Hill Giant Hall

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Steveman
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Re: Hill Giant Hall

Post Fri May 11, 2012 8:57 pm

Fire Giant Forge?
Frost Giant Fortress?
Storm Giant Citadel?
Cloud Giant Castle?

This is looking really good.
Characters:
Himamura Jin (Night Wizard; Level 6 Great One/Level 1 Caster)
Benjamin d'Aide (BFRPG; level 5 cleric of the virtue of Sacrifice) - recurring hireling turned pseudo-DMPC
jdn2006
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Re: Hill Giant Hall

Post Mon May 14, 2012 12:29 pm

SmootRK wrote:Because a smart group will probably think in terms of hit and run trips into this fortress, you may want to include some details on how the giants may redeploy between such forays, increase patrols both inside and outside the fortress... or perhaps include some details on something like a time requirement to be met somehow (forcing the party to move with haste through the adventure)... or put in all such factors.

Perhaps the random giant sacks might have Potions of Healing (or scrolls, or whatever) in there for some random extra healing (but not automatically given). For something a little more indirect to use, a couple of scrolls of something like Rope Trick to allow party to retreat into a safe place (while still in the fortress) to recoup... if this spell is not desired directly, perhaps a magic item can be made that allows the equivalent to that spell be used once per week.

Love it.
All good ideas.
jdn2006
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Re: Hill Giant Hall

Post Mon May 14, 2012 12:31 pm

Steveman wrote: Fire Giant Forge?
Frost Giant Fortress?
Storm Giant Citadel?
Cloud Giant Castle?

This is looking really good.
I like these two and may change the modules to them:
Fire Giant Forge?
Frost Giant Fortress?

Don't know if I'll personally have the time to get to them, but I like the idea. Didn't think of them...

Storm Giant Citadel?
Cloud Giant Castle?
jdn2006
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Re: Hill Giant Hall

Post Mon May 14, 2012 12:40 pm

I put the updated files in the first post - didn't have Smoot's gauntlet to add but will later.
jdn2006
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Re: Hill Giant Hall

Post Mon Jun 04, 2012 2:03 pm

I've done some tweaking and changes for the first three modules (the zip file is loaded in the fist post I made on the thread.)
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SmootRK
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Re: Hill Giant Hall

Post Tue Jun 05, 2012 4:39 pm

Looks fun... I like the new monsters as well; I should add these to the Field Guide when you think they (the individual monster entries) are in final state.
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dymondy2k
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Re: Hill Giant Hall

Post Tue Jun 05, 2012 5:13 pm

JD.. I love your adventures.. I can't wait until my group is high enough to run through this one!
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SmootRK
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Re: Hill Giant Hall

Post Sun Jun 10, 2012 9:14 am

These are looking great. I really hope you and Solo come together to make these Lulu printable 'final drafts' as soon as the kinks are ironed out. These will make great 'modules' or a sort of super-module.

JDN, have you considered combining your modules and other ideas into a sort of Campaign Setting? I think it would be nice to see the locales pulled together with additional setting details as the actual author imagines it. I always change many details of a setting for myself, but it is nice to see world as imagined by the creator.

Do you utilize any special house-rules or options in your games? Special classes? etc. Stuff that pulls together your idea of a world?
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rredmond
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Re: Hill Giant Hall

Post Wed Jun 13, 2012 2:29 pm

So Fire Giant Forge is next. ;)
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MedievalMan
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Re: Hill Giant Hall

Post Wed Jun 13, 2012 3:01 pm

I a looking forward to it. These adventures are honestly some of the best I have seen in awhile.
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