primary ability of spellcasting. Every class "borrows" the fighters combat ability (unless is a pure non-combat class). So, having establish the bases for the "communication ability" it helps me to use it on other sub-classes.
The primary objective is to establish the "special ability" so I can use it on other sub-classes. For ex. the Cleric primary ability is Turning undead, but he "borrows" on the MU's primary ability of spellcasting. Every class "borrows" the fighters combat ability (unless is a pure non-combat class). So, having establish the bases for the "communication ability" it helps me to use it on other sub-classes.
Sorry for any misspelling or writing error, I am not a native English speaker
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Drawing portfolio: https://www.instagram.com/m.serena_dimirag/
Who is online
Users browsing this forum: No registered users and 12 guests
