detecting traps, once per party or once per character?
Posted: Sat Jan 30, 2021 4:06 pm
In my game my players control 2 characters each (2 players, 4 characters) for a dungeon crawl.
Sometimes they encounter's npc's were are favorable and enjoin the party. I usually just double current pc's as ncp's to keep things simple.
So... if there is a trap on a door or in a room. Do I roll one per pc/npc (in the above example that would be 8 rolls).
Seems kind of odd especially considering to detect traps is usually a 1 or 2 on a d6 (8 rolls almost always means a success).
Or is it the character in the party who has the best chance (i.e a thief).
What about "taking 10"? Is that even a thing in this game? I know random encounter's happen every 3 turns (a 1 on a 1d6). So there is the chance that taking 10 could result in an encounter. I didn't see any rules for that.
Right now I'm usually doing 4 rolls (1 for non - thiefs, one for thiefs, repeat for npc's). But it seems the correct thing to do would be to roll per person.
Sometimes they encounter's npc's were are favorable and enjoin the party. I usually just double current pc's as ncp's to keep things simple.
So... if there is a trap on a door or in a room. Do I roll one per pc/npc (in the above example that would be 8 rolls).
Seems kind of odd especially considering to detect traps is usually a 1 or 2 on a d6 (8 rolls almost always means a success).
Or is it the character in the party who has the best chance (i.e a thief).
What about "taking 10"? Is that even a thing in this game? I know random encounter's happen every 3 turns (a 1 on a 1d6). So there is the chance that taking 10 could result in an encounter. I didn't see any rules for that.
Right now I'm usually doing 4 rolls (1 for non - thiefs, one for thiefs, repeat for npc's). But it seems the correct thing to do would be to roll per person.