Combat - Avoidable or not?
Posted: Sun Feb 14, 2021 4:05 pm
"War is the continuation of policy with other means." - On War, Clausewitz
I fall into this trap a lot - especially since I love playing fighters - of always just jumping at the opportunity to kick some butt and take some names. However, is it always the right choice? I'm curious to find out what you guys would do in these situations (and am wondering if I should try playing something other than a fighter my next game hahaha... not really).
Okay, so here is the first situation:
A standard adventuring party of four comes across two orcs and say five goblins. The goblins are hammering away at some wall, maybe trying to reinforce it. Seven on four is not good odds, for the party - so they decide to assess the situation. The Orcs are obviously in charge. The goblins might even be slaves, or at least mistreated. Would you let the party have a reasonable shot at convincing the goblins to stand aside or maybe even betray the Orcs? Without a charm monster spell? What are your thoughts?
Second situation:
Random encounter occurs. The players get a doppleganger. The creature isn't particularly impressed with the characters or anything about them. Do we move to combat or let the even play out as a random merchant who is to busy to talk to the players?
Third situation:
Players are not in the best of shape. They've been defeated in a dungeon (maybe even lost someone). Got their butt kicked by the corrupt city guard. They come across a bandit camp - fight or let them maybe talk into joining? Or maybe this is where they find their replacement character?
What are your thoughts? And would you reward XP for these situations?
I fall into this trap a lot - especially since I love playing fighters - of always just jumping at the opportunity to kick some butt and take some names. However, is it always the right choice? I'm curious to find out what you guys would do in these situations (and am wondering if I should try playing something other than a fighter my next game hahaha... not really).
Okay, so here is the first situation:
A standard adventuring party of four comes across two orcs and say five goblins. The goblins are hammering away at some wall, maybe trying to reinforce it. Seven on four is not good odds, for the party - so they decide to assess the situation. The Orcs are obviously in charge. The goblins might even be slaves, or at least mistreated. Would you let the party have a reasonable shot at convincing the goblins to stand aside or maybe even betray the Orcs? Without a charm monster spell? What are your thoughts?
Second situation:
Random encounter occurs. The players get a doppleganger. The creature isn't particularly impressed with the characters or anything about them. Do we move to combat or let the even play out as a random merchant who is to busy to talk to the players?
Third situation:
Players are not in the best of shape. They've been defeated in a dungeon (maybe even lost someone). Got their butt kicked by the corrupt city guard. They come across a bandit camp - fight or let them maybe talk into joining? Or maybe this is where they find their replacement character?
What are your thoughts? And would you reward XP for these situations?