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Re: No multiple attacks for fighters?
Posted: Wed Jan 25, 2012 4:14 pm
by Dimirag
My proposal is basically the 3.5 way, the first attack its made at 100% BAB, the 2nd at -5, the 3ยบ at -10 (as long as the BAB remains at +1 minimun you get the attack.
I personally would prefere some new system rather than the tipical "copy/paste" so i'm thinking on making extra attacks part of "combat choices", in the extra attacks case the penalty would be the -5 per extra attack, but it would aply to every attack made.
Other "combat choices" would be: parry, disarm, etc (i'm basing primary on OD&D)
Re: No multiple attacks for fighters?
Posted: Thu Jan 26, 2012 11:53 pm
by thistleknot
I was reading rules cyclo. At 12th lvl fighter, they had a 2nd attack if the 1st would suceed on a 2 or higher (pretty pointless considering the opponent required for such an attack).
I think a simple system of 5 per is a good idea too. So at +5, u get a second attack at +1. that a +1 goes up in progression on a 1 to 1 basis with ur primary attack. Simple enough. However w max of +8 bab for fighter at 20th, that's means a max of +8/+4
Or:
When fighter get's +5 BAB,
He gets a second at +1,
So +5 = +5/+1
+6 = +6/+2
+7 = +7/+3
+8 = +8/+4
Re: No multiple attacks for fighters?
Posted: Fri Jan 27, 2012 10:57 am
by Dimirag
You can divide 8 (max BAB) by the max attack number you want for fighters...
Re: No multiple attacks for fighters?
Posted: Fri Jan 27, 2012 1:21 pm
by thistleknot
Dmirag
That's a great idea.
I was thinking a threshold of +6/+1 would be better, but that means a fighter only gets +8/+3.
Also. If PC's are going to get multiple attacks, then do monsters?
That's a huge mechanic overhaul. However, I think monsters that don't have multiple attacks that have so many hit dice should rate something if player's are going to.
Does 3.5 address that at all?
Re: No multiple attacks for fighters?
Posted: Fri Jan 27, 2012 3:02 pm
by Dimirag
The extra attacks for humanoids is base on the BAB as some kind of "combat skill", monster fight by instinct so they are denied of this, they only get extra attacks based on phisiology...
So: Humanoids monsters (thos that could increased their HD) could have Extra Attacks.
Other monsters and animal (fixed HD) wouldn't have Extra Attacks...
A max Extra Attack progression for fighters could be:
+8/+6/+4/+2 (Same ammount of attack as a lvl20 3.5 fighter)
Meaning each +3 gives another attack at +1
Re: No multiple attacks for fighters?
Posted: Fri Jan 27, 2012 10:48 pm
by Joe the Rat
Where's the +8 coming from? Fighter BAB goes up to +10 at 18. Cleric/Thief cap out at +8
That would still leave you at +10/+5 (but specialization takes you to +11/+6+/1!).
Another thought that occurs to me is it might be simpler to make it one roll, with either a flat across-the-board penalty, or a cascading reduction - -x(or 0) for the first, more for the next, etc. While one roll may look simpler, would the mental gymnastics involved in penalty v. target selection be too much?
I've another crazy idea - taking it in a different mechanical direction - but I need to run some numbers first.
Re: No multiple attacks for fighters?
Posted: Fri Jan 27, 2012 11:39 pm
by Dimirag
Using one roll is fast and different from other games with simmilar mechanics.
OD&D requires a base AC (2) in order of allow an extra attack, so we can use istead the diference between attack roll and armor.
Another (complicated) way is the one I'm inclined to use (this is a simplification):
The BAB determines de "Mastery Degree" (MD) and allows for special effects on a natural number (yap, critical hit), the better de MD the greater the range of natural number required and the better the effect. Something like:
-- BAB -- - MD -
+1/+3 -> Basic
+4/+6 -> Skilled
+7/+9 -> Expert
---/--- -> Master
---/--- -> Gran Master
Having Weapon Specialization increase MD by one step.
Basic MD: No modifier
Silled MD: N20 (natural 20) -> extra attack
Expert MD: N19 -> Extra attack. N20 double extra attack.
If using one roll only each extra attack would be the same as another damage roll. If using separate rolls the natual required works only for the first (original) attack (we don't want figters chopping everything just becouse their players have a string of n20's, do we? hahaha)
Re: No multiple attacks for fighters?
Posted: Fri Feb 10, 2012 5:34 pm
by Master Lok
SmootRK wrote:
Realize, this game was not a stripped down version of 3.x, but rather an effort to effectively remake B/X experience with a few innovations. The only reason one thinks of anything d20-ish, is because the OGL was utilized to make everything nice and legal.
It's been a very very long time for me. I don't honestly remember - B/X rules didn't have extra attacks for fighters?
Waaay back in the day, I even picked up the Companion and the Master set but not the Immortal set. The Master set had a lot of weapon specialization skills and stuff but it was altogether complicated. Anyways, I digress. the Expert rules were for levels 5-8. So there was no extra attacks for fighters, really? Did they get anything special going up those levels or just more hp, thac0 and... hp.

Re: No multiple attacks for fighters?
Posted: Sat Feb 11, 2012 10:35 am
by Solomoriah
Companion was released as part of the BECMI rules, not BX (though it was promised for BX). There are subtle yet important differences between BX and BE.
Stylistically and thematically, core BFRPG is more similar to BX.