Hey All,
So, I'm thinking of implementing a basic Rate of Fire for all missile weapons from old school (BECMI, 1E, etc...).
Any suggestions for the issues with it, and changes throughout that might be needed, if done?
Thnx!
Base Rate of Fire implementation
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- Metroknight
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Re: Base Rate of Fire implementation
I would suggest that you leave it as is but offer weapon specialization (combat options supplement) to fighters.
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- Posts: 11
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Re: Base Rate of Fire implementation
Thnx! I was wondering. Seemed like it might, and that the Combat Options might be better.
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