I published a new Solomoriah Speaks video today: E6 Player Character Survival Strategies. Thanks to all the contributors who shared photos for this video!
https://youtu.be/jUqZh36Mp5w
Solomoriah Speaks E6 - Player Character Survival Strategies
- Solomoriah
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Solomoriah Speaks E6 - Player Character Survival Strategies
My personal site: www.gonnerman.org
- lars_alexander
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Re: Solomoriah Speaks E6 - Player Character Survival Strategies
You should ship this video, or the information contained therein, together with the core rules of any rpg system ever. 
- Solomoriah
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Re: Solomoriah Speaks E6 - Player Character Survival Strategies
Yeah. I've seen... so, so much... 
My personal site: www.gonnerman.org
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elmarcotote123
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Re: Solomoriah Speaks E6 - Player Character Survival Strategies
I really hate how modern DnD/Rpg iterations have done away with most creative/on the fly thinking because of the sole focus on hitting/using spells (and the widespread optimization mentality). Granted, we all love doing that to an extent, but many a times have I chided myself from doing an improvised action by thinking of the damage I could have done with an attack instead, and that sucks.
None of that has happened so far with OSRs, since combat is far more deadly, simply focusing on damage output won't solve everything. Its the players that make a difference, in fact, its ironic. The sole d20 focus (which I use in my BFRPG+Other system hodgepodge games) lends itself far better to the OSR style of open-ended action gameplay than the stiff, over-explained rulesets of modern versions.
None of that has happened so far with OSRs, since combat is far more deadly, simply focusing on damage output won't solve everything. Its the players that make a difference, in fact, its ironic. The sole d20 focus (which I use in my BFRPG+Other system hodgepodge games) lends itself far better to the OSR style of open-ended action gameplay than the stiff, over-explained rulesets of modern versions.
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