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Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 5:33 am
by crabus
The Pilgrim wrote:
And I totally agree with you Solo, the game is great and complete all by itself. But my goal is to try to lure my Pathfinder group to an old school type game... and I think if I have a few more options that they are used to seeing then it will be an easier sell.
Hum, I understand what you say but I think you are wrong.
If you try to say to your player than BFRPG is like Pathfinder because it have so many options, why play BFRPG ?
It's not the old school way.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 6:58 am
by artikid
@Solomoriah:
Out of curiosity, would you host a compiled document here on basicfantasy.org?
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 8:24 am
by Solomoriah
I don't know. It would have to be well-done. I do host one "house rules" document, but I was on the fence about that, particularly as it does not follow the same layout rules as our other supplements.
I'd be inclined to say, convince me.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 9:12 am
by SmootRK
If someone made a Compilation Document, it probably would not be ideal for everyone because of the choices the author would make about what is included or not. But, even if it was not hosted on the main BFRPG site, it could still be shared via these forums and elsewhere.
I agree with Solo that it would have to be done very nicely... in fact, I think it should be 'the law' around here that in order to be hosted on the main site, that any document absolutely must follow (at least loosely) the format and styles that Solomoriah has developed for BFRPG. This helps to maintain the 'brand' of BFRPG that is otherwise in the hands of various collaborators and contributors. Allowing diverse representations of materials does nothing to keep BFRPG and its community a tight knit group with common goals, in fact it facilitates fracturing. Anyhow, my little rant on that slightly off-topic point.
That all said, I love seeing interpretations that go in different directions than my own thinking... it just spurs my own creativity.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 11:36 am
by wynteriii
Wouldn't being nicely done though also mean that we only need one supplement for a class? Not to be rude, I know that this is open source and it's hard for people to like the same thing, but how did the 3 supplements with different Paladin builds make it in the nicely done category. "The Rangers/Paladins" Supplement just gives a chart for HP per level. It doesn't matter to, I feel that Chris has done a great job and is making a good RPG for the OSR. It just seems confusing when you don't have one single supplement, perhaps taking the best out of the three.
Before you guys say anything, I am working on a Paladin supplement just for Paladins. I just need to finish this Adventure when I get the time.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 11:51 am
by SmootRK
Things just happen as collaborators share things...
...and it would be a worthy contribution for someone to compile the supplements differently. For instance, if someone wanted to pull all Ranger-ish contributions together as one RANGER SUPPLEMENT (with multiple choices within), or similarly with a HOLY WARRIOR SUPPLEMENT (varying ways to approach such characters).
I like the fact that we have loads of "Ala Carte" choices instead of rigidly being forced to utilize any one interpretation. Some people like loads of description, some just want some bones to work with.
Some folks want Rangers who are nothing more than wilderness fighters, while others want magically nature-connected beastlords, and all varieties in-between. Paladins likewise can have multiple interpretations, from rigidly LG only Fighters, to more loosely as simple deity-specific holy warriors... those with spells, and those without... etc. Similar thinking would apply to Bards, Barbarians, Rogues/Thieves/Experts, Specialist Mages, etc. There is no right or wrong way to interpret the choices made by any one game master and group.
AND, that is the beauty of BFRPG rules!! The core is wonderfully complete to run all by itself, yet is so easily adaptable to whatever fiddly-bits are necessary to fit any one person's or group's gaming style(s).
I look forward to seeing your take on Paladins soon.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 12:44 pm
by wynteriii
My supplement will be 70% Copy-Paste from different BF supplements while 30% will be tweaks suggested by forum posters.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 2:10 pm
by Hywaywolf
As Solomoriah said earlier (or elsewhere), (and I am paraphrasing here) the supplements are user created documents, but anything official needs to meet the 'nearly everyone needs to agree X is needed' test. The multiple ranger, paladin, etc supplements are still just supplements because none of them have met the 'X factor' test yet.
Re: BFRPG Compilation Document
Posted: Tue Feb 28, 2012 3:30 pm
by artikid
Well,
I was just asking in theory.
I'd have to convince myself first, it's a heck of work.
SmootRK wrote:Allowing diverse representations of materials does nothing to keep BFRPG and its community a tight knit group with common goals, in fact it facilitates fracturing.
That's what I think too, that's why I haven't done it so far, no matter how great the temptation.
It would probably just be a big "vanity trip" IMHO.