Skill Checks (yes, again. . . )(apologies for rambling)
Posted: Mon Mar 01, 2021 8:47 pm
First of all I want thank Solomoriah and all of the contributors for organizing BFRPG! It has been a blast playing old school style with my sons. My only regret is not discovering BFRPG sooner, as I may have avoided having a son obsessed with playing 5th edition and Dragonkin. . . . .
My reason for posting is to ask for input on my ideas regarding Skill Checks. I desire a system that would keep old school feel, offer a feeling of skill improvement as characters level, and not require tables to adjudicate checks. I am certainly open to criticisms or any suggestions for other styles.
My first idea was to use a 1d6 base check. Any roll that adds up to 6 or more is successful. Untrained (Attribute) checks would be 1d6 + Attribute Bonus. Trained checks would gain a +2 Bonus. So it would be 1d6 + 2 + Attribute bonus. If 2 + Attribute bonus totals 6 or greater, then roll 2d6 with failure on a total roll of 2 (2.5% chance of failure). I was also considering an additional modifier obtained by adding Character Level – opposing creature HD/Level. It seems like a straightforward system, and the single D6 seems to fit an old school feel, but I wonder if the change to 2d6 is a little cumbersome.
The second idea was to use an Advantage/Disadvantage system. The base chance for success would be a 5 or 6 on 1d6. Instead of adding or subtracting to the individual die roll, you would add additional rolls for advantage or disadvantage. Rolling 5d6 with advantage gives an 87% chance of success and 5d6 with disadvantage gives a less than 1% chance of success. If topping off at 87% seems too low, 6D6 gives a 91% chance of success. This system would seem to lend itself well to using the difference in level/HD as a modifier as well. The probabilities seem like they could track fairly well with the Turn Undead numbers. A question I have, and I certainly don’t know my own answer to this, is should there be a level difference above which the characters should have no chance of success with skill checks. Should a 1st level character have any chance at all to sneak past an adult dragon, for instance? Sorry for the rambling, but I am interested in other’s thoughts.
My reason for posting is to ask for input on my ideas regarding Skill Checks. I desire a system that would keep old school feel, offer a feeling of skill improvement as characters level, and not require tables to adjudicate checks. I am certainly open to criticisms or any suggestions for other styles.
My first idea was to use a 1d6 base check. Any roll that adds up to 6 or more is successful. Untrained (Attribute) checks would be 1d6 + Attribute Bonus. Trained checks would gain a +2 Bonus. So it would be 1d6 + 2 + Attribute bonus. If 2 + Attribute bonus totals 6 or greater, then roll 2d6 with failure on a total roll of 2 (2.5% chance of failure). I was also considering an additional modifier obtained by adding Character Level – opposing creature HD/Level. It seems like a straightforward system, and the single D6 seems to fit an old school feel, but I wonder if the change to 2d6 is a little cumbersome.
The second idea was to use an Advantage/Disadvantage system. The base chance for success would be a 5 or 6 on 1d6. Instead of adding or subtracting to the individual die roll, you would add additional rolls for advantage or disadvantage. Rolling 5d6 with advantage gives an 87% chance of success and 5d6 with disadvantage gives a less than 1% chance of success. If topping off at 87% seems too low, 6D6 gives a 91% chance of success. This system would seem to lend itself well to using the difference in level/HD as a modifier as well. The probabilities seem like they could track fairly well with the Turn Undead numbers. A question I have, and I certainly don’t know my own answer to this, is should there be a level difference above which the characters should have no chance of success with skill checks. Should a 1st level character have any chance at all to sneak past an adult dragon, for instance? Sorry for the rambling, but I am interested in other’s thoughts.