Solomoriah Speaks E6 - Player Character Survival Strategies

General topics, including off-topic discussion, goes here.
Post Reply
User avatar
Solomoriah
Site Admin
Posts: 8834
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Solomoriah Speaks E6 - Player Character Survival Strategies

Post Wed Jan 27, 2021 10:35 am

I published a new Solomoriah Speaks video today: E6 Player Character Survival Strategies. Thanks to all the contributors who shared photos for this video!

https://youtu.be/jUqZh36Mp5w
My personal site: www.gonnerman.org
User avatar
lars_alexander
Posts: 177
Joined: Thu Feb 21, 2013 3:10 pm
Location: Germany

Re: Solomoriah Speaks E6 - Player Character Survival Strategies

Post Wed Jan 27, 2021 11:39 am

You should ship this video, or the information contained therein, together with the core rules of any rpg system ever. :D
User avatar
Solomoriah
Site Admin
Posts: 8834
Joined: Thu Nov 13, 2008 8:15 pm
Location: LaBelle, Missouri
Contact:

Re: Solomoriah Speaks E6 - Player Character Survival Strategies

Post Wed Jan 27, 2021 11:48 am

Yeah. I've seen... so, so much... :D
My personal site: www.gonnerman.org
elmarcotote123
Posts: 24
Joined: Thu Jan 07, 2021 2:03 pm

Re: Solomoriah Speaks E6 - Player Character Survival Strategies

Post Thu Jan 28, 2021 3:12 pm

I really hate how modern DnD/Rpg iterations have done away with most creative/on the fly thinking because of the sole focus on hitting/using spells (and the widespread optimization mentality). Granted, we all love doing that to an extent, but many a times have I chided myself from doing an improvised action by thinking of the damage I could have done with an attack instead, and that sucks.

None of that has happened so far with OSRs, since combat is far more deadly, simply focusing on damage output won't solve everything. Its the players that make a difference, in fact, its ironic. The sole d20 focus (which I use in my BFRPG+Other system hodgepodge games) lends itself far better to the OSR style of open-ended action gameplay than the stiff, over-explained rulesets of modern versions.
Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests