Components for Spells and such?

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Spiralbound
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Components for Spells and such?

Post by Spiralbound »

Just to confirm, I've looked through the core rules and various supplements and I couldn't find any requirement for or even mention of spell components for spells. Is this correct or did I just not see it? If not, what are peoples' opinions on this? Needless complication? Great idea? Boring drudgery? Amazing plot device? Just wondering what the rationale/motivation was for not having that in the game.
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SmootRK
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Re: Components for Spells and such?

Post by SmootRK »

In my games, it is an assumed thing. Over time, the MU character gathers bits of this and that which allows spell casting to occur. Really more of a role-play function to describe the intricacies of casting.

That said, when it comes to magical item creation... I do try to build in requirements to the process, mostly because these are bigger deal things and the process also makes for seeds for additional adventuring hooks.
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Pirate GM13
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Re: Components for Spells and such?

Post by Pirate GM13 »

SmootRK wrote: Sun Jul 18, 2021 9:05 pm In my games, it is an assumed thing. Over time, the MU character gathers bits of this and that which allows spell casting to occur. Really more of a role-play function to describe the intricacies of casting.

That said, when it comes to magical item creation... I do try to build in requirements to the process, mostly because these are bigger deal things and the process also makes for seeds for additional adventuring hooks.
I kind of do the same thing, except that I really want them to describe what they use for the spell and then I describe any special effects coming from that material in the spell (for instance, one of my players used a patch of herbs to cast light. The light had a green glow). I don't really have them as a requirement, but my players enjoy using random items in spells.
I even had a player in my last session cast EMP with a sapphire!
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Dimirag
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Re: Components for Spells and such?

Post by Dimirag »

My rules:
Used while spellcasting: Bonus on some spell aspect.
Used while creating scrolls/researching spells: bonus on the % chance of success (I do not charge gp).
Creating magical items: Obligatory requirement.
Sorry for any misspelling or writing error, I am not a native English speaker
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Solomoriah
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Re: Components for Spells and such?

Post by Solomoriah »

The coverage target game had no such rule or requirement. So neither do we.
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Seven
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Re: Components for Spells and such?

Post by Seven »

I've never played an actual game in which spell components were used or mentioned.
I had 3 different groups in the 1st edition era and played in several tournaments.
The vocal and somatic parts came into plays a few times, of course, but it's not like there are a lot of spells without those.
Some spells had expensive components which were meant to restrict their usage.
It's much easier to limit certain spells by placing them only on scrolls.
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